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package li.cil.oc.server.component.robot
import li.cil.oc.Settings
import li.cil.oc.common.tileentity.Robot
import li.cil.oc.util.mods.{IndustrialCraft2, PortalGun}
import net.minecraft.block.{BlockPistonBase, BlockFluid, Block}
import net.minecraft.entity.item.EntityItem
import net.minecraft.entity.player.{EnumStatus, EntityPlayer}
import net.minecraft.entity.{IMerchant, EntityLivingBase, Entity}
import net.minecraft.item.{ItemBlock, ItemStack}
import net.minecraft.potion.PotionEffect
import net.minecraft.server.MinecraftServer
import net.minecraft.util._
import net.minecraft.world.World
import net.minecraftforge.common.{ForgeHooks, ForgeDirection}
import net.minecraftforge.event.entity.player.PlayerInteractEvent.Action
import net.minecraftforge.event.{Event, ForgeEventFactory}
import net.minecraftforge.fluids.FluidRegistry
import scala.collection.convert.WrapAsScala._
import scala.reflect._
class Player(val robot: Robot) extends EntityPlayer(robot.world, Settings.get.nameFormat.replace("$player$", robot.owner).replace("$random$", (robot.world.rand.nextInt(0xFFFFFF) + 1).toString)) {
capabilities.allowFlying = true
capabilities.disableDamage = true
capabilities.isFlying = true
onGround = true
yOffset = 0.5f
eyeHeight = 0f
setSize(1, 1)
val robotInventory = new Inventory(this)
inventory = robotInventory
var facing, side = ForgeDirection.UNKNOWN
def world = robot.worldObj
override def getPlayerCoordinates = new ChunkCoordinates(robot.x, robot.y, robot.z)
// ----------------------------------------------------------------------- //
def updatePositionAndRotation(facing: ForgeDirection, side: ForgeDirection) {
this.facing = facing
this.side = side
// Slightly offset in robot's facing to avoid glitches (e.g. Portal Gun).
val direction = Vec3.createVectorHelper(
facing.offsetX + side.offsetX * 0.5 + robot.facing.offsetX * 0.01,
facing.offsetY + side.offsetY * 0.5 + robot.facing.offsetY * 0.01,
facing.offsetZ + side.offsetZ * 0.5 + robot.facing.offsetZ * 0.01).normalize()
val yaw = Math.toDegrees(-Math.atan2(direction.xCoord, direction.zCoord)).toFloat
val pitch = Math.toDegrees(-Math.atan2(direction.yCoord, Math.sqrt((direction.xCoord * direction.xCoord) + (direction.zCoord * direction.zCoord)))).toFloat * 0.99f
setLocationAndAngles(robot.x + 0.5, robot.y, robot.z + 0.5, yaw, pitch)
prevRotationPitch = rotationPitch
prevRotationYaw = rotationYaw
}
def closestEntity[Type <: Entity : ClassTag](side: ForgeDirection = facing) = {
val (x, y, z) = (robot.x + side.offsetX, robot.y + side.offsetY, robot.z + side.offsetZ)
val bounds = AxisAlignedBB.getAABBPool.getAABB(x, y, z, x + 1, y + 1, z + 1)
Option(world.findNearestEntityWithinAABB(classTag[Type].runtimeClass, bounds, this)).map(_.asInstanceOf[Type])
}
def entitiesOnSide[Type <: Entity : ClassTag](side: ForgeDirection) = {
val (x, y, z) = (robot.x + side.offsetX, robot.y + side.offsetY, robot.z + side.offsetZ)
entitiesInBlock[Type](x, y, z)
}
def entitiesInBlock[Type <: Entity : ClassTag](x: Int, y: Int, z: Int) = {
val bounds = AxisAlignedBB.getAABBPool.getAABB(x, y, z, x + 1, y + 1, z + 1)
world.getEntitiesWithinAABB(classTag[Type].runtimeClass, bounds).map(_.asInstanceOf[Type])
}
// ----------------------------------------------------------------------- //
override def attackTargetEntityWithCurrentItem(entity: Entity) {
entity match {
case player: EntityPlayer if !canAttackPlayer(player) => // Avoid player damage.
case _ =>
val stack = getCurrentEquippedItem
val oldDamage = if (stack != null) getCurrentEquippedItem.getItemDamage else 0
super.attackTargetEntityWithCurrentItem(entity)
if (stack != null && entity.isDead) {
robot.addXp(Settings.get.robotActionXp)
}
if (stack != null && stack.stackSize > 0) {
tryRepair(stack, oldDamage)
}
}
}
override def interactWith(entity: Entity) = {
val stack = getCurrentEquippedItem
val oldDamage = if (stack != null) getCurrentEquippedItem.getItemDamage else 0
val result = super.interactWith(entity)
if (stack != null && stack.stackSize > 0) {
tryRepair(stack, oldDamage)
}
result
}
def activateBlockOrUseItem(x: Int, y: Int, z: Int, side: Int, hitX: Float, hitY: Float, hitZ: Float, duration: Double): ActivationType.Value = {
val event = ForgeEventFactory.onPlayerInteract(this, Action.RIGHT_CLICK_BLOCK, x, y, z, side)
if (event.isCanceled || event.useBlock == Event.Result.DENY) {
return ActivationType.None
}
val stack = inventory.getCurrentItem
val item = if (stack != null) stack.getItem else null
if (!PortalGun.isPortalGun(stack)) {
if (item != null && item.onItemUseFirst(stack, this, world, x, y, z, side, hitX, hitY, hitZ)) {
if (stack.stackSize <= 0) ForgeEventFactory.onPlayerDestroyItem(this, stack)
if (stack.stackSize <= 0) inventory.setInventorySlotContents(0, null)
return ActivationType.ItemUsed
}
}
val blockId = world.getBlockId(x, y, z)
val block = Block.blocksList(blockId)
val canActivate = block != null && Settings.get.allowActivateBlocks
val shouldActivate = canActivate && (!isSneaking || (item == null || item.shouldPassSneakingClickToBlock(world, x, y, z)))
if (shouldActivate && block.onBlockActivated(world, x, y, z, this, side, hitX, hitY, hitZ)) {
return ActivationType.BlockActivated
}
if (stack != null) {
val didPlace = tryPlaceBlockWhileHandlingFunnySpecialCases(stack, x, y, z, side, hitX, hitY, hitZ)
if (stack.stackSize <= 0) ForgeEventFactory.onPlayerDestroyItem(this, stack)
if (stack.stackSize <= 0) inventory.setInventorySlotContents(0, null)
if (didPlace) {
return ActivationType.ItemPlaced
}
if (tryUseItem(stack, duration)) {
return ActivationType.ItemUsed
}
}
ActivationType.None
}
def useEquippedItem(duration: Double) = {
val event = ForgeEventFactory.onPlayerInteract(this, Action.RIGHT_CLICK_AIR, 0, 0, 0, -1)
if (!event.isCanceled && event.useItem != Event.Result.DENY) {
tryUseItem(getCurrentEquippedItem, duration)
}
else false
}
private def tryUseItem(stack: ItemStack, duration: Double) = {
clearItemInUse()
stack != null && stack.stackSize > 0 &&
(Settings.get.allowUseItemsWithDuration || stack.getMaxItemUseDuration <= 0) &&
(!PortalGun.isPortalGun(stack) || PortalGun.isStandardPortalGun(stack)) && {
val oldSize = stack.stackSize
val oldDamage = if (stack != null) stack.getItemDamage else 0
val oldData = if (stack.hasTagCompound) stack.getTagCompound.copy() else null
val heldTicks = math.max(0, math.min(stack.getMaxItemUseDuration, (duration * 20).toInt))
val newStack = if (IndustrialCraft2.isMiningLaser(stack)) {
// Fire the mining laser from a little bit ahead of us, to avoid hitting
// the robot itself.
val offset = facing
posX += offset.offsetX * 0.5
posY += offset.offsetY * 0.5
posZ += offset.offsetZ * 0.5
val result = stack.useItemRightClick(world, this)
posX -= offset.offsetX * 0.5
posY -= offset.offsetY * 0.5
posZ -= offset.offsetZ * 0.5
result
}
else stack.useItemRightClick(world, this)
if (isUsingItem) {
getItemInUse.onPlayerStoppedUsing(world, this, getItemInUse.getMaxItemUseDuration - heldTicks)
clearItemInUse()
}
robot.computer.pause(heldTicks / 20.0)
// These are functions to avoid null pointers if newStack is null.
def sizeOrDamageChanged = newStack.stackSize != oldSize || newStack.getItemDamage != oldDamage
def tagChanged = (oldData == null && newStack.hasTagCompound) || (oldData != null && !newStack.hasTagCompound) ||
(oldData != null && newStack.hasTagCompound && !oldData.equals(newStack.getTagCompound))
val stackChanged = newStack != stack || (newStack != null && (sizeOrDamageChanged || tagChanged || PortalGun.isStandardPortalGun(stack)))
if (newStack == stack && stack.stackSize > 0) {
tryRepair(stack, oldDamage)
}
stackChanged && {
if (newStack.stackSize <= 0) ForgeEventFactory.onPlayerDestroyItem(this, newStack)
if (newStack.stackSize > 0) inventory.setInventorySlotContents(0, newStack)
else inventory.setInventorySlotContents(0, null)
true
}
}
}
def placeBlock(stack: ItemStack, x: Int, y: Int, z: Int, side: Int, hitX: Float, hitY: Float, hitZ: Float): Boolean = {
val event = ForgeEventFactory.onPlayerInteract(this, Action.RIGHT_CLICK_BLOCK, x, y, z, side)
if (event.isCanceled) {
return false
}
event.useBlock == Event.Result.DENY || {
val result = tryPlaceBlockWhileHandlingFunnySpecialCases(stack, x, y, z, side, hitX, hitY, hitZ)
if (stack.stackSize <= 0) ForgeEventFactory.onPlayerDestroyItem(this, stack)
result
}
}
def clickBlock(x: Int, y: Int, z: Int, side: Int): Double = {
val event = ForgeEventFactory.onPlayerInteract(this, Action.LEFT_CLICK_BLOCK, x, y, z, side)
if (event.isCanceled) {
return 0
}
// TODO Is this already handled via the event?
if (MinecraftServer.getServer.isBlockProtected(world, x, y, z, this)) {
return 0
}
val blockId = world.getBlockId(x, y, z)
val block = Block.blocksList(blockId)
val metadata = world.getBlockMetadata(x, y, z)
val mayClickBlock = event.useBlock != Event.Result.DENY && blockId > 0 && block != null
val canClickBlock = mayClickBlock &&
!block.isAirBlock(world, x, y, z) &&
FluidRegistry.lookupFluidForBlock(block) == null &&
!block.isInstanceOf[BlockFluid]
if (!canClickBlock) {
return 0
}
block.onBlockClicked(world, x, y, z, this)
world.extinguishFire(this, x, y, z, side)
val isBlockUnbreakable = block.getBlockHardness(world, x, y, z) < 0
val canDestroyBlock = !isBlockUnbreakable && block.canEntityDestroy(world, x, y, z, this)
if (!canDestroyBlock) {
return 0
}
if (world.getWorldInfo.getGameType.isAdventure && !isCurrentToolAdventureModeExempt(x, y, z)) {
return 0
}
val cobwebOverride = block == Block.web && Settings.get.screwCobwebs
if (!ForgeHooks.canHarvestBlock(block, this, metadata) && !cobwebOverride) {
return 0
}
val stack = getCurrentEquippedItem
if (stack != null && stack.getItem.onBlockStartBreak(stack, x, y, z, this)) {
return 0
}
world.playAuxSFXAtEntity(this, 2001, x, y, z, blockId + (metadata << 12))
val hardness = block.getBlockHardness(world, x, y, z)
val strength = getCurrentPlayerStrVsBlock(block, false, metadata)
val breakTime =
if (cobwebOverride) Settings.get.swingDelay
else hardness * 1.5 / strength
if (stack != null) {
val oldDamage = stack.getItemDamage
stack.onBlockDestroyed(world, blockId, x, y, z, this)
if (stack.stackSize == 0) {
destroyCurrentEquippedItem()
}
else {
tryRepair(stack, oldDamage)
}
}
val itemsBefore = entitiesInBlock[EntityItem](x, y, z)
block.onBlockHarvested(world, x, y, z, metadata, this)
if (block.removeBlockByPlayer(world, this, x, y, z)) {
block.onBlockDestroyedByPlayer(world, x, y, z, metadata)
// Note: the block has been destroyed by `removeBlockByPlayer`. This
// check only serves to test whether the block can drop anything at all.
if (block.canHarvestBlock(this, metadata)) {
block.harvestBlock(world, this, x, y, z, metadata)
val itemsAfter = entitiesInBlock[EntityItem](x, y, z)
val itemsDropped = itemsAfter -- itemsBefore
for (drop <- itemsDropped) {
drop.delayBeforeCanPickup = 0
drop.onCollideWithPlayer(this)
}
}
if (stack != null) {
robot.addXp(Settings.get.robotActionXp)
}
return math.max(breakTime * Settings.get.harvestRatio * math.max(1 - robot.level * Settings.get.harvestSpeedBoostPerLevel, 0), 0.05)
}
0
}
override def dropPlayerItemWithRandomChoice(stack: ItemStack, inPlace: Boolean) =
robot.spawnStackInWorld(stack, if (inPlace) ForgeDirection.UNKNOWN else robot.facing)
private def tryRepair(stack: ItemStack, oldDamage: Int) {
val needsRepairing = stack.isItemStackDamageable && stack.getItemDamage > oldDamage
val damageRate = Settings.get.itemDamageRate * math.max(1 - robot.level * Settings.get.toolEfficiencyPerLevel, 0)
val shouldRepair = needsRepairing && getRNG.nextDouble() >= damageRate
if (shouldRepair) {
// If an item takes a lot of damage at once we don't necessarily want to
// make *all* of that damage go away. Instead we scale it according to
// our damage probability. This makes sure we don't discard massive
// damage spikes (e.g. on axes when using the TreeCapitator mod or such).
val addedDamage = ((stack.getItemDamage - oldDamage) * damageRate).toInt
stack.setItemDamage(oldDamage + addedDamage)
}
}
private def tryPlaceBlockWhileHandlingFunnySpecialCases(stack: ItemStack, x: Int, y: Int, z: Int, side: Int, hitX: Float, hitY: Float, hitZ: Float) = {
val fakeEyeHeight = if (rotationPitch < 0 && isSomeKindOfPiston(stack)) 1.82 else 0
setPosition(posX, posY - fakeEyeHeight, posZ)
val didPlace = stack.tryPlaceItemIntoWorld(this, world, x, y, z, side, hitX, hitY, hitZ)
setPosition(posX, posY + fakeEyeHeight, posZ)
if (didPlace) {
robot.addXp(Settings.get.robotActionXp)
}
didPlace
}
private def isSomeKindOfPiston(stack: ItemStack) =
stack.getItem match {
case itemBlock: ItemBlock if itemBlock.getBlockID > 0 =>
val block = Block.blocksList(itemBlock.getBlockID)
block != null && block.isInstanceOf[BlockPistonBase]
case _ => false
}
// ----------------------------------------------------------------------- //
override def addExhaustion(amount: Float) {
if (Settings.get.robotExhaustionCost > 0) {
robot.computer.node.changeBuffer(-Settings.get.robotExhaustionCost * amount)
}
robot.addXp(Settings.get.robotExhaustionXpRate * amount)
}
override def openGui(mod: AnyRef, modGuiId: Int, world: World, x: Int, y: Int, z: Int) {}
override def displayGUIMerchant(merchant: IMerchant, name: String) {
merchant.setCustomer(null)
}
override def closeScreen() {}
override def swingItem() {}
override def canAttackPlayer(player: EntityPlayer) =
Settings.get.canAttackPlayers && super.canAttackPlayer(player)
override def canEat(value: Boolean) = false
override def isPotionApplicable(effect: PotionEffect) = false
override def attackEntityAsMob(entity: Entity) = false
override def attackEntityFrom(source: DamageSource, damage: Float) = false
override def isEntityInvulnerable = true
override def heal(amount: Float) {}
override def setHealth(value: Float) {}
override def setDead() = isDead = true
override def onDeath(source: DamageSource) {}
override def onUpdate() {}
override def onLivingUpdate() {}
override def onItemPickup(entity: Entity, count: Int) {}
override def setCurrentItemOrArmor(slot: Int, stack: ItemStack) {}
override def setRevengeTarget(entity: EntityLivingBase) {}
override def setLastAttacker(entity: Entity) {}
override def mountEntity(entity: Entity) {}
override def travelToDimension(dimension: Int) {}
override def sleepInBedAt(x: Int, y: Int, z: Int) = EnumStatus.OTHER_PROBLEM
def canCommandSenderUseCommand(i: Int, s: String) = false
def sendChatToPlayer(message: ChatMessageComponent) {}
}