| package li.cil.oc.api.machine; |
| |
| import li.cil.oc.api.driver.EnvironmentHost; |
| import li.cil.oc.api.network.Environment; |
| import li.cil.oc.api.network.Node; |
| import net.minecraft.item.ItemStack; |
| |
| /** |
| * This interface has to be implemented by 'hosts' of machine instances. |
| * <p/> |
| * It provides some context for the machine, in particular which world it is |
| * running in, to allow querying the time of day, for example. |
| */ |
| public interface MachineHost extends EnvironmentHost { |
| /** |
| * The machine currently hosted. |
| */ |
| Machine machine(); |
| |
| /** |
| * List of all components that are built into this machine directly. |
| * <p/> |
| * This is used to find CPUs, component buses and memory. |
| */ |
| Iterable<ItemStack> internalComponents(); |
| |
| /** |
| * Get the slot a component with the specified address is in. |
| * <p/> |
| * This is intended to allow determining the slot of <em>item</em> |
| * components sitting in computers. For other components this returns |
| * negative values. |
| * |
| * @param address the address of the component to get the slot for. |
| * @return the index of the slot the component is in. |
| */ |
| int componentSlot(String address); |
| |
| /** |
| * This is called on the owner when the machine's {@link Environment#onConnect(Node)} |
| * method gets called. This can be useful for reacting to network events |
| * when the owner does not have its own node (for example, computer cases |
| * expose their machine's node as their own node). This callback allows it |
| * to connect its components (graphics cards and the like) when it is |
| * connected to a node network (when added to the world, for example). |
| * |
| * @param node the node that was connected to the network. |
| */ |
| void onMachineConnect(Node node); |
| |
| /** |
| * Like {@link #onMachineConnect(Node)}, except that this is called whenever |
| * the machine's {@link Environment#onDisconnect(Node)} method is called. |
| * |
| * @param node the node that was disconnected from the network. |
| */ |
| void onMachineDisconnect(Node node); |
| } |