| package li.cil.oc.common.block |
| |
| import li.cil.oc.common.tileentity |
| import net.minecraft.client.renderer.texture.IconRegister |
| import net.minecraft.entity.EntityLivingBase |
| import net.minecraft.entity.player.EntityPlayer |
| import net.minecraft.item.ItemStack |
| import net.minecraft.tileentity.TileEntity |
| import net.minecraft.util.{MovingObjectPosition, Vec3, AxisAlignedBB, Icon} |
| import net.minecraft.world.IBlockAccess |
| import net.minecraft.world.World |
| import net.minecraftforge.common.ForgeDirection |
| |
| /** The base class on which all our blocks are built. */ |
| trait Delegate { |
| val unlocalizedName: String |
| |
| val showInItemList = true |
| |
| def blockId: Int |
| |
| // ----------------------------------------------------------------------- // |
| // Block |
| // ----------------------------------------------------------------------- // |
| |
| def breakBlock(world: World, x: Int, y: Int, z: Int, blockId: Int) {} |
| |
| def canConnectRedstone(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = false |
| |
| def colorMultiplier(world: IBlockAccess, x: Int, y: Int, z: Int) = getRenderColor |
| |
| def collisionRayTrace(world: World, x: Int, y: Int, z: Int, origin: Vec3, direction: Vec3): MovingObjectPosition |
| |
| def createTileEntity(world: World): Option[TileEntity] = None |
| |
| def getBlockTextureFromSide(world: IBlockAccess, x: Int, y: Int, z: Int, |
| worldSide: ForgeDirection, localSide: ForgeDirection): Option[Icon] = icon(localSide) |
| |
| def getCollisionBoundingBoxFromPool(world: World, x: Int, y: Int, z: Int) = |
| AxisAlignedBB.getAABBPool.getAABB(0, 0, 0, 1, 1, 1) |
| |
| def damageDropped = blockId |
| |
| def getRenderColor = 0xFFFFFF |
| |
| def getLightOpacity(world: World, x: Int, y: Int, z: Int) = 255 |
| |
| def getLightValue(world: IBlockAccess, x: Int, y: Int, z: Int) = 0 |
| |
| def getValidRotations(world: World, x: Int, y: Int, z: Int) = validRotations |
| |
| def hasTileEntity = false |
| |
| def icon(side: ForgeDirection): Option[Icon] = None |
| |
| def isBlockNormalCube(world: World, x: Int, y: Int, z: Int) = true |
| |
| def isProvidingStrongPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = 0 |
| |
| def isProvidingWeakPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = 0 |
| |
| def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float) = false |
| |
| def onBlockAdded(world: World, x: Int, y: Int, z: Int) {} |
| |
| def onBlockPlacedBy(world: World, x: Int, y: Int, z: Int, player: EntityLivingBase, item: ItemStack) {} |
| |
| def onBlockPreDestroy(world: World, x: Int, y: Int, z: Int) = |
| if (!world.isRemote) world.getBlockTileEntity(x, y, z) match { |
| case inventory: tileentity.Inventory => inventory.dropAllSlots() |
| case _ => // Ignore. |
| } |
| |
| def onBlockRemovedBy(world: World, x: Int, y: Int, z: Int, player: EntityPlayer) = true |
| |
| def onNeighborBlockChange(world: World, x: Int, y: Int, z: Int, blockId: Int) {} |
| |
| def registerIcons(iconRegister: IconRegister) {} |
| |
| def setBlockBoundsBasedOnState(world: IBlockAccess, x: Int, y: Int, z: Int) |
| |
| // ----------------------------------------------------------------------- // |
| |
| private val validRotations = Array( |
| ForgeDirection.SOUTH, |
| ForgeDirection.WEST, |
| ForgeDirection.NORTH, |
| ForgeDirection.EAST) |
| } |
| |
| trait SimpleDelegate extends Delegate { |
| val parent: SimpleDelegator |
| |
| val blockId = parent.add(this) |
| |
| def collisionRayTrace(world: World, x: Int, y: Int, z: Int, origin: Vec3, direction: Vec3) = |
| parent.superCollisionRayTrace(world, x, y, z, origin, direction) |
| |
| def setBlockBoundsBasedOnState(world: IBlockAccess, x: Int, y: Int, z: Int) = |
| parent.setBlockBounds(0, 0, 0, 1, 1, 1) |
| } |
| |
| trait SpecialDelegate extends Delegate { |
| val parent: SpecialDelegator |
| |
| val blockId = parent.add(this) |
| |
| // ----------------------------------------------------------------------- // |
| |
| def collisionRayTrace(world: World, x: Int, y: Int, z: Int, origin: Vec3, direction: Vec3) = |
| parent.superCollisionRayTrace(world, x, y, z, origin, direction) |
| |
| def isBlockSolid(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = true |
| |
| def setBlockBoundsBasedOnState(world: IBlockAccess, x: Int, y: Int, z: Int) = |
| parent.setBlockBounds(0, 0, 0, 1, 1, 1) |
| |
| def shouldSideBeRendered(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = |
| !world.isBlockOpaqueCube(x, y, z) |
| } |