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package li.cil.oc.client.renderer.block
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler
import li.cil.oc.client.renderer.tileentity.{CableRenderer, RobotRenderer}
import li.cil.oc.common.block.{RobotAfterimage, RobotProxy, Cable, Delegator}
import li.cil.oc.common.tileentity
import net.minecraft.block.Block
import net.minecraft.client.renderer.{Tessellator, RenderBlocks}
import net.minecraft.util.Icon
import net.minecraft.world.IBlockAccess
import net.minecraftforge.common.ForgeDirection
import org.lwjgl.opengl.GL11
object BlockRenderer extends ISimpleBlockRenderingHandler {
var getRenderId = -1
def shouldRender3DInInventory() = true
def renderInventoryBlock(block: Block, metadata: Int, modelID: Int, renderer: RenderBlocks) {
GL11.glPushMatrix()
Delegator.subBlock(block, metadata) match {
case Some(cable: Cable) =>
GL11.glScalef(1.6f, 1.6f, 1.6f)
GL11.glTranslatef(-0.5f, -0.3f, -0.5f)
CableRenderer.renderCable(ForgeDirection.DOWN.flag)
case Some(proxy@(_: RobotProxy | _: RobotAfterimage)) =>
GL11.glScalef(1.5f, 1.5f, 1.5f)
GL11.glTranslatef(-0.5f, -0.45f, -0.5f)
RobotRenderer.renderChassis()
case _ =>
val renderFace = Array(
(icon: Icon) => renderer.renderFaceYNeg(block, 0, 0, 0, icon),
(icon: Icon) => renderer.renderFaceYPos(block, 0, 0, 0, icon),
(icon: Icon) => renderer.renderFaceZNeg(block, 0, 0, 0, icon),
(icon: Icon) => renderer.renderFaceZPos(block, 0, 0, 0, icon),
(icon: Icon) => renderer.renderFaceXNeg(block, 0, 0, 0, icon),
(icon: Icon) => renderer.renderFaceXPos(block, 0, 0, 0, icon)
)
block match {
case delegator: Delegator[_] =>
delegator.setBlockBoundsForItemRender(metadata)
delegator.preItemRender(metadata)
case _ => block.setBlockBoundsForItemRender()
}
renderer.setRenderBoundsFromBlock(block)
GL11.glTranslatef(-0.5f, -0.5f, -0.5f)
val t = Tessellator.instance
for (side <- ForgeDirection.VALID_DIRECTIONS) {
t.startDrawingQuads()
t.setNormal(side.offsetX, side.offsetY, side.offsetZ)
renderFace(side.ordinal)(renderer.getBlockIconFromSideAndMetadata(block, side.ordinal, metadata))
t.draw()
}
}
GL11.glPopMatrix()
}
def renderWorldBlock(world: IBlockAccess, x: Int, y: Int, z: Int, block: Block, modelId: Int, renderer: RenderBlocks) =
world.getBlockTileEntity(x, y, z) match {
case keyboard: tileentity.Keyboard =>
if (keyboard.facing == ForgeDirection.UP || keyboard.facing == ForgeDirection.DOWN) {
keyboard.yaw match {
case ForgeDirection.NORTH =>
renderer.uvRotateTop = 0
renderer.uvRotateBottom = 0
case ForgeDirection.SOUTH =>
renderer.uvRotateTop = 3
renderer.uvRotateBottom = 3
case ForgeDirection.WEST =>
renderer.uvRotateTop = 2
renderer.uvRotateBottom = 1
case ForgeDirection.EAST =>
renderer.uvRotateTop = 1
renderer.uvRotateBottom = 2
case _ => throw new AssertionError("Impossible yaw value on keyboard.")
}
if (keyboard.facing == ForgeDirection.DOWN) {
renderer.flipTexture = true
}
}
val result = renderer.renderStandardBlock(block, x, y, z)
renderer.uvRotateTop = 0
renderer.uvRotateBottom = 0
renderer.flipTexture = false
result
case _ => renderer.renderStandardBlock(block, x, y, z)
}
}