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package li.cil.oc.api.machine;
import li.cil.oc.api.driver.EnvironmentHost;
import li.cil.oc.api.network.Environment;
import li.cil.oc.api.network.Node;
import net.minecraft.item.ItemStack;
/**
* This interface has to be implemented by 'hosts' of machine instances.
* <p/>
* It provides some context for the machine, in particular which world it is
* running in, to allow querying the time of day, for example.
*/
public interface MachineHost extends EnvironmentHost {
/**
* The machine currently hosted.
*/
Machine machine();
/**
* List of all components that are built into this machine directly.
* <p/>
* This is used to find CPUs, component buses and memory.
*/
Iterable<ItemStack> internalComponents();
/**
* Get the slot a component with the specified address is in.
* <p/>
* This is intended to allow determining the slot of <em>item</em>
* components sitting in computers. For other components this returns
* negative values.
*
* @param address the address of the component to get the slot for.
* @return the index of the slot the component is in.
*/
int componentSlot(String address);
/**
* This is called on the owner when the machine's {@link Environment#onConnect(Node)}
* method gets called. This can be useful for reacting to network events
* when the owner does not have its own node (for example, computer cases
* expose their machine's node as their own node). This callback allows it
* to connect its components (graphics cards and the like) when it is
* connected to a node network (when added to the world, for example).
*
* @param node the node that was connected to the network.
*/
void onMachineConnect(Node node);
/**
* Like {@link #onMachineConnect(Node)}, except that this is called whenever
* the machine's {@link Environment#onDisconnect(Node)} method is called.
*
* @param node the node that was disconnected from the network.
*/
void onMachineDisconnect(Node node);
}