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package li.cil.oc.api;
import li.cil.oc.api.machine.Architecture;
import li.cil.oc.api.machine.MachineHost;
import java.util.Collection;
import java.util.Collections;
/**
* This API is intended for people who would like to implement custom computer
* blocks or anything else hosting a computer.
* <p/>
* It also allows registering new {@link li.cil.oc.api.machine.Architecture}s,
* which are implementations of specific languages (e.g. assembler). The built-
* in ones are available as static fields in this class.
* <p/>
* Note that registration of architectures is optional and only intended as a
* convenience feature to make architectures usable via the built-in CPUs.
* <p/>
* Note that these methods should <em>not</em> be called in the pre-init phase,
* since the {@link li.cil.oc.api.API#machine} may not have been initialized
* at that time. Only start calling these methods in the init phase or later.
*/
public final class Machine {
/**
* Register an architecture that can be used to create new machines.
* <p/>
* Registering an architecture will make it possible to configure CPUs to
* run that architecture. This allows providing architectures without
* implementing a custom CPU item.
*
* @param architecture the architecture to register.
*/
public static void add(Class<? extends Architecture> architecture) {
if (API.machine != null)
API.machine.add(architecture);
}
/**
* A list of all <em>registered</em> architectures.
*/
public static Collection<Class<? extends Architecture>> architectures() {
if (API.machine != null)
return API.machine.architectures();
return Collections.emptyList();
}
/**
* Creates a new machine for the specified host.
* <p/>
* You are responsible for calling update and save / load functions on the
* machine for it to work correctly.
*
* @param host the owner object of the machine, providing context.
* @return the newly created machine.
*/
public static li.cil.oc.api.machine.Machine create(MachineHost host) {
if (API.machine != null)
return API.machine.create(host);
return null;
}
// ----------------------------------------------------------------------- //
private Machine() {
}
/**
* The built-in Lua architecture. This will be set to the native Lua
* implementation when possible, to the LuaJ fallback, otherwise.
*/
public static Class<? extends Architecture> LuaArchitecture = null;
}