blob: e9ff56b30f7af6f2845f48a86615e8a9a8977be5 [file] [log] [blame] [raw]
package li.cil.oc.server.component
import cpw.mods.fml.common.FMLCommonHandler
import li.cil.oc.api.Network
import li.cil.oc.api.driver.EnvironmentHost
import li.cil.oc.api.internal.Robot
import li.cil.oc.api.machine.Arguments
import li.cil.oc.api.machine.Callback
import li.cil.oc.api.machine.Context
import li.cil.oc.api.network._
import li.cil.oc.api.prefab
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.inventory
import net.minecraft.item.ItemStack
import net.minecraft.item.crafting.CraftingManager
import net.minecraft.item.crafting.IRecipe
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.event.entity.player.PlayerDestroyItemEvent
import scala.collection.convert.WrapAsScala._
import scala.collection.mutable
import scala.util.control.Breaks._
class UpgradeCrafting(val host: EnvironmentHost with Robot) extends prefab.ManagedEnvironment {
override val node = Network.newNode(this, Visibility.Network).
withComponent("crafting").
create()
@Callback(doc = """function([count:number]):number -- Tries to craft the specified number of items in the top left area of the inventory.""")
def craft(context: Context, args: Arguments): Array[AnyRef] = {
val count = args.optInteger(0, Int.MaxValue)
result(CraftingInventory.craft(count): _*)
}
private object CraftingInventory extends inventory.InventoryCrafting(new inventory.Container {
override def canInteractWith(player: EntityPlayer) = true
}, 3, 3) {
var amountPossible = 0
def craft(wantedCount: Int): Seq[_] = {
load()
CraftingManager.getInstance.getRecipeList.find {
case recipe: IRecipe => recipe.matches(CraftingInventory, host.world)
case _ => false // Shouldn't ever happen, but...
} match {
case Some(recipe: IRecipe) =>
var countCrafted = 0
breakable {
while (countCrafted < wantedCount && recipe.matches(this, host.world)) {
val result = recipe.getCraftingResult(CraftingInventory)
if (result == null || result.stackSize < 1) break()
countCrafted += result.stackSize
FMLCommonHandler.instance.firePlayerCraftingEvent(host.player, result, this)
val surplus = mutable.ArrayBuffer.empty[ItemStack]
for (slot <- 0 until getSizeInventory) {
val stack = getStackInSlot(slot)
if (stack != null) {
decrStackSize(slot, 1)
val item = stack.getItem
if (item.hasContainerItem(stack)) {
val container = item.getContainerItem(stack)
if (container.isItemStackDamageable && container.getItemDamage > container.getMaxDamage) {
MinecraftForge.EVENT_BUS.post(new PlayerDestroyItemEvent(host.player, container))
}
else if (container.getItem.doesContainerItemLeaveCraftingGrid(container) || getStackInSlot(slot) != null) {
surplus += container
}
else {
setInventorySlotContents(slot, container)
}
}
}
}
save()
val inventory = host.player.inventory
inventory.addItemStackToInventory(result)
for (stack <- surplus) {
inventory.addItemStackToInventory(stack)
}
load()
}
}
Seq(true, countCrafted)
case _ => Seq(false, 0)
}
}
def load() {
val inventory = host.player.inventory
amountPossible = Int.MaxValue
for (slot <- 0 until getSizeInventory) {
val stack = inventory.getStackInSlot(toParentSlot(slot))
setInventorySlotContents(slot, stack)
if (stack != null) {
amountPossible = math.min(amountPossible, stack.stackSize)
}
}
}
def save() {
val inventory = host.player.inventory
for (slot <- 0 until getSizeInventory) {
inventory.setInventorySlotContents(toParentSlot(slot), getStackInSlot(slot))
}
}
private def toParentSlot(slot: Int) = {
val col = slot % 3
val row = slot / 3
row * 4 + col + 4 // first four are always: tool, card, disk, upgrade
}
}
}