blob: 1169d56ea11594b9632a864514c0ad020111b715 [file] [log] [blame] [raw]
package li.cil.oc.common.container
import cpw.mods.fml.relauncher.Side
import cpw.mods.fml.relauncher.SideOnly
import li.cil.oc.Settings
import li.cil.oc.client.gui.Icons
import li.cil.oc.common
import li.cil.oc.common.InventorySlots.InventorySlot
import li.cil.oc.common.template.AssemblerTemplates
import li.cil.oc.common.tileentity
import li.cil.oc.util.SideTracker
import net.minecraft.entity.player.InventoryPlayer
class Assembler(playerInventory: InventoryPlayer, val assembler: tileentity.Assembler) extends Player(playerInventory, assembler) {
// Computer case.
{
val index = inventorySlots.size
addSlotToContainer(new StaticComponentSlot(this, otherInventory, index, 12, 12, "template", common.Tier.Any) {
@SideOnly(Side.CLIENT) override
def func_111238_b() = !isAssembling && super.func_111238_b()
override def getBackgroundIconIndex = if (isAssembling) Icons.get(common.Tier.None) else super.getBackgroundIconIndex
})
}
private def slotInfo(slot: DynamicComponentSlot) = {
AssemblerTemplates.select(getSlot(0).getStack) match {
case Some(template) =>
val index = slot.getSlotIndex
val tplSlot =
if ((1 until 4) contains index) template.containerSlots(index - 1)
else if ((4 until 13) contains index) template.upgradeSlots(index - 4)
else if ((13 until 21) contains index) template.componentSlots(index - 13)
else AssemblerTemplates.NoSlot
new InventorySlot(tplSlot.kind, tplSlot.tier)
case _ => new InventorySlot(common.Slot.None, common.Tier.None)
}
}
// Component containers.
for (i <- 0 until 3) {
addSlotToContainer(34 + i * slotSize, 70, slotInfo _)
}
// Components.
for (i <- 0 until 9) {
addSlotToContainer(34 + (i % 3) * slotSize, 12 + (i / 3) * slotSize, slotInfo _)
}
// Cards.
for (i <- 0 until 3) {
addSlotToContainer(104, 12 + i * slotSize, slotInfo _)
}
// CPU.
addSlotToContainer(126, 12, slotInfo _)
// RAM.
for (i <- 0 until 2) {
addSlotToContainer(126, 30 + i * slotSize, slotInfo _)
}
// Floppy/EEPROM + HDDs.
for (i <- 0 until 3) {
addSlotToContainer(148, 12 + i * slotSize, slotInfo _)
}
// Show the player's inventory.
addPlayerInventorySlots(8, 110)
var isAssembling = false
var assemblyProgress = 0.0
var assemblyRemainingTime = 0
@SideOnly(Side.CLIENT)
override def updateProgressBar(id: Int, value: Int) {
super.updateProgressBar(id, value)
if (id == 0) {
isAssembling = value == 1
}
if (id == 1) {
assemblyProgress = value / 5.0
}
if (id == 2) {
assemblyRemainingTime = value
}
}
override def detectAndSendChanges() {
super.detectAndSendChanges()
if (SideTracker.isServer) {
if (isAssembling != assembler.isAssembling) {
isAssembling = assembler.isAssembling
sendProgressBarUpdate(0, if (isAssembling) 1 else 0)
}
val timeRemaining = (assembler.requiredEnergy / Settings.get.assemblerTickAmount / 20).toInt
if (math.abs(assembler.progress - assemblyProgress) > 0.2 || assemblyRemainingTime != timeRemaining) {
assemblyProgress = assembler.progress
assemblyRemainingTime = timeRemaining
sendProgressBarUpdate(1, (assemblyProgress * 5).toInt)
sendProgressBarUpdate(2, timeRemaining)
}
}
}
}