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package li.cil.oc.common
import cpw.mods.fml.common.network.IGuiHandler
import li.cil.oc.common.init.Items
import li.cil.oc.common.inventory.DatabaseInventory
import li.cil.oc.common.inventory.ServerInventory
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.world.World
abstract class GuiHandler extends IGuiHandler {
override def getServerGuiElement(id: Int, player: EntityPlayer, world: World, x: Int, y: Int, z: Int): AnyRef = {
GuiType.Categories.get(id) match {
case Some(GuiType.Category.Block) =>
world.getTileEntity(x, y, z) match {
case t: tileentity.Adapter if id == GuiType.Adapter.id =>
new container.Adapter(player.inventory, t)
case t: tileentity.Assembler if id == GuiType.Assembler.id =>
new container.Assembler(player.inventory, t)
case t: tileentity.Charger if id == GuiType.Charger.id =>
new container.Charger(player.inventory, t)
case t: tileentity.Case if id == GuiType.Case.id =>
new container.Case(player.inventory, t)
case t: tileentity.Disassembler if id == GuiType.Disassembler.id =>
new container.Disassembler(player.inventory, t)
case t: tileentity.DiskDrive if id == GuiType.DiskDrive.id =>
new container.DiskDrive(player.inventory, t)
case t: tileentity.Raid if id == GuiType.Raid.id =>
new container.Raid(player.inventory, t)
case t: tileentity.RobotProxy if id == GuiType.Robot.id =>
new container.Robot(player.inventory, t.robot)
case t: tileentity.ServerRack if id == GuiType.Rack.id =>
new container.ServerRack(player.inventory, t)
case t: tileentity.Switch if id == GuiType.Switch.id =>
new container.Switch(player.inventory, t)
case _ => null
}
case Some(GuiType.Category.Entity) =>
world.getEntityByID(x) match {
case drone: entity.Drone if id == GuiType.Drone.id =>
new container.Drone(player.inventory, drone)
case _ => null
}
case Some(GuiType.Category.Item) =>
Items.multi.subItem(player.getCurrentEquippedItem) match {
case Some(database: item.UpgradeDatabase) if id == GuiType.Database.id =>
new container.Database(player.inventory, new DatabaseInventory {
override def tier = database.tier
override def container = player.getCurrentEquippedItem
override def isUseableByPlayer(player: EntityPlayer) = player == player
})
case Some(server: item.Server) if id == GuiType.Server.id =>
new container.Server(player.inventory, new ServerInventory {
override def tier = server.tier
override def container = player.getCurrentEquippedItem
override def isUseableByPlayer(player: EntityPlayer) = player == player
})
case _ => null
}
case _ => null
}
}
}