added some more checks as to what blocks robots may break (e.g. fluids... which don't seem to have any particular checks, they just normally can't be broken because players can't target them) and added a (somewhat hacky) workaround for raytrace checks initiated by robots, e.g. when using buckets, so now they can fill and empty buckets - well, emptying only works if they look at a wall, though.
5 files changed