| package li.cil.oc.util |
| |
| import net.minecraft.block.Block |
| import net.minecraft.entity.item.EntityMinecartContainer |
| import net.minecraft.inventory.{IInventory, ISidedInventory} |
| import net.minecraft.item.ItemStack |
| import net.minecraft.tileentity.TileEntityChest |
| import net.minecraft.util.AxisAlignedBB |
| import net.minecraft.world.World |
| import net.minecraftforge.common.ForgeDirection |
| |
| import scala.collection.convert.WrapAsScala._ |
| |
| object InventoryUtils { |
| /** |
| * Retrieves an actual inventory implementation for a specified world coordinate. |
| * <p/> |
| * This performs special handling for (double-)chests and also checks for |
| * mine carts with chests. |
| */ |
| def inventoryAt(world: World, x: Int, y: Int, z: Int) = { |
| world.getBlockTileEntity(x, y, z) match { |
| case chest: TileEntityChest => Option(Block.chest.getInventory(world, chest.xCoord, chest.yCoord, chest.zCoord)) |
| case inventory: IInventory => Some(inventory) |
| case _ => world.getEntitiesWithinAABB(classOf[EntityMinecartContainer], |
| AxisAlignedBB.getBoundingBox(x, y, z, x + 1, y + 1, z + 1)). |
| map(_.asInstanceOf[EntityMinecartContainer]). |
| find(!_.isDead) |
| } |
| } |
| |
| /** |
| * Inserts a stack into an inventory. |
| * <p/> |
| * Only tries to insert into the specified slot. This <em>cannot</em> be |
| * used to empty a slot. It can only insert stacks into empty slots and |
| * merge additional items into an existing stack in the slot. |
| * <p/> |
| * The passed stack's size will be adjusted to reflect the number of items |
| * inserted into the inventory, i.e. if 10 more items could fit into the |
| * slot, the stack's size will be 10 smaller than before the call. |
| * <p/> |
| * This will return <tt>true</tt> if <em>at least</em> one item could be |
| * inserted into the slot. It will return <tt>false</tt> if the passed |
| * stack did not change. |
| * <p/> |
| * This takes care of handling special cases such as sided inventories, |
| * maximum inventory and item stack sizes. |
| * <p/> |
| * The number of items inserted can be limited, to avoid unnecessary |
| * changes to the inventory the stack may come from, for example. |
| */ |
| def insertIntoInventorySlot(stack: ItemStack, inventory: IInventory, side: ForgeDirection, slot: Int, limit: Int = 64) = |
| (stack != null && limit > 0) && { |
| val isSideValidForSlot = inventory match { |
| case inventory: ISidedInventory => inventory.canInsertItem(slot, stack, side.ordinal) |
| case _ => true |
| } |
| (stack.stackSize > 0 && inventory.isItemValidForSlot(slot, stack) && isSideValidForSlot) && { |
| val maxStackSize = math.min(inventory.getInventoryStackLimit, stack.getMaxStackSize) |
| val existing = inventory.getStackInSlot(slot) |
| val shouldMerge = existing != null && existing.stackSize < maxStackSize && |
| existing.isItemEqual(stack) && ItemStack.areItemStackTagsEqual(existing, stack) |
| if (shouldMerge) { |
| val space = maxStackSize - existing.stackSize |
| val amount = math.min(space, math.min(stack.stackSize, limit)) |
| existing.stackSize += amount |
| stack.stackSize -= amount |
| inventory.onInventoryChanged() |
| true |
| } |
| else (existing == null) && { |
| val amount = math.min(maxStackSize, math.min(stack.stackSize, limit)) |
| inventory.setInventorySlotContents(slot, stack.splitStack(amount)) |
| true |
| } |
| } |
| } |
| |
| /** |
| * Extracts a stack from an inventory. |
| * <p/> |
| * Only tries to extract from the specified slot. This <em>can</em> be used |
| * to empty a slot. It will extract items using the specified consumer method |
| * which is called with the extracted stack before the stack in the inventory |
| * that we extract from is cleared from. This allows placing back excess |
| * items with as few inventory updates as possible. |
| * <p/> |
| * The consumer is the only way to retrieve the actually extracted stack. It |
| * is called with a separate stack instance, so it does not have to be copied |
| * again. |
| * <p/> |
| * This will return <tt>true</tt> if <em>at least</em> one item could be |
| * extracted from the slot. It will return <tt>false</tt> if the stack in |
| * the slot did not change. |
| * <p/> |
| * This takes care of handling special cases such as sided inventories and |
| * maximum stack sizes. |
| * <p/> |
| * The number of items extracted can be limited, to avoid unnecessary |
| * changes to the inventory the stack is extracted from. Note that this could |
| * also be achieved by a check in the consumer, but it saves some unnecessary |
| * code repetition this way. |
| */ |
| def extractFromInventorySlot(consumer: (ItemStack) => Unit, inventory: IInventory, side: ForgeDirection, slot: Int, limit: Int = 64) = { |
| val stack = inventory.getStackInSlot(slot) |
| (stack != null && limit > 0) && { |
| val isSideValidForSlot = inventory match { |
| case inventory: ISidedInventory => inventory.canExtractItem(slot, stack, side.ordinal) |
| case _ => true |
| } |
| (stack.stackSize > 0 && isSideValidForSlot) && { |
| val maxStackSize = math.min(inventory.getInventoryStackLimit, stack.getMaxStackSize) |
| val amount = math.min(maxStackSize, math.min(stack.stackSize, limit)) |
| val extracted = stack.splitStack(amount) |
| consumer(extracted) |
| val success = extracted.stackSize < amount |
| stack.stackSize += extracted.stackSize |
| if (stack.stackSize == 0) { |
| inventory.setInventorySlotContents(slot, null) |
| } |
| else if (success) { |
| inventory.onInventoryChanged() |
| } |
| success |
| } |
| } |
| } |
| |
| /** |
| * Inserts a stack into an inventory. |
| * <p/> |
| * This will try to fit the stack in any and as many as necessary slots in |
| * the inventory. It will first try to merge the stack in stacks already |
| * present in the inventory. After that it will try to fit the stack into |
| * empty slots in the inventory. |
| * <p/> |
| * This uses the <tt>insertIntoInventorySlot</tt> method, and therefore |
| * handles special cases such as sided inventories and stack size limits. |
| * <p/> |
| * This returns <tt>true</tt> if at least one item was inserted. The passed |
| * item stack will be adjusted to reflect the number items inserted, by |
| * having its size decremented accordingly. |
| */ |
| def insertIntoInventory(stack: ItemStack, inventory: IInventory, side: ForgeDirection, limit: Int = 64) = |
| (stack != null && limit > 0) && { |
| var success = false |
| var remaining = limit |
| |
| val shouldTryMerge = !stack.isItemStackDamageable && stack.getMaxStackSize > 1 && inventory.getInventoryStackLimit > 1 |
| if (shouldTryMerge) { |
| for (slot <- 0 until inventory.getSizeInventory) { |
| val stackSize = stack.stackSize |
| if ((inventory.getStackInSlot(slot) != null) && insertIntoInventorySlot(stack, inventory, side, slot, remaining)) { |
| remaining -= stackSize - stack.stackSize |
| success = true |
| } |
| } |
| } |
| |
| for (slot <- 0 until inventory.getSizeInventory) { |
| val stackSize = stack.stackSize |
| if ((inventory.getStackInSlot(slot) == null) && insertIntoInventorySlot(stack, inventory, side, slot, remaining)) { |
| remaining -= stackSize - stack.stackSize |
| success = true |
| } |
| } |
| |
| success |
| } |
| |
| /** |
| * Extracts a slot from an inventory. |
| * </p> |
| * This will try to extract a stack from any inventory slot. It will iterate |
| * all slots until an item can be extracted from a slot. |
| * <p/> |
| * This uses the <tt>extractFromInventorySlot</tt> method, and therefore |
| * handles special cases such as sided inventories and stack size limits. |
| * <p/> |
| * This returns <tt>true</tt> if at least one item was extracted. |
| */ |
| def extractFromInventory(consumer: (ItemStack) => Unit, inventory: IInventory, side: ForgeDirection, limit: Int = 64) = |
| (0 until inventory.getSizeInventory).exists(slot => extractFromInventorySlot(consumer, inventory, side, slot, limit)) |
| |
| /** |
| * Utility method for calling <tt>insertIntoInventory</tt> on an inventory |
| * in the world. |
| */ |
| def insertIntoInventoryAt(stack: ItemStack, world: World, x: Int, y: Int, z: Int, side: ForgeDirection, limit: Int = 64): Boolean = |
| inventoryAt(world, x, y, z).exists(insertIntoInventory(stack, _, side, limit)) |
| |
| /** |
| * Utility method for calling <tt>extractFromInventory</tt> on an inventory |
| * in the world. |
| */ |
| def extractFromInventoryAt(consumer: (ItemStack) => Unit, world: World, x: Int, y: Int, z: Int, side: ForgeDirection, limit: Int = 64) = |
| inventoryAt(world, x, y, z).exists(extractFromInventory(consumer, _, side, limit)) |
| } |