commit | 3324371ec6d2e9fb9e1f29a5979531b6c5526df5 | [log] [download] |
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author | Florian Nücke <florian@nuecke.de> | Tue Nov 19 21:45:11 2013 +0100 |
committer | Florian Nücke <florian@nuecke.de> | Tue Nov 19 21:45:11 2013 +0100 |
tree | adeaffeab8f4703b6dd4e85bd995320749d5f113 | |
parent | 827344b543bf7955005bdf543fa66923e61d16df [diff] |
get a move on. robots can now move. there's no animation yet and accordingly collision bounds aren't interpolated either, but movement basically works. in a very... simple manner, I must say (re-uses existing tile entity, on both server and client); cleaned up delegate class a bit (the node.remove in block break should be redundant since we do this in the environment tile entity base class)