| package li.cil.oc.server.component |
| |
| import li.cil.oc.api |
| import li.cil.oc.api.network._ |
| import li.cil.oc.util.mods.RedstoneInMotion |
| import net.minecraft.nbt.NBTTagCompound |
| |
| class Carriage(controller: AnyRef) extends ManagedComponent { |
| val node = api.Network.newNode(this, Visibility.Network). |
| withComponent("carriage"). |
| create() |
| |
| private val names = Map( |
| "negy" -> 0, "posy" -> 1, "negz" -> 2, "posz" -> 3, "negx" -> 4, "posx" -> 5, |
| "down" -> 0, "up" -> 1, "north" -> 2, "south" -> 3, "west" -> 4, "east" -> 5) |
| |
| private var anchored = false |
| private var direction = 0 |
| private var simulating = false |
| |
| private var shouldMove = false |
| private var moving = false |
| |
| // ----------------------------------------------------------------------- // |
| |
| @LuaCallback("move") |
| def move(context: Context, args: Arguments): Array[AnyRef] = { |
| direction = checkDirection(args) |
| simulating = if (args.count > 1) args.checkBoolean(1) else false |
| shouldMove = true |
| context.pause(0.1) |
| result(true) |
| } |
| |
| @LuaCallback("simulate") |
| def simulate(context: Context, args: Arguments): Array[AnyRef] = { |
| // IMPORTANT: we have to do the simulation asynchronously, too, because |
| // that may also try to persist the computer that called us, and it must |
| // not be running when we do that. |
| direction = checkDirection(args) |
| simulating = true |
| shouldMove = true |
| context.pause(0.1) |
| result(true) |
| } |
| |
| @LuaCallback("getAnchored") |
| def getAnchored(context: Context, args: Arguments): Array[AnyRef] = |
| result(anchored) |
| |
| @LuaCallback("setAnchored") |
| def setAnchored(context: Context, args: Arguments): Array[AnyRef] = { |
| anchored = args.checkBoolean(0) |
| result(anchored) |
| } |
| |
| private def checkDirection(args: Arguments) = { |
| if (!RedstoneInMotion.available) |
| throw new Exception("Redstone in Motion not found") |
| if (shouldMove || moving) |
| throw new Exception("already moving") |
| if (args.isString(0)) { |
| val name = args.checkString(0).toLowerCase |
| if (!names.contains(name)) |
| throw new IllegalArgumentException("invalid direction") |
| names(name) |
| } |
| else { |
| val index = args.checkInteger(0) |
| if (index < 0 || index > 5) |
| throw new ArrayIndexOutOfBoundsException("invalid direction") |
| index |
| } |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override val canUpdate = true |
| |
| override def update() { |
| super.update() |
| if (shouldMove) { |
| shouldMove = false |
| moving = true |
| try { |
| val (ok, reason) = RedstoneInMotion.move(controller, direction, simulating, anchored) |
| if (!ok || simulating || anchored) { |
| // We won't get re-connected, so we won't send in onConnect. Do it here. |
| node.sendToReachable("computer.signal", Seq("carriage_moved", Boolean.box(ok)) ++ reason: _*) |
| } |
| } |
| catch { |
| case e: Throwable => |
| node.sendToReachable("computer.signal", "carriage_moved", Boolean.box(false), Option(e.getMessage).getOrElse(e.toString)) |
| } |
| finally { |
| moving = false |
| } |
| } |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def onConnect(node: Node) { |
| super.onConnect(node) |
| if (moving) { |
| moving = false |
| node.sendToReachable("computer.signal", "carriage_moved", Boolean.box(true)) |
| } |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def save(nbt: NBTTagCompound) = { |
| super.save(nbt) |
| nbt.setBoolean("moving", moving) |
| nbt.setBoolean("anchored", anchored) |
| } |
| |
| override def load(nbt: NBTTagCompound) { |
| super.load(nbt) |
| moving = nbt.getBoolean("moving") |
| anchored = nbt.getBoolean("anchored") |
| } |
| } |