blob: 70bc78550ecbe96effc39f98bb80bc4a38a9230f [file] [log] [blame] [raw]
package li.cil.oc.server.computer
import scala.collection.mutable.ArrayBuffer
import li.cil.oc.api.IBlockDriver
import li.cil.oc.api.IItemDriver
import net.minecraft.block.Block
import net.minecraft.item.ItemStack
import net.minecraft.world.World
/**
* This class keeps track of registered drivers and provides installation logic
* for each registered driver.
*
* Each component type must register its driver with this class to be used with
* computers, since this class is used to determine whether an object is a
* valid component or not.
*
* All drivers must be installed once the game starts - in the init phase - and
* are then injected into all computers started up past that point. A driver is
* a set of functions made available to the computer. These functions will
* usually require a component of the type the driver wraps to be installed in
* the computer, but may also provide context-free functions.
*/
private[oc] object Drivers {
/** The list of registered block drivers. */
private val blocks = ArrayBuffer.empty[BlockDriver]
/** The list of registered item drivers. */
private val items = ArrayBuffer.empty[ItemDriver]
/** Used to keep track of whether we're past the init phase. */
var locked = false
/**
* Registers a new driver for a block component.
*
* Whenever the neighboring blocks of a computer change, it checks if there
* exists a driver for the changed block, and if so installs it.
*
* @param driver the driver for that block type.
*/
def add(driver: IBlockDriver) {
if (locked) throw new IllegalStateException("Please register all drivers in the init phase.")
if (!blocks.exists(entry => entry.instance == driver))
blocks += new BlockDriver(driver)
}
/**
* Registers a new driver for an item component.
*
* Item components can inserted into a computers component slots. They have
* to specify their type, to determine into which slots they can fit.
*
* @param driver the driver for that item type.
*/
def add(driver: IItemDriver) {
if (locked) throw new IllegalStateException("Please register all drivers in the init phase.")
if (!blocks.exists(entry => entry.instance == driver))
items += new ItemDriver(driver)
}
/**
* Used when a new block is placed next to a computer to see if we have a
* driver for it. If we have one, we'll return it.
*
* @param world the world in which the block to check lives.
* @param x the X coordinate of the block to check.
* @param y the Y coordinate of the block to check.
* @param z the Z coordinate of the block to check.
* @return the driver for that block if we have one.
*/
def driverFor(world: World, x: Int, y: Int, z: Int) =
blocks.find(_.instance.worksWith(world, x, y, z)) match {
case Some(driver) if driver.instance.id(driver.instance.component(world, x, y, z)) != 0 => Some(driver)
case _ => None
}
/**
* Used when an item component is added to a computer to see if we have a
* driver for it. If we have one, we'll return it.
*
* @param item the type of item to check for a driver for.
* @return the driver for that item type if we have one.
*/
def driverFor(item: ItemStack) =
if (item != null) items.find(_.instance.worksWith(item)) match {
case Some(driver) if driver.instance.id(driver.instance.component(item)) != 0 => Some(driver)
case _ => None
}
else None
/**
* Used by the computer to initialize its Lua state, injecting the APIs of
* all known drivers.
*/
private[computer] def installOn(computer: Computer) =
(blocks ++ items).foreach(_.installOn(computer))
}