blob: 84f851b55c29bb48b041bee20716d641e386722c [file] [log] [blame] [raw]
package li.cil.oc.api.fs;
import li.cil.oc.api.Persistable;
import li.cil.oc.api.network.Network;
import java.io.FileNotFoundException;
/**
* Interface for file system driver compatible file systems.
* <p/>
* To create a file system from a JAR file or folder (in read-only mode; for
* example the one containing your mod) use `Filesystem.fromClass`, providing
* a class from your mod as the first parameter.
* <p/>
* To get a network node wrapping a file system and using the default file
* system driver, use `Filesystem.asNode`.
* <p/>
* Alternatively to using the factory methods for file systems in `Filesystem`
* you are free to implement this interface yourself.
* <p/>
* Note that all paths passed here are assumed to be absolute in the underlying
* file system implementation, meaning they do not contain any "." or "..", and
* are relative to the root of the file system. When wrapping a file system in
* a node with the provided factory function this is automatically ensured. If
* you call any of the functions of a file system directly it is your
* responsibility to ensure the path has been cleaned up.
*/
public interface FileSystem extends Persistable {
/**
* Whether this file system is read-only.
* <p/>
* This is used to allow programs to check whether a file system can be
* written to without trying to open a file for writing. Note that this is
* merely used as an indicator. All mutating accessors should be implemented
* accordingly to enforce true read-only logic (i.e. {@link #open} should
* not allow opening files in write or append mode, {@link #makeDirectory}
* and such should do nothing/return false/throw an exception).
* <p/>
* For file systems made available to the component {@link Network} will
* also use this flag to determine whether their label may be changed.
*/
boolean isReadOnly();
/**
* The total storage capacity of the file system, in bytes.
* <p/>
* For read-only systems this should return zero, for writable file systems
* that do not enforce a storage limit this should be a negative value.
*
* @return the total storage space of this file system.
*/
long spaceTotal();
/**
* The used storage capacity of the file system, in bytes.
* <p/>
* For read-only systems this should return zero.
*
* @return the used storage space of this file system.
*/
long spaceUsed();
// ----------------------------------------------------------------------- //
/**
* Tests if a file or directory exists at the specified path.
* <p/>
* This function should never throw.
*
* @param path the path to check at.
* @return true if the path points to a file or directory; false otherwise.
*/
boolean exists(String path);
/**
* Gets the size of a file.
* <p/>
* For files this should return the actual length of the file, in bytes. For
* folders this should return zero.
* <p/>
* If the path is invalid this should return zero. It should never throw.
*
* @param path the path to get the size for.
* @return the size of the object at the specified path.
*/
long size(String path);
/**
* Tests whether the object at the specified path is a directory.
* <p/>
* If the path is invalid (i.e. there is neither a file nor a directory at
* the specified location) this should also return false. It should never
* throw.
*
* @param path the path to the object to check.
* @return true if the object is a directory; false otherwise.
*/
boolean isDirectory(String path);
/**
* Gets the timestamp of the last time the file at the specified path was
* written to.
* <p/>
* For folders this should be the time they were created.
* <p/>
* If the path is invalid (i.e. there is neither a file nor a directory at
* the specified location) this should return zero. It should never throw.
* <p/>
* For read-only systems this may be zero for all queries.
*
* @param path the path to the object to get the last modified time of.
* @return the time the object was last modified.
*/
long lastModified(String path);
/**
* Gets a list of all items in the specified folder.
* <p/>
* This must return the actual object names in the specified parent folder,
* not their full path. For example, for a file at `/home/test`, when doing
* `list("/home/")` this should return `["test"]`, *not* `["/home/test"]`.
* <p/>
* Sub-folders should be returned with a trailing slash, to indicate that
* they are folders. This is primarily intended to avoid Lua programs having
* to check which of the entries are folders via calling `isDirectory`, which
* would be excruciatingly slow (since each call takes one game tick).
* <p/>
* If the folder is empty this should return an empty array.
*
* @param path the path to the folder to get the contents of.
* @return an array with the names of all objects in that folder; `null` if
* the specified object does not exist or is not a folder.
*/
String[] list(String path);
// ----------------------------------------------------------------------- //
/**
* Deletes a file or folder.
* <p/>
* This only has to support deleting single files and empty folders. If a
* directory is non-empty this may return false. If the target object does
* not exists it should return false.
* <p/>
* This is only available for writable file systems. For read-only systems
* it should just always return false.
*
* @param path the path to the object to delete.
* @return true if the object was successfully deleted; false otherwise.
*/
boolean delete(String path);
/**
* Create the specified directory.
* <p/>
* This should always only create a single directory. If the parent directory
* does not exists it should return false. If the target object already
* exists it should also return false.
* <p/>
* This is only available for writable file systems. For read-only systems
* it should just always return false.
*
* @param path the path to the directory to create.
* @return true if the directory was created; false otherwise.
*/
boolean makeDirectory(String path);
/**
* Moves / renames a file or folder.
* <p/>
* This is only available for writable file systems. For read-only systems
* it should just always return false.
*
* @param from the name of the file or folder to move.
* @param to the location to move the file or folder to.
* @return true if the object was renamed; false otherwise.
* @throws FileNotFoundException if the source is not a file or folder.
*/
boolean rename(String from, String to) throws FileNotFoundException;
/**
* Sets the time a file or folder was supposedly last modified.
* <p/>
* This is not available to the Lua side via the file system driver. It is
* intended to be used when initializing a file system to a set of known
* modification times (for example, this is used when creating a virtual
* file system from a set of real files).
*
* @param path the path of the object for which to set the modification time.
* @param time the time the object was supposedly last modified.
* @return whether the modification time was adjusted.
*/
boolean setLastModified(String path, long time);
// ----------------------------------------------------------------------- //
/**
* Opens a file for reading or writing.
* <p/>
* This should create some internal handle to the file, based on the mode
* specified. A unique ID corresponding to that handle should be returned.
* This ID can be used in `file` to get an abstract wrapper for the handle,
* and to allow interaction with the file.
* <p/>
* It is the responsibility of the file system to restore all handles to
* their previous state when it is reloaded (game loaded for example).
*
* @param path the path to the file to open.
* @param mode the mode in which to open the file.
* @return the handle to the opened file.
* @throws FileNotFoundException if the object is not a file, or
* the file cannot be opened in the
* specified mode.
*/
int open(String path, Mode mode) throws FileNotFoundException;
/**
* Gets a wrapper for a file previously opened using `open`.
* <p/>
* The wrapper allows interaction with the underlying file (stream) based
* on the mode it was opened in. See the `File` interface for more details.
* <p/>
* If there is no such handle, this should return `None`, but never throw.
*
* @param handle the ID of the handle to get the wrapper for.
* @return the wrapper for that handle ID; None if the ID is invalid.
*/
Handle getHandle(int handle);
/**
* Called when the file system is close.
* <p/>
* This should close any open real file handles (e.g. all open I/O streams),
* but keep any internal state that may have to be persisted, for example
* for floppy disks (which are removed before they are saved so they don't
* save any open handles).
* <p/>
* When the filesystem is made available as a network node created via
* `FileSystem.asNode` this will be called whenever the node is disconnected
* from its network. If the node was used to represent an item (which will
* be the usual use-case, I imagine) this means the item was removed from
* its container (e.g. hard drive from a computer) or the container was
* unloaded.
*/
void close();
}