blob: 11f6c1b561db2c42c3f07e56508ca9d5dd52f152 [file] [log] [blame] [raw]
package li.cil.oc.common.tileentity
import cpw.mods.fml.common.Optional
import cpw.mods.fml.common.Optional.Method
import cpw.mods.fml.relauncher.{Side, SideOnly}
import li.cil.oc.api.Network
import li.cil.oc.api.network.{Analyzable, Connector, Node, Visibility}
import li.cil.oc.client.Sound
import li.cil.oc.server.{component, driver, PacketSender => ServerPacketSender}
import li.cil.oc.util.ExtendedNBT._
import li.cil.oc.util.mods.Waila
import li.cil.oc.{Localization, Settings, api, common}
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.item.ItemStack
import net.minecraft.nbt.{NBTTagCompound, NBTTagString}
import net.minecraftforge.common.ForgeDirection
import net.minecraftforge.event.ForgeSubscribe
import net.minecraftforge.event.world.WorldEvent
import stargatetech2.api.bus.IBusDevice
import scala.collection.mutable
// See AbstractBusAware as to why we have to define the IBusDevice here.
@Optional.Interface(iface = "stargatetech2.api.bus.IBusDevice", modid = "StargateTech2")
class Rack extends traits.PowerAcceptor with traits.Hub with traits.PowerBalancer with traits.Inventory with traits.Rotatable with traits.BundledRedstoneAware with traits.AbstractBusAware with Analyzable with IBusDevice {
val servers = Array.fill(getSizeInventory)(None: Option[component.Server])
val sides = Seq(ForgeDirection.UP, ForgeDirection.EAST, ForgeDirection.WEST, ForgeDirection.DOWN).
padTo(servers.length, ForgeDirection.UNKNOWN).toArray
val terminals = (0 until servers.length).map(new common.component.Terminal(this, _)).toArray
var range = 16
// For client side, where we don't create the component.
private val _isRunning = new Array[Boolean](getSizeInventory)
private var hasChanged = false
// For client side rendering.
var isPresent = Array.fill[Option[String]](getSizeInventory)(None)
@SideOnly(Side.CLIENT)
override protected def hasConnector(side: ForgeDirection) = side != facing
override protected def connector(side: ForgeDirection) = Option(if (side != facing) sidedNode(side).asInstanceOf[Connector] else null)
override def getWorld = world
// ----------------------------------------------------------------------- //
override def canConnect(side: ForgeDirection) = side != facing
@Method(modid = "StargateTech2")
override def getInterfaces(side: Int) = if (side != facing.ordinal) {
super.getInterfaces(side)
}
else null
// ----------------------------------------------------------------------- //
def isRunning(number: Int) =
if (isServer) servers(number).fold(false)(_.machine.isRunning)
else _isRunning(number)
@SideOnly(Side.CLIENT)
def setRunning(number: Int, value: Boolean) = {
_isRunning(number) = value
world.markBlockForRenderUpdate(x, y, z)
if (anyRunning) Sound.startLoop(this, "computer_running", 1.5f, 50 + world.rand.nextInt(50))
else Sound.stopLoop(this)
this
}
def anyRunning = (0 until servers.length).exists(isRunning)
// ----------------------------------------------------------------------- //
def markAsChanged() = hasChanged = true
override def installedComponents = servers.flatMap {
case Some(server) => server.inventory.components collect {
case Some(component) => component
}
case _ => Iterable.empty
}
def hasAbstractBusCard = servers exists {
case Some(server) => server.machine.isRunning && server.inventory.items.exists {
case Some(stack) => driver.item.AbstractBusCard.worksWith(stack)
case _ => false
}
case _ => false
}
def hasRedstoneCard = servers exists {
case Some(server) => server.machine.isRunning && server.inventory.items.exists {
case Some(stack) => driver.item.RedstoneCard.worksWith(stack)
case _ => false
}
case _ => false
}
def reconnectServer(number: Int, server: component.Server) {
val serverSide = sides(number)
val serverNode = server.machine.node
for (side <- ForgeDirection.VALID_DIRECTIONS) {
if (toGlobal(serverSide) == side) sidedNode(side).connect(serverNode)
else sidedNode(side).disconnect(serverNode)
}
}
// ----------------------------------------------------------------------- //
override protected def distribute() = {
def node(side: Int) = if (sides(side) == ForgeDirection.UNKNOWN) servers(side).fold(null: Connector)(_.node.asInstanceOf[Connector]) else null
val nodes = (0 to 3).map(node)
def network(connector: Connector) = if (connector != null && connector.network != null) connector.network else this
val (sumBuffer, sumSize) = super.distribute()
var sumBufferServers, sumSizeServers = 0.0
network(nodes(0)).synchronized {
network(nodes(1)).synchronized {
network(nodes(2)).synchronized {
network(nodes(3)).synchronized {
for (node <- nodes if node != null) {
sumBufferServers += node.globalBuffer
sumSizeServers += node.globalBufferSize
}
if (sumSize + sumSizeServers > 0) {
val ratio = (sumBuffer + sumBufferServers) / (sumSize + sumSizeServers)
for (node <- nodes if node != null) {
node.changeBuffer(node.globalBufferSize * ratio - node.globalBuffer)
}
}
}
}
}
}
(sumBuffer + sumBufferServers, sumSize + sumSizeServers)
}
// ----------------------------------------------------------------------- //
override def getSizeInventory = 4
override def getInvName = Settings.namespace + "container.Rack"
override def getInventoryStackLimit = 1
override def isItemValidForSlot(i: Int, stack: ItemStack) = {
val descriptor = api.Items.get(stack)
descriptor == api.Items.get("server1") || descriptor == api.Items.get("server2") || descriptor == api.Items.get("server3")
}
// ----------------------------------------------------------------------- //
override def onAnalyze(player: EntityPlayer, side: Int, hitX: Float, hitY: Float, hitZ: Float) = {
if (side == facing.ordinal) {
val l = 2 / 16.0
val h = 14 / 16.0
val slot = (((1 - hitY) - l) / (h - l) * 4).toInt
if (slot >= 0 && slot <= 3 && servers(slot).isDefined) {
val computer = servers(slot).get.machine
computer.lastError match {
case value if value != null =>
player.sendChatToPlayer(Localization.Analyzer.LastError(value))
case _ =>
}
player.sendChatToPlayer(Localization.Analyzer.Components(computer.componentCount, servers(slot).get.maxComponents))
val list = computer.users
if (list.size > 0) {
player.sendChatToPlayer(Localization.Analyzer.Users(list))
}
Array(computer.node)
}
else null
}
else Array(sidedNode(ForgeDirection.getOrientation(side)))
}
// ----------------------------------------------------------------------- //
override def canUpdate = isServer
override def updateEntity() {
super.updateEntity()
if (isServer && isConnected) {
if (range > 0 && !Settings.get.ignorePower && anyRunning) {
val running = servers.count {
case Some(server) => server.machine.isRunning
case _ => false
}
var cost = -(running * range * Settings.get.wirelessCostPerRange)
for (side <- ForgeDirection.VALID_DIRECTIONS if cost < 0) {
sidedNode(side) match {
case connector: Connector => cost = connector.changeBuffer(cost)
case _ =>
}
}
}
servers collect {
case Some(server) => server.machine.update()
}
if (hasChanged) {
hasChanged = false
world.markTileEntityChunkModified(x, y, z, this)
}
for (i <- 0 until servers.length) {
val isRunning = servers(i).fold(false)(_.machine.isRunning)
if (_isRunning(i) != isRunning) {
_isRunning(i) = isRunning
ServerPacketSender.sendServerState(this, i)
}
}
isOutputEnabled = hasRedstoneCard
isAbstractBusAvailable = hasAbstractBusCard
servers collect {
case Some(server) => server.inventory.updateComponents()
}
}
}
// ----------------------------------------------------------------------- //
override protected def initialize() {
super.initialize()
Rack.list += this -> Unit
}
override protected def dispose() {
super.dispose()
Rack.list -= this
}
override def readFromNBT(nbt: NBTTagCompound) {
super.readFromNBT(nbt)
for (slot <- 0 until getSizeInventory) {
if (getStackInSlot(slot) != null) {
val server = new component.Server(this, slot)
servers(slot) = Some(server)
}
}
for ((serverNbt, slot) <- nbt.getTagList(Settings.namespace + "servers").iterator[NBTTagCompound].zipWithIndex if slot < servers.length) {
servers(slot) match {
case Some(server) => server.load(serverNbt)
case _ =>
}
}
val sidesNbt = nbt.getByteArray(Settings.namespace + "sides").byteArray.map(ForgeDirection.getOrientation(_))
Array.copy(sidesNbt, 0, sides, 0, math.min(sidesNbt.length, sides.length))
val terminalsNbt = nbt.getTagList(Settings.namespace + "terminals").iterator[NBTTagCompound].toArray
for (i <- 0 until math.min(terminals.length, terminalsNbt.length)) {
terminals(i).load(terminalsNbt(i))
}
range = nbt.getInteger(Settings.namespace + "range")
}
// Side check for Waila (and other mods that may call this client side).
override def writeToNBT(nbt: NBTTagCompound) = if (isServer) {
if (!Waila.isSavingForTooltip) {
nbt.setNewTagList(Settings.namespace + "servers", servers map {
case Some(server) =>
val serverNbt = new NBTTagCompound()
server.save(serverNbt)
serverNbt
case _ => new NBTTagCompound()
})
}
super.writeToNBT(nbt)
nbt.setByteArray(Settings.namespace + "sides", sides.map(_.ordinal.toByte))
nbt.setNewTagList(Settings.namespace + "terminals", terminals.map(t => {
val terminalNbt = new NBTTagCompound()
t.save(terminalNbt)
terminalNbt
}))
nbt.setInteger(Settings.namespace + "range", range)
}
@SideOnly(Side.CLIENT)
override def readFromNBTForClient(nbt: NBTTagCompound) {
super.readFromNBTForClient(nbt)
val isRunningNbt = nbt.getByteArray("isServerRunning").byteArray.map(_ == 1)
Array.copy(isRunningNbt, 0, _isRunning, 0, math.min(isRunningNbt.length, _isRunning.length))
val isPresentNbt = nbt.getTagList("isPresent").iterator[NBTTagString].map(value => if (value.data == "") None else Some(value.data)).toArray
Array.copy(isPresentNbt, 0, isPresent, 0, math.min(isPresentNbt.length, isPresent.length))
val sidesNbt = nbt.getByteArray("sides").byteArray.map(ForgeDirection.getOrientation(_))
Array.copy(sidesNbt, 0, sides, 0, math.min(sidesNbt.length, sides.length))
val terminalsNbt = nbt.getTagList("terminals").iterator[NBTTagCompound].toArray
for (i <- 0 until math.min(terminals.length, terminalsNbt.length)) {
terminals(i).readFromNBTForClient(terminalsNbt(i))
}
range = nbt.getInteger("range")
if (anyRunning) Sound.startLoop(this, "computer_running", 1.5f, 1000 + world.rand.nextInt(2000))
}
override def writeToNBTForClient(nbt: NBTTagCompound) {
super.writeToNBTForClient(nbt)
nbt.setByteArray("isServerRunning", _isRunning.map(value => (if (value) 1 else 0).toByte))
nbt.setNewTagList("isPresent", servers.map(value => new NBTTagString(null, value.fold("")(_.machine.node.address))))
nbt.setByteArray("sides", sides.map(_.ordinal.toByte))
nbt.setNewTagList("terminals", terminals.map(t => {
val terminalNbt = new NBTTagCompound()
t.writeToNBTForClient(terminalNbt)
terminalNbt
}))
nbt.setInteger("range", range)
}
// ----------------------------------------------------------------------- //
override protected def onPlugConnect(plug: Plug, node: Node) {
if (node == plug.node) {
for (number <- 0 until servers.length) {
val serverSide = sides(number)
servers(number) match {
case Some(server) if toGlobal(serverSide) == plug.side =>
plug.node.connect(server.machine.node)
terminals(number).connect(server.machine.node)
case _ =>
}
}
}
}
override protected def createNode(plug: Plug) = api.Network.newNode(plug, Visibility.Network).
withConnector(Settings.get.bufferDistributor).
create()
override protected def onItemAdded(slot: Int, stack: ItemStack) {
super.onItemAdded(slot, stack)
if (isServer) {
val server = new component.Server(this, slot)
servers(slot) = Some(server)
reconnectServer(slot, server)
Network.joinNewNetwork(server.machine.node)
terminals(slot).connect(server.machine.node)
}
}
override protected def onItemRemoved(slot: Int, stack: ItemStack) {
super.onItemRemoved(slot, stack)
if (isServer) {
servers(slot) match {
case Some(server) =>
server.machine.node.remove()
server.inventory.containerOverride = stack
server.inventory.save(new NBTTagCompound()) // Only flush components.
server.inventory.onInventoryChanged()
case _ =>
}
servers(slot) = None
terminals(slot).keys.clear()
}
}
override def onInventoryChanged() {
super.onInventoryChanged()
if (isServer) {
isOutputEnabled = hasRedstoneCard
isAbstractBusAvailable = hasAbstractBusCard
ServerPacketSender.sendServerPresence(this)
}
else {
world.markBlockForRenderUpdate(x, y, z)
}
}
override protected def onRotationChanged() {
super.onRotationChanged()
checkRedstoneInputChanged()
}
override protected def onRedstoneInputChanged(side: ForgeDirection) {
super.onRedstoneInputChanged(side)
servers collect {
case Some(server) => server.machine.signal("redstone_changed", server.machine.node.address, Int.box(toLocal(side).ordinal()))
}
}
override def rotate(axis: ForgeDirection) = false
}
object Rack {
val list = mutable.WeakHashMap.empty[Rack, Unit]
@ForgeSubscribe
def onWorldUnload(e: WorldEvent.Unload) {
if (e.world.isRemote) {
list.clear()
}
}
}