package li.cil.oc.common.container | |
import li.cil.oc.common.Slot | |
import li.cil.oc.common.Tier | |
import li.cil.oc.common.tileentity | |
import net.minecraft.entity.player.InventoryPlayer | |
class Raid(playerInventory: InventoryPlayer, raid: tileentity.Raid) extends Player(playerInventory, raid) { | |
addSlotToContainer(60, 23, Slot.HDD, Tier.Three) | |
addSlotToContainer(80, 23, Slot.HDD, Tier.Three) | |
addSlotToContainer(100, 23, Slot.HDD, Tier.Three) | |
addPlayerInventorySlots(8, 84) | |
} |