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package li.cil.oc.common.block
import cpw.mods.fml.common.registry.GameRegistry
import li.cil.oc.common.tileentity
import net.minecraft.world.{IBlockAccess, World}
import net.minecraft.util.Icon
import net.minecraftforge.common.ForgeDirection
import net.minecraft.client.renderer.texture.IconRegister
import li.cil.oc.Config
/**
* Created with IntelliJ IDEA.
* User: lordjoda
* Date: 30.09.13
* Time: 20:36
* To change this template use File | Settings | File Templates.
*/
class PowerSupply(val parent: Delegator) extends Delegate {
GameRegistry.registerTileEntity(classOf[tileentity.PowerSupply], "oc.powersupply" )
val unlocalizedName = "PowerSupply"
override def breakBlock(world: World, x: Int, y: Int, z: Int, blockId: Int, metadata: Int) = {
world.getBlockTileEntity(x, y, z).asInstanceOf[tileentity.PowerSupply].onUnload()
super.breakBlock(world, x, y, z, blockId, metadata)
}
// ----------------------------------------------------------------------- //
private val icons = Array.fill[Icon](6)(null)
override def icon(side: ForgeDirection) = Some(icons(side.ordinal))
override def registerIcons(iconRegister: IconRegister) = {
icons(ForgeDirection.DOWN.ordinal) = iconRegister.registerIcon(Config.resourceDomain + ":computer_top")
icons(ForgeDirection.UP.ordinal) = icons(ForgeDirection.DOWN.ordinal)
icons(ForgeDirection.NORTH.ordinal) = iconRegister.registerIcon(Config.resourceDomain + ":power_converter")
icons(ForgeDirection.SOUTH.ordinal) = icons(ForgeDirection.NORTH.ordinal)
icons(ForgeDirection.WEST.ordinal) = icons(ForgeDirection.NORTH.ordinal)
icons(ForgeDirection.EAST.ordinal) = icons(ForgeDirection.NORTH.ordinal)
}
// ----------------------------------------------------------------------- //
// Tile entity
// ----------------------------------------------------------------------- //
override def hasTileEntity = true
override def createTileEntity(world: World, metadata: Int) = Some(new tileentity.PowerSupply)
// ----------------------------------------------------------------------- //
override def getValidRotations(world: World, x: Int, y: Int, z: Int) = validRotations
/** Avoid creating new arrays. */
private val validRotations = Array(
ForgeDirection.SOUTH,
ForgeDirection.WEST,
ForgeDirection.NORTH,
ForgeDirection.EAST)
}