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/*******************************************************************************
* Copyright (c) 2013 Luaj.org. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
package org.luaj.vm3;
import org.luaj.vm3.LuaTable.Slot;
/**
* Provides operations that depend on the __mode key of the metatable.
*/
interface Metatable {
/** Return whether or not this table's keys are weak. */
public boolean useWeakKeys();
/** Return whether or not this table's values are weak. */
public boolean useWeakValues();
/** Return this metatable as a LuaValue. */
public LuaValue toLuaValue();
/** Return an instance of Slot appropriate for the given key and value. */
public Slot entry( LuaValue key, LuaValue value );
/** Returns the given value wrapped in a weak reference if appropriate. */
public LuaValue wrap( LuaValue value );
/**
* Returns the value at the given index in the array, or null if it is a weak reference that
* has been dropped.
*/
public LuaValue arrayget(LuaValue[] array, int index);
}