| package li.cil.oc.common.item |
| |
| import cpw.mods.fml.relauncher.Side |
| import cpw.mods.fml.relauncher.SideOnly |
| import li.cil.oc.Settings |
| import li.cil.oc.client.renderer.item.HoverBootRenderer |
| import li.cil.oc.common.item.data.HoverBootsData |
| import net.minecraft.client.model.ModelBiped |
| import net.minecraft.entity.Entity |
| import net.minecraft.entity.EntityLivingBase |
| import net.minecraft.entity.player.EntityPlayer |
| import net.minecraft.item.EnumRarity |
| import net.minecraft.item.ItemArmor |
| import net.minecraft.item.ItemStack |
| import net.minecraft.potion.Potion |
| import net.minecraft.potion.PotionEffect |
| import net.minecraft.world.World |
| |
| class HoverBoots extends ItemArmor(ItemArmor.ArmorMaterial.DIAMOND, 0, 3) with traits.SimpleItem with traits.Chargeable { |
| setNoRepair() |
| |
| override def getRarity(stack: ItemStack): EnumRarity = EnumRarity.uncommon |
| |
| override def maxCharge(stack: ItemStack) = Settings.get.bufferHoverBoots |
| |
| override def getCharge(stack: ItemStack): Double = |
| new HoverBootsData(stack).charge |
| |
| override def setCharge(stack: ItemStack, amount: Double): Unit = { |
| val data = new HoverBootsData(stack) |
| data.charge = math.min(maxCharge(stack), math.max(0, amount)) |
| data.save(stack) |
| } |
| |
| override def canCharge(stack: ItemStack): Boolean = true |
| |
| override def charge(stack: ItemStack, amount: Double, simulate: Boolean): Double = { |
| val data = new HoverBootsData(stack) |
| if (amount < 0) { |
| val remainder = math.min(0, data.charge + amount) |
| if (!simulate) { |
| data.charge = math.max(0, data.charge + amount) |
| data.save(stack) |
| } |
| remainder |
| } |
| else { |
| val remainder = -math.min(0, Settings.get.bufferHoverBoots - (data.charge + amount)) |
| if (!simulate) { |
| data.charge = math.min(Settings.get.bufferHoverBoots, data.charge + amount) |
| data.save(stack) |
| } |
| remainder |
| } |
| } |
| |
| @SideOnly(Side.CLIENT) |
| override def getArmorModel(entityLiving: EntityLivingBase, itemStack: ItemStack, armorSlot: Int): ModelBiped = { |
| if (armorSlot == armorType) HoverBootRenderer |
| else super.getArmorModel(entityLiving, itemStack, armorSlot) |
| } |
| |
| override def getArmorTexture(stack: ItemStack, entity: Entity, slot: Int, subType: String): String = { |
| if (entity.worldObj.isRemote) HoverBootRenderer.texture.toString |
| else null |
| } |
| |
| override def onArmorTick(world: World, player: EntityPlayer, stack: ItemStack): Unit = { |
| super.onArmorTick(world, player, stack) |
| if (!Settings.get.ignorePower && player.getActivePotionEffect(Potion.moveSlowdown) == null && getCharge(stack) == 0) { |
| player.addPotionEffect(new PotionEffect(Potion.moveSlowdown.getId, 20, 1)) |
| } |
| } |
| |
| override def getDisplayDamage(stack: ItemStack): Int = { |
| val data = new HoverBootsData(stack) |
| (Settings.get.bufferHoverBoots * (1 - data.charge / Settings.get.bufferHoverBoots)).toInt |
| } |
| |
| override def getMaxDamage(stack: ItemStack): Int = Settings.get.bufferHoverBoots.toInt |
| |
| // Always show energy bar. |
| override def isDamaged(stack: ItemStack): Boolean = true |
| |
| // Contradictory as it may seem with the above, this avoids actual damage value changing. |
| override def isDamageable: Boolean = false |
| |
| override def setDamage(stack: ItemStack, damage: Int): Unit = { |
| // Subtract energy when taking damage instead of actually damaging the item. |
| charge(stack, -damage, simulate = false) |
| |
| // Set to 0 for old boots that may have been damaged before. |
| super.setDamage(stack, 0) |
| } |
| } |