| package li.cil.oc.common |
| |
| import cpw.mods.fml.common.event._ |
| import li.cil.oc._ |
| import li.cil.oc.server.component.Computer |
| import li.cil.oc.server.driver |
| import li.cil.oc.server.fs |
| import li.cil.oc.server.network |
| import net.minecraftforge.common.MinecraftForge |
| |
| class Proxy { |
| def preInit(e: FMLPreInitializationEvent): Unit = { |
| Config.load(e.getSuggestedConfigurationFile) |
| |
| api.Driver.instance = driver.Registry |
| api.FileSystem.instance = fs.FileSystem |
| api.Network.instance = network.Network |
| } |
| |
| def init(e: FMLInitializationEvent): Unit = { |
| Blocks.init() |
| Items.init() |
| |
| api.Driver.add(driver.FileSystem) |
| api.Driver.add(driver.GraphicsCard) |
| api.Driver.add(driver.Memory) |
| api.Driver.add(driver.NetworkCard) |
| api.Driver.add(driver.RedstoneCard) |
| api.Driver.add(driver.CommandBlock) |
| |
| MinecraftForge.EVENT_BUS.register(Computer) |
| MinecraftForge.EVENT_BUS.register(network.Network) |
| } |
| |
| def postInit(e: FMLPostInitializationEvent): Unit = { |
| // Lock the driver registry to avoid drivers being added after computers |
| // may have already started up. This makes sure the driver API won't change |
| // over the course of a game, since that could lead to weird effects. |
| driver.Registry.locked = true |
| } |
| } |