blob: d149db5cb2d1377799bd816eff929a9bc9c3710e [file] [log] [blame] [raw]
package li.cil.oc.common.tileentity
import cpw.mods.fml.relauncher.{Side, SideOnly}
import li.cil.oc.api.network.Connector
import li.cil.oc.api.{Driver, driver}
import li.cil.oc.common.{InventorySlots, Slot, Tier}
import li.cil.oc.util.Color
import li.cil.oc.{Settings, common}
import net.minecraft.client.Minecraft
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.item.ItemStack
import net.minecraft.nbt.NBTTagCompound
import net.minecraft.server.MinecraftServer
import net.minecraftforge.common.util.ForgeDirection
class Case(var tier: Int) extends traits.PowerAcceptor with traits.Computer with traits.Colored {
def this() = this(0)
color = Color.byTier(tier)
@SideOnly(Side.CLIENT)
override protected def hasConnector(side: ForgeDirection) = side != facing
override protected def connector(side: ForgeDirection) = Option(if (side != facing && computer != null) computer.node.asInstanceOf[Connector] else null)
override def getWorld = world
var maxComponents = 0
private def isCreativeCase = tier == Tier.Four
// ----------------------------------------------------------------------- //
private def serverPlayer(player: String): EntityPlayer = MinecraftServer.getServer.getConfigurationManager.func_152612_a(player)
@SideOnly(Side.CLIENT)
private def clientPlayer: EntityPlayer = Minecraft.getMinecraft.thePlayer // Avoid client class getting loaded on server.
override def canInteract(player: String) =
super.canInteract(player) &&
(!isCreativeCase || Option(if (isServer) serverPlayer(player) else clientPlayer).exists(_.capabilities.isCreativeMode))
def recomputeMaxComponents() {
maxComponents = items.foldLeft(0)((sum, stack) => sum + (stack match {
case Some(item) => Option(Driver.driverFor(item)) match {
case Some(driver: driver.Processor) => driver.supportedComponents(item)
case _ => 0
}
case _ => 0
}))
}
override def installedMemory = items.foldLeft(0)((sum, stack) => sum + (stack match {
case Some(item) => Option(Driver.driverFor(item)) match {
case Some(driver: driver.Memory) => driver.amount(item)
case _ => 0
}
case _ => 0
}))
def hasCPU = items.exists {
case Some(stack) => Option(Driver.driverFor(stack)) match {
case Some(driver) => driver.slot(stack) == Slot.CPU
case _ => false
}
case _ => false
}
// ----------------------------------------------------------------------- //
override def canUpdate = isServer
override def updateEntity() {
if (isServer && isCreativeCase && world.getTotalWorldTime % Settings.get.tickFrequency == 0) {
// Creative case, make it generate power.
node.asInstanceOf[Connector].changeBuffer(Double.PositiveInfinity)
}
super.updateEntity()
}
// ----------------------------------------------------------------------- //
override def readFromNBT(nbt: NBTTagCompound) {
tier = nbt.getByte(Settings.namespace + "tier") max 0 min 3
color = Color.byTier(tier)
super.readFromNBT(nbt)
recomputeMaxComponents()
}
override def writeToNBT(nbt: NBTTagCompound) {
nbt.setByte(Settings.namespace + "tier", tier.toByte)
super.writeToNBT(nbt)
}
// ----------------------------------------------------------------------- //
override protected def onItemAdded(slot: Int, stack: ItemStack) {
super.onItemAdded(slot, stack)
if (InventorySlots.computer(tier)(slot).slot == Slot.Floppy) {
common.Sound.playDiskInsert(this)
}
}
override protected def onItemRemoved(slot: Int, stack: ItemStack) {
super.onItemRemoved(slot, stack)
if (InventorySlots.computer(tier)(slot).slot == Slot.Floppy) {
common.Sound.playDiskEject(this)
}
}
override def markDirty() {
super.markDirty()
recomputeMaxComponents()
}
override def getSizeInventory = if (tier < 0 || tier >= InventorySlots.computer.length) 0 else InventorySlots.computer(tier).length
override def isUseableByPlayer(player: EntityPlayer) =
world.getTileEntity(x, y, z) match {
case t: traits.TileEntity if t == this && canInteract(player.getCommandSenderName) =>
player.getDistanceSq(x + 0.5, y + 0.5, z + 0.5) <= 64
case _ => false
}
override def isItemValidForSlot(slot: Int, stack: ItemStack) =
Option(Driver.driverFor(stack)).fold(false)(driver => {
val provided = InventorySlots.computer(tier)(slot)
driver.slot(stack) == provided.slot && driver.tier(stack) <= provided.tier
})
}