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package li.cil.oc.common
import cpw.mods.fml.common.eventhandler.SubscribeEvent
import cpw.mods.fml.common.gameevent.PlayerEvent._
import cpw.mods.fml.common.gameevent.TickEvent.ServerTickEvent
import cpw.mods.fml.common.{Loader, FMLCommonHandler}
import li.cil.oc.server.driver.Registry
import li.cil.oc.util.ExtendedNBT._
import li.cil.oc.util.LuaStateFactory
import li.cil.oc.util.mods.ProjectRed
import li.cil.oc.{UpdateCheck, api, Items, Settings}
import net.minecraft.entity.player.EntityPlayerMP
import net.minecraft.item.{ItemMap, ItemStack}
import net.minecraft.server.MinecraftServer
import net.minecraft.tileentity.TileEntity
import net.minecraft.util.{ChatComponentTranslation, ChatComponentText}
import scala.collection.mutable
object EventHandler {
val pendingAdds = mutable.Buffer.empty[() => Unit]
def schedule(tileEntity: TileEntity) = pendingAdds.synchronized {
pendingAdds += (() => if (!tileEntity.isInvalid) api.Network.joinOrCreateNetwork(tileEntity))
}
@SubscribeEvent
def onTick(e: ServerTickEvent) = pendingAdds.synchronized {
for (callback <- pendingAdds) {
callback()
}
pendingAdds.clear()
}
@SubscribeEvent
def playerLoggedIn(e: PlayerLoggedInEvent) {
if (FMLCommonHandler.instance.getEffectiveSide.isServer) e.player match {
case player: EntityPlayerMP =>
if (!LuaStateFactory.isAvailable) {
player.addChatMessage(new ChatComponentText("§aOpenComputers§f: ").appendSibling(
new ChatComponentTranslation(Settings.namespace + "gui.Chat.WarningLuaFallback")))
}
if (ProjectRed.isAvailable && !ProjectRed.isAPIAvailable) {
player.addChatMessage(new ChatComponentText("§aOpenComputers§f: ").appendSibling(
new ChatComponentTranslation(Settings.namespace + "gui.Chat.WarningProjectRed")))
}
if (!Settings.get.pureIgnorePower && !Loader.isModLoaded("UniversalElectricity")) {
player.addChatMessage(new ChatComponentText("§aOpenComputers§f: ").appendSibling(
new ChatComponentTranslation(Settings.namespace + "gui.Chat.WarningPower")))
}
// Do update check in local games and for OPs.
if (!MinecraftServer.getServer.isDedicatedServer || MinecraftServer.getServer.getConfigurationManager.isPlayerOpped(player.getCommandSenderName)) {
UpdateCheck.checkForPlayer(player)
}
case _ =>
}
}
@SubscribeEvent
def onCrafting(e: ItemCraftedEvent) = {
val player = e.player
val craftedStack = e.crafting
val inventory = e.craftMatrix
if (craftedStack.isItemEqual(Items.acid.createItemStack())) {
for (i <- 0 until inventory.getSizeInventory) {
val stack = inventory.getStackInSlot(i)
if (stack != null && stack.getItem == net.minecraft.init.Items.water_bucket) {
stack.stackSize = 0
inventory.setInventorySlotContents(i, null)
}
}
}
if (craftedStack.isItemEqual(Items.pcb.createItemStack())) {
for (i <- 0 until inventory.getSizeInventory) {
val stack = inventory.getStackInSlot(i)
if (stack != null && stack.isItemEqual(Items.acid.createItemStack())) {
val container = new ItemStack(net.minecraft.init.Items.bucket, 1)
if (!player.inventory.addItemStackToInventory(container)) {
player.entityDropItem(container, 0)
}
}
}
}
if (craftedStack.isItemEqual(Items.upgradeNavigation.createItemStack())) {
Registry.itemDriverFor(craftedStack) match {
case Some(driver) =>
var oldMap = None: Option[ItemStack]
for (i <- 0 until inventory.getSizeInventory) {
val stack = inventory.getStackInSlot(i)
if (stack != null) {
if (stack.isItemEqual(Items.upgradeNavigation.createItemStack())) {
// Restore the map currently used in the upgrade.
val nbt = driver.dataTag(stack)
oldMap = Option(ItemStack.loadItemStackFromNBT(nbt.getCompoundTag(Settings.namespace + "map")))
}
else if (stack.getItem == net.minecraft.init.Items.map) {
// Store information of the map used for crafting in the result.
val nbt = driver.dataTag(craftedStack)
val map = stack.getItem.asInstanceOf[ItemMap]
val info = map.getMapData(stack, player.getEntityWorld)
nbt.setInteger(Settings.namespace + "xCenter", info.xCenter)
nbt.setInteger(Settings.namespace + "zCenter", info.zCenter)
nbt.setInteger(Settings.namespace + "scale", 128 * (1 << info.scale))
nbt.setNewCompoundTag(Settings.namespace + "map", stack.writeToNBT)
}
}
}
if (oldMap.isDefined) {
val map = oldMap.get
if (!player.inventory.addItemStackToInventory(map)) {
player.dropPlayerItemWithRandomChoice(map, false)
}
}
case _ =>
}
}
}
}