| package li.cil.oc.common.tileentity |
| |
| import li.cil.oc.Settings |
| import li.cil.oc.util.ExtendedNBT._ |
| import li.cil.oc.util.Persistable |
| import net.minecraft.entity.item.EntityItem |
| import net.minecraft.entity.player.EntityPlayer |
| import net.minecraft.inventory.IInventory |
| import net.minecraft.item.ItemStack |
| import net.minecraft.nbt.NBTTagCompound |
| import net.minecraftforge.common.ForgeDirection |
| |
| trait Inventory extends TileEntity with IInventory with Persistable { |
| protected lazy val items = Array.fill[Option[ItemStack]](getSizeInventory)(None) |
| |
| // ----------------------------------------------------------------------- // |
| |
| def getStackInSlot(i: Int) = items(i).orNull |
| |
| def decrStackSize(slot: Int, amount: Int) = items(slot) match { |
| case Some(stack) if stack.stackSize - amount <= 0 => |
| setInventorySlotContents(slot, null) |
| stack |
| case Some(stack) => |
| val result = stack.splitStack(amount) |
| onInventoryChanged() |
| result |
| case _ => null |
| } |
| |
| def setInventorySlotContents(slot: Int, stack: ItemStack) = { |
| if (items(slot).isDefined) { |
| onItemRemoved(slot, items(slot).get) |
| } |
| |
| if (stack == null || stack.stackSize <= 0) { |
| items(slot) = None |
| } |
| else { |
| items(slot) = Some(stack) |
| } |
| if (stack != null && stack.stackSize > getInventoryStackLimit) { |
| stack.stackSize = getInventoryStackLimit |
| } |
| |
| if (items(slot).isDefined) { |
| onItemAdded(slot, items(slot).get) |
| } |
| |
| onInventoryChanged() |
| } |
| |
| def getStackInSlotOnClosing(slot: Int) = null |
| |
| def openChest() {} |
| |
| def closeChest() {} |
| |
| def isInvNameLocalized = false |
| |
| def isUseableByPlayer(player: EntityPlayer) = |
| world.getBlockTileEntity(x, y, z) match { |
| case t: TileEntity if t == this => player.getDistanceSq(x + 0.5, y + 0.5, z + 0.5) <= 64 |
| case _ => false |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| def dropSlot(slot: Int, count: Int = getInventoryStackLimit, direction: ForgeDirection = ForgeDirection.UNKNOWN) = { |
| Option(decrStackSize(slot, count)) match { |
| case Some(stack) if stack.stackSize > 0 => spawnStackInWorld(stack, direction); true |
| case _ => false |
| } |
| } |
| |
| def dropAllSlots() { |
| for (slot <- 0 until getSizeInventory) { |
| items(slot) match { |
| case Some(stack) if stack.stackSize > 0 => |
| setInventorySlotContents(slot, null) |
| spawnStackInWorld(stack, ForgeDirection.UNKNOWN) |
| case _ => // Nothing. |
| } |
| } |
| } |
| |
| def spawnStackInWorld(stack: ItemStack, direction: ForgeDirection) = { |
| val rng = world.rand |
| val (tx, ty, tz) = ( |
| 0.1 * rng.nextGaussian + direction.offsetX * 0.45, |
| 0.1 * rng.nextGaussian + 0.1, |
| 0.1 * rng.nextGaussian + direction.offsetZ * 0.45) |
| val entity = new EntityItem(world, x + 0.5 + tx, y + 0.5 + ty, z + 0.5 + tz, stack.copy()) |
| entity.motionX = 0.0125 * rng.nextGaussian + direction.offsetX * 0.03 |
| entity.motionY = 0.0125 * rng.nextGaussian + 0.03 |
| entity.motionZ = 0.0125 * rng.nextGaussian + direction.offsetZ * 0.03 |
| entity.delayBeforeCanPickup = 15 |
| world.spawnEntityInWorld(entity) |
| entity |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def load(nbt: NBTTagCompound) { |
| super.load(nbt) |
| |
| nbt.getTagList(Settings.namespace + "items").foreach[NBTTagCompound](slotNbt => { |
| val slot = slotNbt.getByte("slot") |
| if (slot >= 0 && slot < items.length) { |
| items(slot) = Some(ItemStack.loadItemStackFromNBT(slotNbt.getCompoundTag("item"))) |
| } |
| }) |
| } |
| |
| override def save(nbt: NBTTagCompound) { |
| super.save(nbt) |
| |
| nbt.setNewTagList(Settings.namespace + "items", |
| items.zipWithIndex collect { |
| case (Some(stack), slot) => (stack, slot) |
| } map { |
| case (stack, slot) => { |
| val slotNbt = new NBTTagCompound() |
| slotNbt.setByte("slot", slot.toByte) |
| slotNbt.setNewCompoundTag("item", stack.writeToNBT) |
| } |
| }) |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| protected def onItemAdded(slot: Int, stack: ItemStack) {} |
| |
| protected def onItemRemoved(slot: Int, stack: ItemStack) {} |
| } |