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package li.cil.oc.common.container
import cpw.mods.fml.relauncher.{SideOnly, Side}
import cpw.mods.fml.common.FMLCommonHandler
import li.cil.oc.common.{InventorySlots, tileentity}
import li.cil.oc.util.ItemUtils
import net.minecraft.entity.player.InventoryPlayer
import net.minecraft.inventory.Slot
import li.cil.oc.{Settings, api}
import li.cil.oc.common.InventorySlots.Tier
import li.cil.oc.client.gui.Icons
class RobotAssembler(playerInventory: InventoryPlayer, val assembler: tileentity.RobotAssembler) extends Player(playerInventory, assembler) {
// Computer case.
{
val index = inventorySlots.size
addSlotToContainer(new StaticComponentSlot(this, otherInventory, index, 12, 12, api.driver.Slot.None, Tier.Any) {
@SideOnly(Side.CLIENT) override
def func_111238_b() = !isAssembling && super.func_111238_b()
override def getBackgroundIconIndex = if (isAssembling) Icons.get(Tier.None) else super.getBackgroundIconIndex
})
}
def caseTier = ItemUtils.caseTier(inventorySlots.get(0).asInstanceOf[Slot].getStack)
// Component containers.
for (i <- 0 until 3) {
addSlotToContainer(34 + i * slotSize, 70, InventorySlots.assembler, () => caseTier)
}
// Components.
for (i <- 0 until 9) {
addSlotToContainer(34 + (i % 3) * slotSize, 12 + (i / 3) * slotSize, InventorySlots.assembler, () => caseTier)
}
// Cards.
for (i <- 0 until 3) {
addSlotToContainer(104, 12 + i * slotSize, InventorySlots.assembler, () => caseTier)
}
// CPU.
addSlotToContainer(126, 12, InventorySlots.assembler, () => caseTier)
// RAM.
for (i <- 0 until 2) {
addSlotToContainer(126, 30 + i * slotSize, InventorySlots.assembler, () => caseTier)
}
// Floppy + HDDs.
for (i <- 0 until 3) {
addSlotToContainer(148, 12 + i * slotSize, InventorySlots.assembler, () => caseTier)
}
// Show the player's inventory.
addPlayerInventorySlots(8, 110)
var isAssembling = false
var assemblyProgress = 0
var assemblyRemainingTime = 0
@SideOnly(Side.CLIENT)
override def updateProgressBar(id: Int, value: Int) {
super.updateProgressBar(id, value)
if (id == 0) {
isAssembling = value == 1
}
if (id == 1) {
assemblyProgress = value
}
if (id == 2) {
assemblyRemainingTime = value
}
}
override def detectAndSendChanges() {
super.detectAndSendChanges()
if (FMLCommonHandler.instance.getEffectiveSide.isServer) {
if (isAssembling != assembler.isAssembling) {
isAssembling = assembler.isAssembling
sendProgressBarUpdate(0, if (isAssembling) 1 else 0)
}
val timeRemaining = (assembler.requiredEnergy / Settings.get.assemblerTickAmount * Settings.get.tickFrequency / 20).toInt
if (assemblyProgress != assembler.progress || assemblyRemainingTime != timeRemaining) {
assemblyProgress = assembler.progress
assemblyRemainingTime = timeRemaining
sendProgressBarUpdate(1, assemblyProgress)
sendProgressBarUpdate(2, timeRemaining)
}
}
}
}