| package li.cil.oc.common.tileentity |
| |
| import net.minecraft.tileentity.TileEntity |
| import li.cil.oc.api.network.{Visibility, Node} |
| import net.minecraftforge.common.{ForgeDirection, MinecraftForge} |
| import ic2.api.energy.event.{EnergyTileLoadEvent, EnergyTileUnloadEvent} |
| import cpw.mods.fml.common.FMLCommonHandler |
| import ic2.api.energy.tile.IEnergySink |
| import buildcraft.api.power.{PowerHandler, IPowerReceptor} |
| import net.minecraft.world.World |
| import net.minecraft.nbt.NBTTagCompound |
| import buildcraft.api.power.PowerHandler.PerditionCalculator |
| import universalelectricity.core.block.IElectrical |
| import universalelectricity.core.electricity.ElectricityPack |
| |
| /** |
| * Created with IntelliJ IDEA. |
| * User: lordjoda |
| * Date: 30.09.13 |
| * Time: 20:37 |
| * To change this template use File | Settings | File Templates. |
| */ |
| class PowerSupply extends Rotatable with Node with IEnergySink with IPowerReceptor with IElectrical{ |
| var addedToEnet = false |
| var powerHandler:PowerHandler = null |
| override def name = "powersupply" |
| |
| override def visibility = Visibility.Network |
| |
| override def onChunkUnload(){ |
| super.onChunkUnload() |
| onUnload() |
| } |
| def onUnload(){ |
| if(addedToEnet){ |
| MinecraftForge.EVENT_BUS.post(new EnergyTileUnloadEvent(this)) |
| addedToEnet = false |
| } |
| |
| } |
| |
| override def updateEntity(){ |
| super.updateEntity() |
| if(!addedToEnet) { |
| onLoaded() |
| } |
| if(!FMLCommonHandler.instance.getEffectiveSide.isClient) |
| { |
| storedEnergy+=getPowerProvider().useEnergy(1,(MAXENERGY-storedEnergy).toFloat/5.0f,true)*5; |
| |
| } |
| } |
| |
| override def readFromNBT(nbt: NBTTagCompound) = { |
| super.readFromNBT(nbt) |
| getPowerProvider().readFromNBT(nbt) |
| storedEnergy = nbt.getDouble("storedEnergy") |
| } |
| override def writeToNBT(nbt: NBTTagCompound) = { |
| super.writeToNBT(nbt) |
| getPowerProvider().writeToNBT(nbt) |
| nbt.setDouble("storedEnergy",storedEnergy) |
| |
| } |
| |
| /** |
| * Notification that the TileEntity finished loaded, for advanced uses. |
| * Either onUpdateEntity or onLoaded have to be used. |
| */ |
| def onLoaded() { |
| if (!addedToEnet && !FMLCommonHandler.instance.getEffectiveSide.isClient) { |
| MinecraftForge.EVENT_BUS.post(new EnergyTileLoadEvent(this)) |
| addedToEnet = true |
| } |
| } |
| |
| var storedEnergy = 0.0; |
| var lastInjectedEnergy =0.0; |
| var MAXENERGY = 1000; |
| //IC2 stuff |
| /** |
| * Determine how much energy the sink accepts. |
| * |
| * This value is unrelated to getMaxSafeInput(). |
| * |
| * Make sure that injectEnergy() does accepts energy if demandsEnergy() returns anything > 0. |
| * |
| * @return max accepted input in eu |
| */ |
| override def demandedEnergyUnits: Double={ |
| val needed = MAXENERGY-storedEnergy |
| if(needed>lastInjectedEnergy||needed>MAXENERGY/2) |
| return needed/2 |
| 0 |
| } |
| |
| /** |
| * Transfer energy to the sink. |
| * |
| * It's highly recommended to accept all energy by letting the internal buffer overflow to |
| * increase the performance and accuracy of the distribution simulation. |
| * |
| * @param directionFrom direction from which the energy comes from |
| * @param amount energy to be transferred |
| * @return Energy not consumed (leftover) |
| */ |
| override def injectEnergyUnits(directionFrom: ForgeDirection, amount: Double): Double ={ |
| lastInjectedEnergy = amount*2; |
| storedEnergy+=amount*2; |
| 0 |
| } |
| |
| /** |
| * Determine the amount of eu which can be safely injected into the specific energy sink without exploding. |
| * |
| * Typical values are 32 for LV, 128 for MV, 512 for HV and 2048 for EV. A value of Integer.MAX_VALUE indicates no |
| * limit. |
| * |
| * This value is unrelated to demandsEnergy(). |
| * |
| * @return max safe input in eu |
| */ |
| override def getMaxSafeInput: Int =Integer.MAX_VALUE |
| |
| /** |
| * Determine if this acceptor can accept current from an adjacent emitter in a direction. |
| * |
| * The TileEntity in the emitter parameter is what was originally added to the energy net, |
| * which may be normal in-world TileEntity, a delegate or an IMetaDelegate. |
| * |
| * @param emitter energy emitter |
| * @param direction direction the energy is being received from |
| */ |
| override def acceptsEnergyFrom(emitter: TileEntity, direction: ForgeDirection): Boolean = true |
| |
| //*******************BUILDCRAFT**********************************// |
| |
| |
| /** |
| * Get the PowerReceiver for this side of the block. You can return the same PowerReceiver for |
| * all sides or one for each side. |
| * |
| * You should NOT return null to this method unless you mean to NEVER receive power from that |
| * side. Returning null, after previous returning a PowerReceiver, will most likely cause pipe |
| * connections to derp out and engines to eventually explode. |
| * |
| * @param side |
| * @return |
| */ |
| def getPowerReceiver(side: ForgeDirection): PowerHandler#PowerReceiver={ |
| |
| return getPowerProvider() .getPowerReceiver |
| } |
| def getPowerProvider():PowerHandler= |
| { |
| if (powerHandler == null) |
| { |
| powerHandler = new PowerHandler(this, PowerHandler.Type.STORAGE); |
| if (powerHandler != null) { |
| powerHandler.configure(1.0F, 320.0F, 800.0F, 640.0F); |
| } |
| } |
| return powerHandler; |
| } |
| /** |
| * Call back from the PowerHandler that is called when the stored power exceeds the activation |
| * power. |
| * |
| * It can be triggered by update() calls or power modification calls. |
| * |
| * @param workProvider |
| */ |
| def doWork(workProvider: PowerHandler){ |
| println("do work") |
| storedEnergy+=getPowerProvider().useEnergy(1,MAXENERGY-storedEnergy.toFloat,true) |
| println("stored: "+storedEnergy) |
| } |
| |
| def getWorld: World=worldObj |
| |
| |
| /** * UE************************* |
| * |
| */ |
| /** |
| * Adds electricity to an block. Returns the quantity of electricity that was accepted. This |
| * should always return 0 if the block cannot be externally charged. |
| * |
| * @param from Orientation the electricity is sent in from. |
| * @param receive Maximum amount of electricity to be sent into the block. |
| * @param doReceive If false, the charge will only be simulated. |
| * @return Amount of energy that was accepted by the block. |
| */ |
| def receiveElectricity(from: ForgeDirection, receive: ElectricityPack, doReceive: Boolean): Float={ |
| if (receive == null) return 0.0F; |
| |
| if (doReceive) |
| { |
| val energy = receive.getWatts() / 0.2F; |
| storedEnergy += energy; |
| } |
| return receive.getWatts(); |
| } |
| |
| /** |
| * Adds electricity to an block. Returns the ElectricityPack, the electricity provided. This |
| * should always return null if the block cannot be externally discharged. |
| * |
| * @param from Orientation the electricity is requested from. |
| * @param request Maximum amount of energy to be sent into the block. |
| * @param doProvide If false, the charge will only be simulated. |
| * @return Amount of energy that was given out by the block. |
| */ |
| def provideElectricity(from: ForgeDirection, request: ElectricityPack, doProvide: Boolean): ElectricityPack =null |
| |
| /** |
| * @return How much energy does this TileEntity want? |
| */ |
| def getRequest(direction: ForgeDirection): Float ={ |
| val diff = Math.floor((MAXENERGY - storedEnergy) * 0.2F) |
| return diff.toFloat max 0 |
| } |
| |
| /** |
| * @return How much energy does this TileEntity want to provide? |
| */ |
| def getProvide(direction: ForgeDirection): Float = 0.0F |
| |
| /** |
| * Gets the voltage of this TileEntity. |
| * |
| * @return The amount of volts. E.g 120v or 240v |
| */ |
| def getVoltage: Float =120.0F |
| |
| def canConnect(direction:ForgeDirection):Boolean = true |
| |
| } |