| package li.cil.oc.api.network |
| |
| import li.cil.oc.api.{Persistable, Network} |
| import net.minecraft.nbt.NBTTagCompound |
| |
| /** |
| * A single node in a `INetwork`. |
| * <p/> |
| * All nodes in a network <em>should</em> have a unique address; the network |
| * will try to generate a unique address and assign it to new nodes. A node must |
| * never ever change its address while in a network (because the lookup-table in |
| * the network manager would not be notified of this change). If you must change |
| * the address, use `Network.reconnect`. |
| * <p/> |
| * Per default there are two kinds of nodes: tile entities and item components. |
| * If a `TileEntity` implements this interface adding/removal from its |
| * network on load/unload will automatically be handled and you will only have |
| * to ensure it is added/removed to/from a network when the corresponding block |
| * is added/removed. Item components in containers have to be handled manually. |
| * All other kinds of nodes you may come up with will also have to be handled |
| * manually. |
| * <p/> |
| * Items have to be handled by a corresponding `IItemDriver`. Existing |
| * blocks may be interfaced with a proxy block if a `IBlockDriver` exists |
| * that supports the block. |
| */ |
| trait Node extends Persistable { |
| /** |
| * The name of the node. |
| * <p/> |
| * This should be the type name of the component represented by the node, |
| * since this is what is returned from `driver.componentType`. As such it |
| * is to be expected that there be multiple nodes with the same name. |
| * |
| * @return the name of the node. |
| */ |
| def name: String |
| |
| /** |
| * The visibility of this node. |
| * <p/> |
| * This is used by the network to control which system messages to deliver to |
| * which nodes. This value should not change over the lifetime of a node. |
| * Note that this has no effect on the real reachability of a node; it is |
| * only used to filter to which nodes to send connect, disconnect and |
| * reconnect messages. If addressed directly or when a broadcast is sent, the |
| * node will still receive that message. Therefore nodes should still verify |
| * themselves that they want to accept a message from the message's source. |
| * |
| * @return visibility of the node. |
| */ |
| def visibility = Visibility.None |
| |
| /** |
| * The address of the node, so that it can be found in the network. |
| * <p/> |
| * This is used by the network manager when a node is added to a network to |
| * assign it a unique address in that network. Nodes should avoid using custom |
| * addresses since that could lead to multiple nodes with the same address in |
| * a network. Note that that in and by itself is supported however, it is just |
| * harder to work with. |
| * <p/> |
| * Some nodes may however wish to simply ignore this and always provide the |
| * same address (e.g. zero), when they are never expected to be used by other |
| * nodes (cables, for example). |
| * |
| * @return the id of this node. |
| */ |
| var address = 0 |
| |
| /** |
| * The network this node is currently in. |
| * <p/> |
| * Note that valid nodes should never return `null` here. When created a node |
| * should immediately be added to a network, after being removed from its |
| * network it should be considered invalid. |
| * <p/> |
| * This is used by the `NetworkAPI` and the network itself when merging with |
| * another network. You should never have to set this yourself. |
| * |
| * @return the network the node is in. |
| */ |
| var network: Option[Network] = None |
| |
| /** |
| * Makes the node handle a message. |
| * <p/> |
| * Some messages may expect a result. In this case the handler function may |
| * return that result. If multiple handlers are executed, the last result |
| * that was not `None` will be used, if any. Otherwise the overall result |
| * will also be `None`. |
| * <p/> |
| * Note that you should always call `super.receive()` in your implementation |
| * since this also is used to trigger the `onConnect`, `onDisconnect` and |
| * `onAddressChange` functions. |
| * |
| * @param message the message to handle. |
| * @return the result of the message being handled, if any. |
| */ |
| def receive(message: Message): Option[Array[Any]] = { |
| if (message.source == this) message.name match { |
| case "network.connect" => onConnect() |
| case "network.disconnect" => onDisconnect() |
| case "network.reconnect" => onReconnect() |
| case _ => // Ignore. |
| } |
| None |
| } |
| |
| /** |
| * Reads a previously stored address value from the specified tag. |
| * |
| * This should be called when implementing class is loaded. |
| * |
| * @param nbt the tag to read from. |
| */ |
| def load(nbt: NBTTagCompound) = { |
| network match { |
| case None => address = nbt.getInteger("address") |
| case Some(net) => net.reconnect(this, nbt.getInteger("address")) |
| } |
| } |
| |
| /** |
| * Stores the node's address in the specified NBT tag, to keep addresses the |
| * same across unloading/loading. |
| * |
| * This should be called when the implementing class is saved. |
| * |
| * @param nbt the tag to write to. |
| */ |
| def save(nbt: NBTTagCompound) = nbt.setInteger("address", address) |
| |
| protected def onConnect() {} |
| |
| protected def onDisconnect() {} |
| |
| protected def onReconnect() {} |
| } |