1. 3bc7c7f Key selection dialog seems mostly fine, though there's some strange behavior yet to track down by CJ Kucera · 13 years ago
  2. 7474f56 Key selection is closer to functional, but it turns out this is annoying as hell to get working properly. This is one more argument for having a 'proper' UI built inside LWJGL with some kind of native GL UI library, of course. by CJ Kucera · 13 years ago
  3. 8d2544f Integrated log4j for console reporting and logging by CJ Kucera · 13 years ago
  4. e2ddf9c Package our main jar so that it's more directly runnable, and our lib files in their own directory by CJ Kucera · 13 years ago XRAY_3_3_0
  5. 89eb7e5 Stop bundling all the libraries twice, and get rid of a run.cmd I don't feel like maintaining by CJ Kucera · 13 years ago
  6. 1f62693 A few more README tweaks by CJ Kucera · 13 years ago
  7. ec7d2ad Updates to the launchers, and update the build process for all our new stuff by CJ Kucera · 13 years ago
  8. 3976da0 Let's also pause the batch file in case that one's clicked from Explorer by CJ Kucera · 13 years ago
  9. 3bb11cc The required-java popups are better if we say this is a GUI app (which I suppose it is; go figure). Also let's just claim that we require 1.6.0 even though we don't. by CJ Kucera · 13 years ago
  10. 900ab8f Switch from jsmooth to launch4j for Windows EXE generation (this will let the EXE actually work on 64-bit Windows) by CJ Kucera · 13 years ago
  11. 46a3004 Linux and OSX launchers hardened up a bit by CJ Kucera · 14 years ago XRAY_2_7_MB_12
  12. 73adb86 Slight change to the OSX launcher, could possibly avoid some problems if there are spaces in the directory name by CJ Kucera · 14 years ago
  13. 5ff895d Changed package from com.plusminus.craft to com.apocalyptech.minecraft.xray by CJ Kucera · 14 years ago
  14. add08b3 Change default initial memory usage to 256MB by pez · 14 years ago
  15. 948f5ba Automated building/packaging process. Woo. Also imported all the launchers. by pez · 14 years ago