- ffd3076 X-Ray will now remember sphere settings for the last world on which the sphere was enabled by CJ Kucera · 13 years ago master
- 9bcf53b Woo, a sphere that draws distances by CJ Kucera · 13 years ago
- 55fe73b And may as well push out 3.6.2 with that fix by CJ Kucera · 13 years ago XRAY_3_6_2
- 4674be3 Fix an exception when Anvil chunks are empty by CJ Kucera · 13 years ago
- f5fb5ea May as well release 3.6.1 by CJ Kucera · 13 years ago XRAY_3_6_1
- 1e4f479 Clean up slab rendering a bit by CJ Kucera · 13 years ago
- 95a758b Fix a few stair rendering interaction issues by CJ Kucera · 13 years ago
- cda40cf This is lame but I'm not sure how else to deal with the z-fighting which started happening betwen stairs and glass, etc. by CJ Kucera · 13 years ago
- 9cb04de Upside-down stairs by CJ Kucera · 13 years ago
- 9ead612 New top-anchoring slabs from 12w08a by CJ Kucera · 13 years ago
- 5f50030 Add tex_data_bits field to YAML by CJ Kucera · 13 years ago
- 0a65534 Fix a warning first-time users would see, and change our rendering bounds slightly by CJ Kucera · 13 years ago
- 5457d0a Fix initial loading of render distance from state file by CJ Kucera · 13 years ago
- db5db33 Fix the ore highlight distance slider by CJ Kucera · 13 years ago
- 5656e43 Do some bounds checking on input from our properties file by CJ Kucera · 13 years ago
- ddd1c12 Return -1 for getAdjDown when we're already at the bottom, like we're supposed to. by CJ Kucera · 13 years ago
- 0280604 Just a comment that nobody will ever read. Perhaps one day I'll re-read it and take its suggestion, though. by CJ Kucera · 13 years ago
- 615e949 Jump-to-nearest-chunk wasn't working previously, though probably just for Anvil worlds by CJ Kucera · 13 years ago
- e478dd4 If our actual max height ever goes above the nominal ceiling, raise maxHeight to match by CJ Kucera · 13 years ago
- 1a733ec Fix the chunk-border highlighting for Anvil maps to be consistent regardless of how much data's in the given chunk by CJ Kucera · 13 years ago
- 2d6954e Swap some default keybinds by CJ Kucera · 13 years ago
- 872c0e5 Fix a bug related to dimension warping by CJ Kucera · 13 years ago
- 019a8bf Report world position as floats rather than ints - otherwise negative position values will look different from what Minecraft itself gives by CJ Kucera · 13 years ago
- ebf9255 Fix some camera oddities. It'd be great to convert stuff to make this more coherent. by CJ Kucera · 13 years ago
- f2cf2d5 Properly support doors in Anvil maps by CJ Kucera · 13 years ago
- ad28820 Show leaf data slightly more correctly (should eventually distinguish between the first three kinds of leaves, though) by CJ Kucera · 13 years ago
- 0b67b0e Explored highlight works now (for both Anvil and original chunks), and is about a million times less horrible internally, too by CJ Kucera · 13 years ago
- 59f462c May as well bump our version number up while we're at it by CJ Kucera · 13 years ago
- 3757014 Add a few new light levels by CJ Kucera · 13 years ago
- bf7ab11 Abstract the max height a bit - ChunkOriginal still has a bunch of 128s in there but I'll probably just leave those by CJ Kucera · 13 years ago
- 9b3045d Move these constants into ChunkOriginal where they belong by CJ Kucera · 13 years ago
- 58182af Minimap works on Anvil maps now, as well by CJ Kucera · 13 years ago
- 1e0f7cc Converting some files to UNIX line-endings. Wonder how they lasted this long in DOS... by CJ Kucera · 13 years ago
- 517d19a Minimap is working again for original maps by CJ Kucera · 13 years ago
- 535fc29 Process the AddBlocks tag correctly, theoretically by CJ Kucera · 13 years ago
- fdc2023 More tweaks - again, not-found sections should be considered air by CJ Kucera · 13 years ago
- d176dd8 Using a byte for section IDs is annoying; let's just pretend they're ints by CJ Kucera · 13 years ago
- 5f57d8e A couple more Anvil fixes by CJ Kucera · 13 years ago
- 46db866 A missing section should be considered air, not invalid data by CJ Kucera · 13 years ago
- 357f7ac Updating copyright date strings for 2012 by CJ Kucera · 13 years ago
- 9a36671 Huh, Anvil loading is at least generally working. by CJ Kucera · 13 years ago
- afb1cb0 Well I'll be - this seems to mostly work (explored highlighting doesn't) and also doesn't seem to have slowed things down overmuch by CJ Kucera · 13 years ago
- 2f4f12b A bit more work - this won't be compileable for now by CJ Kucera · 13 years ago
- 817af7b Some more movement towards opening Anvil regions by CJ Kucera · 13 years ago
- 958ac15 A few refinements to loading different map types by CJ Kucera · 13 years ago
- f0e9d20 Switch to using an enum for the map format type by CJ Kucera · 13 years ago
- 3ee02a0 Jungle Trees from 12w03a by CJ Kucera · 13 years ago
- d1a0d5f May as well release 3.5.1 finally by CJ Kucera · 13 years ago
- fc084a9 Notify the user more obviously when there's no chunks in the world. by CJ Kucera · 13 years ago
- 01ad72a The out-of-range notification should display whether we have a key bound to jump to nearest or not by CJ Kucera · 13 years ago
- 85cec98 Don't show various keyboard shortcut info if those keys are unbound by CJ Kucera · 13 years ago
- d386a5a Disable the nearest-chunk jump function if we're on a valid chunk already by CJ Kucera · 13 years ago
- 0164fcd Move the key-to-english functions into MinecraftConstants and make the out-of-range notifier use it by CJ Kucera · 13 years ago
- f0e362a Don't keep regenerating the out-of-bounds texture by CJ Kucera · 13 years ago
- e1a021f Jump-to-nearest Chunk now looks fairly reasonable by CJ Kucera · 13 years ago
- 61f97cf Jump-to-nearest-chunk function works, needs to have work done visually though by CJ Kucera · 13 years ago
- 5fc6629 Fix 'other' dialog so that it can be used more than once in a single session by CJ Kucera · 13 years ago
- f930831 Hum, I wonder how that got in there by CJ Kucera · 13 years ago
- 0543013 Java 1.5's JDialog doesn't include setIconImage. Since I don't really care, I'll just Not Do That. by CJ Kucera · 13 years ago
- f7c4391 Protect against duplicate keybinds in the keybinding gui by CJ Kucera · 13 years ago
- e0344c1 Launch keymapping and ore highlighting dialogs to check when the key is released, not when it's pressed by CJ Kucera · 13 years ago
- 307a674 Disable resolutions <800px horiztonal by CJ Kucera · 13 years ago
- 9c34029 Don't draw the background box on the very first load by CJ Kucera · 13 years ago
- f7325ba Make the highlighting on open dialog look decent by CJ Kucera · 13 years ago
- 17d37f7 Some highlighting around our 'loading' text, for readability by CJ Kucera · 13 years ago
- 24dd5ff Fix loading info centering for resolutions that aren't 1024px wide by CJ Kucera · 13 years ago
- 03d3c18 Highlighting around ore toggle indicators by CJ Kucera · 13 years ago
- 4a1eced Clean up snow rendering by CJ Kucera · 13 years ago
- 4a7ba7b Option to unbind keys in the key-setting dialog by CJ Kucera · 13 years ago
- 098b3d9 Shorten the height on this dialog by CJ Kucera · 13 years ago
- 404fb1c Block highlight dialog appears to work properly now by CJ Kucera · 13 years ago
- 83803df Ore selection dialog is quite close, though it doesn't actually save to disk yet, and the text labels don't update by CJ Kucera · 13 years ago
- 6912003 Block selection dialog is taking shape by CJ Kucera · 13 years ago
- 57557fc A bit more movement towards picking block highlights via GUI by CJ Kucera · 13 years ago
- 918f614 Initial bits of a block-highlight binding dialog by CJ Kucera · 13 years ago
- 6d37232 Added in 'aka' field (courtesy pymclevel's version of the YAML file), in preparation for having a dialog to pick resource highlights in-game by CJ Kucera · 13 years ago
- 0ce9771 Generalize crop and netherwart definitions by CJ Kucera · 13 years ago
- ecb194f May as well at least make the dragon egg a SMALLER box, rather than a fullsize one. by CJ Kucera · 13 years ago
- 98d9394 Cleaning up some unneeded imports by CJ Kucera · 13 years ago
- 549d89e 'Other' open dialog now works when opening the New Map dialog by CJ Kucera · 13 years ago
- c8c1b49 Update slime chunk highlighting to beta 1.9-pre5 by CJ Kucera · 13 years ago
- 3d7a309 Slime chunks are only valid in the overworld by CJ Kucera · 13 years ago
- 8741db1 Initial support for opening a new map without having to quit X-Ray by CJ Kucera · 13 years ago
- 84d7af6 Clean up our display methods a bit by CJ Kucera · 13 years ago
- adb4f81 Still a ways off, but this will become 3.5.0 by CJ Kucera · 13 years ago
- de487ed Update the render detail graphic after a new key set, in case anything relevant has changed by CJ Kucera · 13 years ago
- 5262899 Adding javadocs, cleaning up unneeded imports by CJ Kucera · 13 years ago
- 3bc7c7f Key selection dialog seems mostly fine, though there's some strange behavior yet to track down by CJ Kucera · 13 years ago
- d3945c8 Key mapping changes look much closer to reality now by CJ Kucera · 13 years ago
- 0b39469 More progress, nearly there. by CJ Kucera · 13 years ago
- 56f59d4 A few more improvements, still doesn't actually save out the new keybindings though by CJ Kucera · 13 years ago
- 5caf81c Okay, I was overcomplicating things; the dialog seems good now, though it doesn't actually save yet by CJ Kucera · 13 years ago
- 7474f56 Key selection is closer to functional, but it turns out this is annoying as hell to get working properly. This is one more argument for having a 'proper' UI built inside LWJGL with some kind of native GL UI library, of course. by CJ Kucera · 13 years ago
- d798da3 A bit more progress towards functionality by CJ Kucera · 13 years ago
- 7d7e734 Renaming KEY_ACTIONS to KEY_ACTION by CJ Kucera · 13 years ago
- 6bb9507 More playing around with the key-setting dialog; still not exactly functional in its new form by CJ Kucera · 13 years ago
- 3e9f6b2 Push our JPanel construct into its own class by CJ Kucera · 13 years ago
- 43cf0c4 Merging the new keybinding-change dialog with our key help dialog. Note by CJ Kucera · 13 years ago
- 1635d0c Visual notification of which key is being edited by CJ Kucera · 13 years ago
- 9156185 Cleaning up some headers by CJ Kucera · 13 years ago