1. 5c1e265 One final tweak before 3.4.0 by CJ Kucera · 13 years ago XRAY_3_4_0
  2. abae6f5 Revert back to previous method of rendering map edges (which had been changed sort of by accident in 3.3.0 by CJ Kucera · 13 years ago
  3. 0c9f2f6 Fix fence z-fighting by CJ Kucera · 13 years ago
  4. b222203 Cleanups on README and Changelog by CJ Kucera · 13 years ago
  5. 092a787 More noticeable warnings when stuff in xray.properties gets overwritten with defaults by CJ Kucera · 13 years ago
  6. 0c1f37e Expand our Explored highlight to include other forms of light by CJ Kucera · 13 years ago
  7. 00f0b10 Keyboard reference dialog by CJ Kucera · 13 years ago
  8. 8d2544f Integrated log4j for console reporting and logging by CJ Kucera · 13 years ago
  9. 5833b18 Tweaked some coloring; tall grass in particular stands out much better now by CJ Kucera · 13 years ago
  10. 8201726 More noticeable ore highlighting by CJ Kucera · 13 years ago
  11. bd55607 Update to LWJGL 2.8.0 by CJ Kucera · 13 years ago
  12. 4389107 Bundle a texturepack to use if all else fails; currently Faithful 32x32 by CJ Kucera · 13 years ago
  13. 5d09374 Move our dialogs into thier own subpackage by CJ Kucera · 13 years ago
  14. bf9eddc Farmland blocks look like dirt on the side by CJ Kucera · 13 years ago
  15. b890cf5 Shading for blocks so things look much better. This has created some issues with ore highlighting, though by CJ Kucera · 13 years ago
  16. 61d6614 Slime-spawning chunk highlighting by CJ Kucera · 13 years ago
  17. 1411c3d Rendering of chunk borders by CJ Kucera · 13 years ago
  18. 61f0279 Change threshhold of grass colorization by CJ Kucera · 13 years ago
  19. fa3bff9 Shuffling changelog a bit by CJ Kucera · 13 years ago
  20. b3353ec Silverfish block highlighting by CJ Kucera · 13 years ago
  21. 2a76742 And now fences render ever so more correctly by CJ Kucera · 13 years ago
  22. 13a533b Support for Beta 1.9 Fence rendering, and also a new key to toggle it by CJ Kucera · 13 years ago
  23. 847fe47 Stems will connect to fruit now by CJ Kucera · 13 years ago
  24. a13c35d It doesn't seem quite kosher to edit the changelog of an already-released version, but I had forgotten to mention Slabs in there by CJ Kucera · 13 years ago
  25. 1441cf2 May as well label this 3.3.3 by CJ Kucera · 13 years ago XRAY_3_3_3
  26. 1cfe3f4 Let's consolidate the changelog a bit by CJ Kucera · 13 years ago
  27. 92a349b Much improved crop and netherwart rendering by CJ Kucera · 13 years ago
  28. aed877a Tweak FENCE_GATE renderer a bit by CJ Kucera · 13 years ago
  29. 3cbb0f0 Tweak SOLID_PANE renderer a bit by CJ Kucera · 13 years ago
  30. c838bb5 A few small updates before the actual 3.3.2 release by CJ Kucera · 13 years ago
  31. 382db7e Added in proper data values for Silverfish by CJ Kucera · 13 years ago
  32. 23b78cb At some point, Minecraft started using data values in chests to denote orientation, which lets us render them properly far more easily than it used to by CJ Kucera · 13 years ago
  33. 54763b7 Widen up our OS detection to handle unknown OSes better by CJ Kucera · 13 years ago XRAY_3_3_1
  34. e2ddf9c Package our main jar so that it's more directly runnable, and our lib files in their own directory by CJ Kucera · 13 years ago XRAY_3_3_0
  35. 83c7616 Ugrade to LWJGL 2.7.1 by CJ Kucera · 13 years ago
  36. 174e67c Some housekeeping by CJ Kucera · 13 years ago
  37. 19dd8d2 Glass panes and iron bars render properly (or at least close enough) now by CJ Kucera · 13 years ago
  38. 571e412 Improvements to fence rendering, begining of fence gates by CJ Kucera · 13 years ago
  39. 87a991e Initial support for 1.8 blocks, and a tweak to cacti by CJ Kucera · 13 years ago
  40. d4d0bcc Make sure that unknown blocks show up purple in the minimap by CJ Kucera · 13 years ago
  41. 3afd998 Merging in 3.2.2 changes (basically just changelog) by CJ Kucera · 13 years ago
  42. c07a33a Repackaging the 3.2 branch due to some apparent data corruption by CJ Kucera · 13 years ago XRAY_3_2_2
  43. 2672c66 Consolidate block info into a single object, instead of spread out over multiple HashMaps by CJ Kucera · 13 years ago
  44. 359e787 Dimension switching now works properly for multiple dimensions by CJ Kucera · 13 years ago
  45. f6d1b85 Merged in bugfix from 3.2.1 by CJ Kucera · 13 years ago
  46. 5df485e Generate our own water texture, if needed by CJ Kucera · 13 years ago
  47. 094d7c4 Set a default orientation if we haven't defined the data value by CJ Kucera · 13 years ago
  48. 9438814 Other dialog will let you choose level.dat now by CJ Kucera · 13 years ago
  49. fa6770c G key can toggle between new and old grass rendering now by CJ Kucera · 13 years ago
  50. 8136a16 Render sandstone better, and a tweak to how we handle grass by CJ Kucera · 13 years ago
  51. f9a1f5f Actual Proper Grass-Side Rendering, For Real by CJ Kucera · 13 years ago
  52. df8bb92 Slight rewording in the changelog by CJ Kucera · 13 years ago
  53. 71dd7df Better rendering for a bunch of solid blocks by CJ Kucera · 13 years ago
  54. c0fd7d2 Better rendering for cakes by CJ Kucera · 13 years ago
  55. c357b03 Render beds the way they're supposed to be drawn by CJ Kucera · 13 years ago
  56. fb70408 Support for Pistons by CJ Kucera · 13 years ago
  57. 218c119 This will end up becoming X-Ray 3.1.1 by CJ Kucera · 13 years ago XRAY_3_1_1
  58. 76e6be8 Fix loading issues for at least one mod+OS combination by CJ Kucera · 13 years ago
  59. 3fc27a2 Change how we handle our Portal texture, internally by CJ Kucera · 14 years ago
  60. 5645ebe Update for Beta 1.6 blocks by CJ Kucera · 14 years ago
  61. 03955ea And let's go ahead and cut 3.0.1 by CJ Kucera · 14 years ago XRAY_3_0_1
  62. 043f237 Fix an ArrayIndexOutOfBoundsException for people using mods by CJ Kucera · 14 years ago
  63. 2b8aed6 Fix torch rendering for other texture packs by CJ Kucera · 14 years ago
  64. 30a40b7 Okay, I guess we're releasing. And I'm going ahead and ditching the Maintenance Branch versioning and jumping up to 3.0.0 by CJ Kucera · 14 years ago XRAY_3_0_0
  65. 204e259 Added web by CJ Kucera · 14 years ago
  66. 2459e38 Added some better error handling, especially for Windows users who are unlikely to have launched it from a commandline. by CJ Kucera · 14 years ago
  67. a894823 Fix an exception when the saves directory doesn't exist by CJ Kucera · 14 years ago
  68. 5e38704 Make the minimap in Nether slightly more useful by CJ Kucera · 14 years ago
  69. 905dc5d Switch stone pressure plate and button textures to be more proper by CJ Kucera · 14 years ago
  70. cfd8d34 Render flowers, mushrooms, and sugarcane a bit differently by CJ Kucera · 14 years ago
  71. d16081a Handle invalid level.dat files more gracefully by CJ Kucera · 14 years ago
  72. dca9dce Fix the render details screen going away by CJ Kucera · 14 years ago
  73. 6d86cae Show a purple box for unknown block types, rather than empty space by CJ Kucera · 14 years ago
  74. 462c167 Fix the sapling rendering by CJ Kucera · 14 years ago
  75. 46a3004 Linux and OSX launchers hardened up a bit by CJ Kucera · 14 years ago XRAY_2_7_MB_12
  76. 335a475 Revision to MB12, will release soon by CJ Kucera · 14 years ago
  77. 3523459 Added support for detector and powered rails by CJ Kucera · 14 years ago
  78. a4ac54f Support for birch and spruce saplings by CJ Kucera · 14 years ago
  79. 3220556 Also set mob spawners to only be semisolid by CJ Kucera · 14 years ago
  80. e8b46b9 Consider glass non-solid. Probably should have done this awhile ago by CJ Kucera · 14 years ago
  81. 22c8442 Bah, typo in the Changelog by CJ Kucera · 14 years ago
  82. 1a579cc Might as well release by CJ Kucera · 14 years ago XRAY_2_7_MB_11
  83. f763f21 Create a more-canonical texture override directory by CJ Kucera · 14 years ago
  84. 52b95b6 Render saplings correctly by CJ Kucera · 14 years ago
  85. 6a02454 Fix another crash in explored highlighting mode, related to the new Upright Decoration code by CJ Kucera · 14 years ago
  86. 2fc12f2 Don't be so picky about the colors when looking at the grass tile by CJ Kucera · 14 years ago
  87. 2a9466e Version bump to MB11, so we don't forget later by CJ Kucera · 14 years ago
  88. 408f8ba Might as well release MB10 by CJ Kucera · 14 years ago XRAY_2_7_MB_10
  89. 7ba83f7 Greatly improved torch and lever rendering by CJ Kucera · 14 years ago
  90. 190c227 Support for reloading the current map location by CJ Kucera · 14 years ago
  91. bff7790 Remember selected options inbetween runs by CJ Kucera · 14 years ago
  92. 2f341c5 A warning for Windows users when they start up the program by CJ Kucera · 14 years ago
  93. c8ef367 Scrollable world list on the main screen by CJ Kucera · 14 years ago
  94. af74d43 Enter and Escape will do what you'd want on the main dialog by CJ Kucera · 14 years ago
  95. 124173f Turns out I prefer the original up/down keys, reverting the Q/Z change by CJ Kucera · 14 years ago
  96. 130d72e Initial code to jump directly to a position (buggy as all hell) by CJ Kucera · 14 years ago
  97. beff8e6 Changes to compile versus Java 1.5 by CJ Kucera · 14 years ago
  98. 8ce54b1 Change default up/down binds to Q/Z by CJ Kucera · 14 years ago
  99. 9adc388 Add an Invert Mouse option on the launcher screen by CJ Kucera · 14 years ago
  100. f77e1ab May as well release MB9 by CJ Kucera · 14 years ago XRAY_2_7_MB_9