1. f6274f5 Package the snakeyaml license properly by CJ Kucera · 13 years ago
  2. 83c7616 Ugrade to LWJGL 2.7.1 by CJ Kucera · 13 years ago
  3. 174e67c Some housekeeping by CJ Kucera · 13 years ago
  4. ec7d2ad Updates to the launchers, and update the build process for all our new stuff by CJ Kucera · 13 years ago
  5. 298021b Some visual indication of which blockdefs were loaded, on the main dialog by CJ Kucera · 13 years ago
  6. 8d1d08f Some better error handling while loading blockdefs by CJ Kucera · 13 years ago
  7. db9c616 Added some javadoc, and use a new isSolid() routine instead of checkSolid() in a few places by CJ Kucera · 13 years ago
  8. 1ee66cb A couple of things from TODO that were actually done. Who knew? by CJ Kucera · 13 years ago
  9. 23d6373 Fixes to the Vines renderer by CJ Kucera · 13 years ago
  10. 19dd8d2 Glass panes and iron bars render properly (or at least close enough) now by CJ Kucera · 13 years ago
  11. 4ff22b3 Fence gates now render properly - also a bit of internal reorganization by CJ Kucera · 13 years ago
  12. 571e412 Improvements to fence rendering, begining of fence gates by CJ Kucera · 13 years ago
  13. 0812ad1 Correct rendering for Huge Mushrooms, using some hardcoded rendering stuffs. Doing it dynamically via YAML seemed way more cumbersome, if more Correct. by CJ Kucera · 13 years ago
  14. 87a991e Initial support for 1.8 blocks, and a tweak to cacti by CJ Kucera · 13 years ago
  15. 4af9b51 Oh, sure, may as well comment the mod button for now, since we may actually get folks using the mod this weekend, and being confused when that button does nothing. by CJ Kucera · 13 years ago
  16. 1ea7e27 Have X-Ray automatically load any block definitions it finds, temporarily. by CJ Kucera · 13 years ago
  17. 50f4cd0 Initial bit of code to support loading YAML files via the UI (nonfunctional at the moment, still) by CJ Kucera · 13 years ago
  18. d2cc7fe A few visual tweaks to the opening dialog by CJ Kucera · 13 years ago
  19. 56eddd0 A little change to our unknown-data report by CJ Kucera · 13 years ago
  20. b51bfe7 Tweaked Portal and Fence renderers to not rely on global BlockType objects by CJ Kucera · 13 years ago
  21. 7cf928e Some tweaks so that we can get accurate used-texture counts by CJ Kucera · 13 years ago
  22. 6718244 Some documentation of the mlblocks structure by CJ Kucera · 13 years ago
  23. d4d0bcc Make sure that unknown blocks show up purple in the minimap by CJ Kucera · 13 years ago
  24. ae0ff3a This is somewhat awkward, but I like it better than doing mod blocks the other way by CJ Kucera · 13 years ago
  25. 3afd998 Merging in 3.2.2 changes (basically just changelog) by CJ Kucera · 13 years ago
  26. c07a33a Repackaging the 3.2 branch due to some apparent data corruption by CJ Kucera · 13 years ago XRAY_3_2_2
  27. a90e61c Backend support for mod files should be complete, at least for now by CJ Kucera · 13 years ago
  28. 3e1a4dc Some tweaking of our block-loading routines, and incidentally changing MinecraftContstants.java to unix line-endings by CJ Kucera · 13 years ago
  29. 99bfd62 Generated textures now use our texture-tracking routines properly by CJ Kucera · 13 years ago
  30. 726cb11 Renamed a couple of classes from MineCraft to Minecraft by CJ Kucera · 13 years ago
  31. dcdb21a Adding in some extra textures to our used-texture list by CJ Kucera · 13 years ago
  32. 8bc930c Initial support for keeping track of used textures by CJ Kucera · 13 years ago
  33. 9072ddd Further improvements to Yaml-process error reporting by CJ Kucera · 13 years ago
  34. 213fcba Some better error reporting while loading block data by CJ Kucera · 13 years ago
  35. 8a84229 Should include SnakeYAML license as well by CJ Kucera · 13 years ago
  36. 2672c66 Consolidate block info into a single object, instead of spread out over multiple HashMaps by CJ Kucera · 13 years ago
  37. b06fe54 Re-adding some comments to the block data types by CJ Kucera · 13 years ago
  38. 2ea0949 Load block types from a YAML file, instead of hardcoding by CJ Kucera · 13 years ago
  39. 40244a5 Simplify our handling of multi-texture block types; that's all handled via one variable now by CJ Kucera · 13 years ago
  40. e04c4f0 Update our user-chosen path to accomodate multiple dimensions by CJ Kucera · 13 years ago
  41. 647319d Small cleanup in dimension-switching code by CJ Kucera · 13 years ago
  42. 359e787 Dimension switching now works properly for multiple dimensions by CJ Kucera · 13 years ago
  43. e2fb292 Whoops, need to change a couple other hashmaps to use Shorts as well by CJ Kucera · 13 years ago
  44. f6d1b85 Merged in bugfix from 3.2.1 by CJ Kucera · 13 years ago
  45. 8bf4296 This will be 3.2.1 by CJ Kucera · 13 years ago XRAY_3_2_1
  46. 5df485e Generate our own water texture, if needed by CJ Kucera · 13 years ago
  47. 702f288 Actually I'd rather not define the Aether stuff in here. It'll just show as 'Dimension 3' on the world selection dialog by CJ Kucera · 13 years ago
  48. 47db80e This will become 3.3.0 eventually by CJ Kucera · 13 years ago
  49. 094d7c4 Set a default orientation if we haven't defined the data value by CJ Kucera · 13 years ago
  50. b9fa4cd Whoops, forgot to add this new class to the commit by CJ Kucera · 13 years ago
  51. 4c02e6c Should now support item IDs greater than 127 by CJ Kucera · 13 years ago
  52. f586cb3 Initial support for loading arbitrary dimensions by CJ Kucera · 13 years ago
  53. 73a3f12 Change how we define decorative blocks a bit by CJ Kucera · 13 years ago
  54. 8919acd Explored highlighting wasn't working quite right with our modified solid blocks by CJ Kucera · 13 years ago XRAY_3_2_0
  55. 9438814 Other dialog will let you choose level.dat now by CJ Kucera · 13 years ago
  56. fa6770c G key can toggle between new and old grass rendering now by CJ Kucera · 13 years ago
  57. 8136a16 Render sandstone better, and a tweak to how we handle grass by CJ Kucera · 13 years ago
  58. 2644842 Whoops, left in some debugging stuff by CJ Kucera · 13 years ago
  59. f9a1f5f Actual Proper Grass-Side Rendering, For Real by CJ Kucera · 13 years ago
  60. df8bb92 Slight rewording in the changelog by CJ Kucera · 13 years ago
  61. 71dd7df Better rendering for a bunch of solid blocks by CJ Kucera · 13 years ago
  62. c0fd7d2 Better rendering for cakes by CJ Kucera · 13 years ago
  63. c357b03 Render beds the way they're supposed to be drawn by CJ Kucera · 13 years ago
  64. 44b4725 Just some minor cleanup and javadocs by CJ Kucera · 13 years ago
  65. 77eeb03 This will eventually be 3.2.0 by CJ Kucera · 13 years ago
  66. fb70408 Support for Pistons by CJ Kucera · 13 years ago
  67. 218c119 This will end up becoming X-Ray 3.1.1 by CJ Kucera · 13 years ago XRAY_3_1_1
  68. 76e6be8 Fix loading issues for at least one mod+OS combination by CJ Kucera · 13 years ago
  69. f80153e Update README with new item IDs by CJ Kucera · 14 years ago XRAY_3_1_0
  70. 3fc27a2 Change how we handle our Portal texture, internally by CJ Kucera · 14 years ago
  71. 5645ebe Update for Beta 1.6 blocks by CJ Kucera · 14 years ago
  72. 03955ea And let's go ahead and cut 3.0.1 by CJ Kucera · 14 years ago XRAY_3_0_1
  73. 043f237 Fix an ArrayIndexOutOfBoundsException for people using mods by CJ Kucera · 14 years ago
  74. 2b8aed6 Fix torch rendering for other texture packs by CJ Kucera · 14 years ago
  75. c77285d And as usual, I forget to update the README with new block types until after I tag the release. Alas. by CJ Kucera · 14 years ago
  76. 30a40b7 Okay, I guess we're releasing. And I'm going ahead and ditching the Maintenance Branch versioning and jumping up to 3.0.0 by CJ Kucera · 14 years ago XRAY_3_0_0
  77. 204e259 Added web by CJ Kucera · 14 years ago
  78. 3976da0 Let's also pause the batch file in case that one's clicked from Explorer by CJ Kucera · 14 years ago
  79. 2459e38 Added some better error handling, especially for Windows users who are unlikely to have launched it from a commandline. by CJ Kucera · 14 years ago
  80. 3bb11cc The required-java popups are better if we say this is a GUI app (which I suppose it is; go figure). Also let's just claim that we require 1.6.0 even though we don't. by CJ Kucera · 14 years ago
  81. 900ab8f Switch from jsmooth to launch4j for Windows EXE generation (this will let the EXE actually work on 64-bit Windows) by CJ Kucera · 14 years ago
  82. a894823 Fix an exception when the saves directory doesn't exist by CJ Kucera · 14 years ago
  83. 5e38704 Make the minimap in Nether slightly more useful by CJ Kucera · 14 years ago
  84. 0d8f2ce Just something else to Not Lose Track Of by CJ Kucera · 14 years ago
  85. 905dc5d Switch stone pressure plate and button textures to be more proper by CJ Kucera · 14 years ago
  86. cfd8d34 Render flowers, mushrooms, and sugarcane a bit differently by CJ Kucera · 14 years ago
  87. 8862f4f Our unknown-block change was causing the minimap to not populate by CJ Kucera · 14 years ago
  88. d16081a Handle invalid level.dat files more gracefully by CJ Kucera · 14 years ago
  89. dca9dce Fix the render details screen going away by CJ Kucera · 14 years ago
  90. 6d86cae Show a purple box for unknown block types, rather than empty space by CJ Kucera · 14 years ago
  91. 462c167 Fix the sapling rendering by CJ Kucera · 14 years ago
  92. 94a7e8e Whoops, should add new block types to the README. by CJ Kucera · 14 years ago
  93. 46a3004 Linux and OSX launchers hardened up a bit by CJ Kucera · 14 years ago XRAY_2_7_MB_12
  94. 335a475 Revision to MB12, will release soon by CJ Kucera · 14 years ago
  95. 3523459 Added support for detector and powered rails by CJ Kucera · 14 years ago
  96. a4ac54f Support for birch and spruce saplings by CJ Kucera · 14 years ago
  97. 3220556 Also set mob spawners to only be semisolid by CJ Kucera · 14 years ago
  98. e8b46b9 Consider glass non-solid. Probably should have done this awhile ago by CJ Kucera · 14 years ago
  99. 73adb86 Slight change to the OSX launcher, could possibly avoid some problems if there are spaces in the directory name by CJ Kucera · 14 years ago
  100. 9d50df9 Let's not bother zipping up a separate source release file by CJ Kucera · 14 years ago