1. ef3fd51 Officially license under Modified BSD. Woo! by pez · 14 years ago
  2. 883b9ec Rendering status information popup by pez · 14 years ago
  3. ccf61d6 Throttle FPS when we're offscreen or in a different virt desktop by pez · 14 years ago
  4. e0bfea4 Workbench texture has been wrong for awhile by pez · 14 years ago
  5. 5906466 Change Jukebox texture by pez · 14 years ago
  6. 40e9257 Explored areas can be highlighted with E now by pez · 14 years ago
  7. 9ab0428 Sort MP usernames properly in the preset list by pez · 14 years ago
  8. 7f228b8 User-selectable ore highlights by pez · 14 years ago
  9. 655bc39 Set light level regardless of ore highlighting by pez · 14 years ago
  10. 5a18069 Add in fire rendering as well by pez · 14 years ago
  11. d5b6600 Implement a Y-axis camera lock with L by pez · 14 years ago
  12. f5e1775 Ability to toggle water rendering with T by pez · 14 years ago
  13. d8d4753 Get rid of Antialias dropdown, and have the app remember the user's last-selected options by pez · 14 years ago
  14. 37a251f Build a tbz2 in addition to zip, and change the keymapping file comment a bit. Also we're gonna go ahead and release MB7 by pez · 14 years ago XRAY_2_7_MB_7
  15. f523c90 Keybindings are now taken out of a config file, which gets automatically generated if need be. Also bumped the version strings to MB7. by pez · 14 years ago
  16. 9c824a4 Fix a NullPointerException, handle unknown data values for DATAVAL blocks more properly, and prepare for MB6 release by pez · 14 years ago
  17. eb16faa Fences render properly now (though I need to abstract some of that into functions) by pez · 14 years ago
  18. 8610fca Working minecart track rendering by pez · 14 years ago
  19. 88d7793 Switching between camera presets now works basically how I want it to, though I'd love to figure out how to get the text to smooth properly. by pez · 14 years ago
  20. fdfd279 Whoops, fixed log and wool rendering by pez · 14 years ago
  21. 1799878 Initial Painting support, though it needs work. Oversize paintings aren't aligned quite right, and we need to draw the frame still, too. by pez · 14 years ago
  22. 33ed15f Preparing for MB5 release by pez · 14 years ago XRAY_2_7_MB_5
  23. 96c402a Change fullscreen toggle key to Backspace (from F10) by pez · 14 years ago
  24. 4b1cb47 Reverted Mossy Cobblestone highlight back to Mob Spawner, since sometimes those can spawn in the middle of rock and wouldn't show up otherwise. Really we just need to let users pick what to highlight by pez · 14 years ago
  25. c40a693 Updated block types for Beta 1.2 by pez · 14 years ago
  26. ec684c1 Display Ypos (height) in position window by pez · 14 years ago
  27. a82b864 Just some cleanup by pez · 14 years ago
  28. 0b64e29 Update minimap to use the convention that north is up. by pez · 14 years ago
  29. c6131d9 N key will switch between Nether and Overworld now, with an attempt to translate position. by pez · 14 years ago
  30. a1638a7 Added an "other..." option to open arbitrary dirs by pez · 14 years ago
  31. a44e6e4 Move world selection out to the main dialog, where it belongs. by pez · 14 years ago
  32. add08b3 Change default initial memory usage to 256MB by pez · 14 years ago
  33. bc7d1be Don't barf on invalid chunks by pez · 14 years ago
  34. c7d59b6 Load chunks on-demand in a different thread, instead of all at the beginning. Needs a lot of work still (have to expire chunks, for instance) and I think I may want to just inline the loading rather than using a Thread, to simplify things. by pez · 14 years ago
  35. 77efbdc Integrate JSmooth into build.xml; theoretically we build a Windows EXE now. by pez · 14 years ago
  36. 4ea0db6 What the heck, let's just go ahead and release MB4 by pez · 14 years ago XRAY_2_7_MB_4
  37. b4888f0 A short list of standard resolutions will always be available in the dropdown. by pez · 14 years ago
  38. 3464e3c Use the specified texture pack if we can by pez · 14 years ago
  39. 0fa6869 Improvements to grass coloring; should do so whenever needed now. by pez · 14 years ago
  40. 2105f7a small fixes to the changelog by pez · 14 years ago
  41. 734b0a6 Portal rendering now works basically like I wanted. by pez · 14 years ago
  42. 20c39fe Increase default chunk-highlighting range by pez · 14 years ago
  43. d1d782a Stone buttons now render like we'd want by pez · 14 years ago
  44. fce980e Initial lever rendering. Technically they work, though they don't look great. by pez · 14 years ago
  45. e878cc2 Ladders were pretty easy actually. by pez · 14 years ago
  46. d92d52c Signposts are good to go for now (though they should be solid, and have the message on them) by pez · 14 years ago
  47. 88619dd Wall signs are now shown basically properly by pez · 14 years ago
  48. 2e703a4 Stairs now render more-or-less correctly by pez · 14 years ago
  49. 2c8b1ac Doors now render mostly-correctly, though technically I still need to fix the texture orientation. by pez · 14 years ago
  50. e01ad2d Half-height floors render correctlyish. by pez · 14 years ago
  51. c1e3ed2 Lots of internal cleanup on the decoration rendering functions, and floor plates supported. by pez · 14 years ago
  52. 45c1aa7 Cleaning up the changelog a bit by pez · 14 years ago
  53. 944c9ce More rendering fixes by pez · 14 years ago
  54. aa8fabc update by pez · 14 years ago
  55. fcd54ae Reeds now render better by pez · 14 years ago
  56. 0619ff2 Re-enable left+right shift for speed control (in addition to the mouse buttons) by pez · 14 years ago
  57. 2c5807c Update to changelog by pez · 14 years ago
  58. 26c2b43 More fixes for rendering "decorative" blocks by pez · 14 years ago
  59. 6551f69 Redstone torches render like they should, and also the beginnings of a more-sane block type render flag. by pez · 14 years ago
  60. 80712b2 Specify highlightable blocks by their block type, not the texture drawn. Also ripped out a few unused routines by pez · 14 years ago
  61. c3ee173 Camera speed controlled by mouse buttons (also adding changelog to CVS) by pez · 14 years ago