1. 130d72e Initial code to jump directly to a position (buggy as all hell) by CJ Kucera · 14 years ago
  2. beff8e6 Changes to compile versus Java 1.5 by CJ Kucera · 14 years ago
  3. 8ce54b1 Change default up/down binds to Q/Z by CJ Kucera · 14 years ago
  4. 9adc388 Add an Invert Mouse option on the launcher screen by CJ Kucera · 14 years ago
  5. f77e1ab May as well release MB9 by CJ Kucera · 14 years ago XRAY_2_7_MB_9
  6. 9b37e8b Fixed a bunch of minimap colors by CJ Kucera · 14 years ago
  7. 8829819 Support for redstone repeaters by CJ Kucera · 14 years ago
  8. e2210cc Support for beds by CJ Kucera · 14 years ago
  9. 898bc9a Support for BurningSkull painting by CJ Kucera · 14 years ago
  10. 1f81d5f Support for the three new slab types by CJ Kucera · 14 years ago
  11. 4a1bdf5 Fix redstone rendering for Beta 1.3 by CJ Kucera · 14 years ago
  12. 5bc687a Show all available world directories instead of just those of the form WorldN by CJ Kucera · 14 years ago
  13. b8c5f22 Fix a problem for at least one WinXP user whose "APPDATA" env var by CJ Kucera · 14 years ago
  14. 1ba2b90 Block IDs > 127 will just be ignored now, rather than throwing an by CJ Kucera · 14 years ago
  15. 5ff895d Changed package from com.plusminus.craft to com.apocalyptech.minecraft.xray by CJ Kucera · 14 years ago
  16. baead0f Initial support for Beta 1.3 storage. There are some spurious by CJ Kucera · 14 years ago
  17. 51e0085 Suppose I should mention the Z axis fix in the Changelog too... by CJ Kucera · 14 years ago
  18. db6b7a3 Fix ice and snow rendering by pez · 14 years ago
  19. e88c00f Prepare for MB8 by pez · 14 years ago XRAY_2_7_MB_8
  20. ef3fd51 Officially license under Modified BSD. Woo! by pez · 14 years ago
  21. 883b9ec Rendering status information popup by pez · 14 years ago
  22. ccf61d6 Throttle FPS when we're offscreen or in a different virt desktop by pez · 14 years ago
  23. e0bfea4 Workbench texture has been wrong for awhile by pez · 14 years ago
  24. 5906466 Change Jukebox texture by pez · 14 years ago
  25. 40e9257 Explored areas can be highlighted with E now by pez · 14 years ago
  26. 9ab0428 Sort MP usernames properly in the preset list by pez · 14 years ago
  27. 7f228b8 User-selectable ore highlights by pez · 14 years ago
  28. 655bc39 Set light level regardless of ore highlighting by pez · 14 years ago
  29. 5a18069 Add in fire rendering as well by pez · 14 years ago
  30. d5b6600 Implement a Y-axis camera lock with L by pez · 14 years ago
  31. f5e1775 Ability to toggle water rendering with T by pez · 14 years ago
  32. d8d4753 Get rid of Antialias dropdown, and have the app remember the user's last-selected options by pez · 14 years ago
  33. 37a251f Build a tbz2 in addition to zip, and change the keymapping file comment a bit. Also we're gonna go ahead and release MB7 by pez · 14 years ago XRAY_2_7_MB_7
  34. f523c90 Keybindings are now taken out of a config file, which gets automatically generated if need be. Also bumped the version strings to MB7. by pez · 14 years ago
  35. 9c824a4 Fix a NullPointerException, handle unknown data values for DATAVAL blocks more properly, and prepare for MB6 release by pez · 14 years ago
  36. eb16faa Fences render properly now (though I need to abstract some of that into functions) by pez · 14 years ago
  37. 8610fca Working minecart track rendering by pez · 14 years ago
  38. 88d7793 Switching between camera presets now works basically how I want it to, though I'd love to figure out how to get the text to smooth properly. by pez · 14 years ago
  39. fdfd279 Whoops, fixed log and wool rendering by pez · 14 years ago
  40. 1799878 Initial Painting support, though it needs work. Oversize paintings aren't aligned quite right, and we need to draw the frame still, too. by pez · 14 years ago
  41. 33ed15f Preparing for MB5 release by pez · 14 years ago XRAY_2_7_MB_5
  42. 96c402a Change fullscreen toggle key to Backspace (from F10) by pez · 14 years ago
  43. 4b1cb47 Reverted Mossy Cobblestone highlight back to Mob Spawner, since sometimes those can spawn in the middle of rock and wouldn't show up otherwise. Really we just need to let users pick what to highlight by pez · 14 years ago
  44. c40a693 Updated block types for Beta 1.2 by pez · 14 years ago
  45. ec684c1 Display Ypos (height) in position window by pez · 14 years ago
  46. a82b864 Just some cleanup by pez · 14 years ago
  47. 0b64e29 Update minimap to use the convention that north is up. by pez · 14 years ago
  48. c6131d9 N key will switch between Nether and Overworld now, with an attempt to translate position. by pez · 14 years ago
  49. a1638a7 Added an "other..." option to open arbitrary dirs by pez · 14 years ago
  50. a44e6e4 Move world selection out to the main dialog, where it belongs. by pez · 14 years ago
  51. add08b3 Change default initial memory usage to 256MB by pez · 14 years ago
  52. bc7d1be Don't barf on invalid chunks by pez · 14 years ago
  53. c7d59b6 Load chunks on-demand in a different thread, instead of all at the beginning. Needs a lot of work still (have to expire chunks, for instance) and I think I may want to just inline the loading rather than using a Thread, to simplify things. by pez · 14 years ago
  54. 77efbdc Integrate JSmooth into build.xml; theoretically we build a Windows EXE now. by pez · 14 years ago
  55. 4ea0db6 What the heck, let's just go ahead and release MB4 by pez · 14 years ago XRAY_2_7_MB_4
  56. b4888f0 A short list of standard resolutions will always be available in the dropdown. by pez · 14 years ago
  57. 3464e3c Use the specified texture pack if we can by pez · 14 years ago
  58. 0fa6869 Improvements to grass coloring; should do so whenever needed now. by pez · 14 years ago
  59. 2105f7a small fixes to the changelog by pez · 14 years ago
  60. 734b0a6 Portal rendering now works basically like I wanted. by pez · 14 years ago
  61. 20c39fe Increase default chunk-highlighting range by pez · 14 years ago
  62. d1d782a Stone buttons now render like we'd want by pez · 14 years ago
  63. fce980e Initial lever rendering. Technically they work, though they don't look great. by pez · 14 years ago
  64. e878cc2 Ladders were pretty easy actually. by pez · 14 years ago
  65. d92d52c Signposts are good to go for now (though they should be solid, and have the message on them) by pez · 14 years ago
  66. 88619dd Wall signs are now shown basically properly by pez · 14 years ago
  67. 2e703a4 Stairs now render more-or-less correctly by pez · 14 years ago
  68. 2c8b1ac Doors now render mostly-correctly, though technically I still need to fix the texture orientation. by pez · 14 years ago
  69. e01ad2d Half-height floors render correctlyish. by pez · 14 years ago
  70. c1e3ed2 Lots of internal cleanup on the decoration rendering functions, and floor plates supported. by pez · 14 years ago
  71. 45c1aa7 Cleaning up the changelog a bit by pez · 14 years ago
  72. 944c9ce More rendering fixes by pez · 14 years ago
  73. aa8fabc update by pez · 14 years ago
  74. fcd54ae Reeds now render better by pez · 14 years ago
  75. 0619ff2 Re-enable left+right shift for speed control (in addition to the mouse buttons) by pez · 14 years ago
  76. 2c5807c Update to changelog by pez · 14 years ago
  77. 26c2b43 More fixes for rendering "decorative" blocks by pez · 14 years ago
  78. 6551f69 Redstone torches render like they should, and also the beginnings of a more-sane block type render flag. by pez · 14 years ago
  79. 80712b2 Specify highlightable blocks by their block type, not the texture drawn. Also ripped out a few unused routines by pez · 14 years ago
  80. c3ee173 Camera speed controlled by mouse buttons (also adding changelog to CVS) by pez · 14 years ago