1. e566736 Multiple texture pages appear to actually work now by CJ Kucera · 13 years ago
  2. 8fea92c Thoroughly untested changes as a big ol' first step to using multiple texture 'pages' by CJ Kucera · 13 years ago
  3. 98ad714 Okay, we're not using any relative texture finding anymore, now by CJ Kucera · 13 years ago
  4. e1c8b23 Start of a conversion from blockTypeExtraTextures to blockTypeExtraTexturesReq - too tired to finish it up tonight by CJ Kucera · 13 years ago
  5. b3fc0ca Our chunk looping was a little inefficient there - cleaned it up a bit by CJ Kucera · 13 years ago
  6. a13c35d It doesn't seem quite kosher to edit the changelog of an already-released version, but I had forgotten to mention Slabs in there by CJ Kucera · 13 years ago
  7. 8282142 Bah, forgot to update the README before cutting the release. Alas. by CJ Kucera · 13 years ago
  8. 1441cf2 May as well label this 3.3.3 by CJ Kucera · 13 years ago XRAY_3_3_3
  9. b0c6ff5 Technically we should be able to highlight glass by CJ Kucera · 13 years ago
  10. 1cfe3f4 Let's consolidate the changelog a bit by CJ Kucera · 13 years ago
  11. 8259299 Rather significant improvements to glass rendering by CJ Kucera · 13 years ago
  12. 24a916c Render the bottom of half-height blocks more correctly by CJ Kucera · 13 years ago
  13. 6be9c27 Okay, yeah, water and semisolids should act basically identically by CJ Kucera · 13 years ago
  14. 3f3f5d1 A fix for water+halfheight blocks by CJ Kucera · 13 years ago
  15. f38c9c8 I suppose this is more what we had before... by CJ Kucera · 13 years ago
  16. f589512 Semisolids and Water should at least render now; have some stuff to fix still though by CJ Kucera · 13 years ago
  17. 8acb331 Reorganizing the main world renderer into something halfway sane. It feels an awful lot better now, though I've got to sort out semisolids and water, next. Currently those aren't rendering by CJ Kucera · 13 years ago
  18. 6a03ed7 If I'm going to support the multi-texture stuff for mod support, like I want, the fence gate connections should be connected in the fence renderer, not the fence gate renderer by CJ Kucera · 13 years ago
  19. 9a2f3fd We don't actually need to specifically ensure we have FENCE and FENCE_GATE anymore by CJ Kucera · 13 years ago
  20. 7e54aea Fence gates interact properly with both kinds of fences by CJ Kucera · 13 years ago
  21. 92a349b Much improved crop and netherwart rendering by CJ Kucera · 13 years ago
  22. 7541800 Should change 'lily' to 'lilypad', too, I suppose by CJ Kucera · 13 years ago
  23. 3701cf3 Change the name of a couple of the new blocks by CJ Kucera · 13 years ago
  24. d74a7b4 Added another 1.9 block by CJ Kucera · 13 years ago
  25. ad093ad Water Lilies by CJ Kucera · 13 years ago
  26. 0659105 Some initial data from Beta1.9-pre by CJ Kucera · 13 years ago
  27. 91291c2 Finally got rid of the ridiculous near/far/left/right variable naming in renderWorld by CJ Kucera · 13 years ago
  28. 6c32f99 Get rid of some unnecessary texture-swapping by CJ Kucera · 13 years ago
  29. aed877a Tweak FENCE_GATE renderer a bit by CJ Kucera · 13 years ago
  30. 3cbb0f0 Tweak SOLID_PANE renderer a bit by CJ Kucera · 13 years ago
  31. ea76561 Suppose I should add this to the TODO by CJ Kucera · 13 years ago XRAY_3_3_2
  32. c838bb5 A few small updates before the actual 3.3.2 release by CJ Kucera · 13 years ago
  33. 6a55923 Releasing 3.3.2 pretty shortly by CJ Kucera · 13 years ago
  34. 5463166 Fix an exception some Windows users have been reporting by CJ Kucera · 13 years ago
  35. 382db7e Added in proper data values for Silverfish by CJ Kucera · 13 years ago
  36. 8f4c97f Whoops, we weren't drawing the bottom of single chests properly by CJ Kucera · 13 years ago
  37. 23b78cb At some point, Minecraft started using data values in chests to denote orientation, which lets us render them properly far more easily than it used to by CJ Kucera · 13 years ago
  38. 0d35514 Just some small tweaks by CJ Kucera · 13 years ago
  39. 54763b7 Widen up our OS detection to handle unknown OSes better by CJ Kucera · 13 years ago XRAY_3_3_1
  40. e2ddf9c Package our main jar so that it's more directly runnable, and our lib files in their own directory by CJ Kucera · 13 years ago XRAY_3_3_0
  41. 89eb7e5 Stop bundling all the libraries twice, and get rid of a run.cmd I don't feel like maintaining by CJ Kucera · 13 years ago
  42. 1f62693 A few more README tweaks by CJ Kucera · 13 years ago
  43. 555ae8a Updates to README, and have X-Ray create some override directories by default by CJ Kucera · 13 years ago
  44. f6274f5 Package the snakeyaml license properly by CJ Kucera · 13 years ago
  45. 83c7616 Ugrade to LWJGL 2.7.1 by CJ Kucera · 13 years ago
  46. 174e67c Some housekeeping by CJ Kucera · 13 years ago
  47. ec7d2ad Updates to the launchers, and update the build process for all our new stuff by CJ Kucera · 13 years ago
  48. 298021b Some visual indication of which blockdefs were loaded, on the main dialog by CJ Kucera · 13 years ago
  49. 8d1d08f Some better error handling while loading blockdefs by CJ Kucera · 13 years ago
  50. db9c616 Added some javadoc, and use a new isSolid() routine instead of checkSolid() in a few places by CJ Kucera · 13 years ago
  51. 1ee66cb A couple of things from TODO that were actually done. Who knew? by CJ Kucera · 13 years ago
  52. 23d6373 Fixes to the Vines renderer by CJ Kucera · 13 years ago
  53. 19dd8d2 Glass panes and iron bars render properly (or at least close enough) now by CJ Kucera · 13 years ago
  54. 4ff22b3 Fence gates now render properly - also a bit of internal reorganization by CJ Kucera · 13 years ago
  55. 571e412 Improvements to fence rendering, begining of fence gates by CJ Kucera · 13 years ago
  56. 0812ad1 Correct rendering for Huge Mushrooms, using some hardcoded rendering stuffs. Doing it dynamically via YAML seemed way more cumbersome, if more Correct. by CJ Kucera · 13 years ago
  57. 87a991e Initial support for 1.8 blocks, and a tweak to cacti by CJ Kucera · 13 years ago
  58. 4af9b51 Oh, sure, may as well comment the mod button for now, since we may actually get folks using the mod this weekend, and being confused when that button does nothing. by CJ Kucera · 13 years ago
  59. 1ea7e27 Have X-Ray automatically load any block definitions it finds, temporarily. by CJ Kucera · 13 years ago
  60. 50f4cd0 Initial bit of code to support loading YAML files via the UI (nonfunctional at the moment, still) by CJ Kucera · 13 years ago
  61. d2cc7fe A few visual tweaks to the opening dialog by CJ Kucera · 13 years ago
  62. 56eddd0 A little change to our unknown-data report by CJ Kucera · 13 years ago
  63. b51bfe7 Tweaked Portal and Fence renderers to not rely on global BlockType objects by CJ Kucera · 13 years ago
  64. 7cf928e Some tweaks so that we can get accurate used-texture counts by CJ Kucera · 13 years ago
  65. 6718244 Some documentation of the mlblocks structure by CJ Kucera · 13 years ago
  66. d4d0bcc Make sure that unknown blocks show up purple in the minimap by CJ Kucera · 13 years ago
  67. ae0ff3a This is somewhat awkward, but I like it better than doing mod blocks the other way by CJ Kucera · 13 years ago
  68. 3afd998 Merging in 3.2.2 changes (basically just changelog) by CJ Kucera · 13 years ago
  69. c07a33a Repackaging the 3.2 branch due to some apparent data corruption by CJ Kucera · 13 years ago XRAY_3_2_2
  70. a90e61c Backend support for mod files should be complete, at least for now by CJ Kucera · 13 years ago
  71. 3e1a4dc Some tweaking of our block-loading routines, and incidentally changing MinecraftContstants.java to unix line-endings by CJ Kucera · 13 years ago
  72. 99bfd62 Generated textures now use our texture-tracking routines properly by CJ Kucera · 13 years ago
  73. 726cb11 Renamed a couple of classes from MineCraft to Minecraft by CJ Kucera · 13 years ago
  74. dcdb21a Adding in some extra textures to our used-texture list by CJ Kucera · 13 years ago
  75. 8bc930c Initial support for keeping track of used textures by CJ Kucera · 13 years ago
  76. 9072ddd Further improvements to Yaml-process error reporting by CJ Kucera · 13 years ago
  77. 213fcba Some better error reporting while loading block data by CJ Kucera · 13 years ago
  78. 8a84229 Should include SnakeYAML license as well by CJ Kucera · 13 years ago
  79. 2672c66 Consolidate block info into a single object, instead of spread out over multiple HashMaps by CJ Kucera · 13 years ago
  80. b06fe54 Re-adding some comments to the block data types by CJ Kucera · 13 years ago
  81. 2ea0949 Load block types from a YAML file, instead of hardcoding by CJ Kucera · 13 years ago
  82. 40244a5 Simplify our handling of multi-texture block types; that's all handled via one variable now by CJ Kucera · 13 years ago
  83. e04c4f0 Update our user-chosen path to accomodate multiple dimensions by CJ Kucera · 13 years ago
  84. 647319d Small cleanup in dimension-switching code by CJ Kucera · 13 years ago
  85. 359e787 Dimension switching now works properly for multiple dimensions by CJ Kucera · 13 years ago
  86. e2fb292 Whoops, need to change a couple other hashmaps to use Shorts as well by CJ Kucera · 13 years ago
  87. f6d1b85 Merged in bugfix from 3.2.1 by CJ Kucera · 13 years ago
  88. 8bf4296 This will be 3.2.1 by CJ Kucera · 13 years ago XRAY_3_2_1
  89. 5df485e Generate our own water texture, if needed by CJ Kucera · 13 years ago
  90. 702f288 Actually I'd rather not define the Aether stuff in here. It'll just show as 'Dimension 3' on the world selection dialog by CJ Kucera · 13 years ago
  91. 47db80e This will become 3.3.0 eventually by CJ Kucera · 13 years ago
  92. 094d7c4 Set a default orientation if we haven't defined the data value by CJ Kucera · 13 years ago
  93. b9fa4cd Whoops, forgot to add this new class to the commit by CJ Kucera · 13 years ago
  94. 4c02e6c Should now support item IDs greater than 127 by CJ Kucera · 13 years ago
  95. f586cb3 Initial support for loading arbitrary dimensions by CJ Kucera · 13 years ago
  96. 73a3f12 Change how we define decorative blocks a bit by CJ Kucera · 13 years ago
  97. 8919acd Explored highlighting wasn't working quite right with our modified solid blocks by CJ Kucera · 13 years ago XRAY_3_2_0
  98. 9438814 Other dialog will let you choose level.dat now by CJ Kucera · 13 years ago
  99. fa6770c G key can toggle between new and old grass rendering now by CJ Kucera · 13 years ago
  100. 8136a16 Render sandstone better, and a tweak to how we handle grass by CJ Kucera · 13 years ago