1. e2cb9a4 Whoops, forgot to update the resource list in the README by CJ Kucera · 14 years ago
  2. f77e1ab May as well release MB9 by CJ Kucera · 14 years ago XRAY_2_7_MB_9
  3. 6f77781 Just some updates to the build instructions by CJ Kucera · 14 years ago
  4. 1405aa4 A couple of minor refactorings and comment changes by CJ Kucera · 14 years ago
  5. 8f0a7c8 Some initial support for reading in user-defined names for levels; should review this. by CJ Kucera · 14 years ago
  6. 9b37e8b Fixed a bunch of minimap colors by CJ Kucera · 14 years ago
  7. 8829819 Support for redstone repeaters by CJ Kucera · 14 years ago
  8. e2210cc Support for beds by CJ Kucera · 14 years ago
  9. 898bc9a Support for BurningSkull painting by CJ Kucera · 14 years ago
  10. 1f81d5f Support for the three new slab types by CJ Kucera · 14 years ago
  11. 4a1bdf5 Fix redstone rendering for Beta 1.3 by CJ Kucera · 14 years ago
  12. 5bc687a Show all available world directories instead of just those of the form WorldN by CJ Kucera · 14 years ago
  13. 010a022 Whoops, looks like this was already BSD; moving copyright notice around by CJ Kucera · 14 years ago
  14. 240d5bf Some fixes so that region loading ACTUALLY works right by CJ Kucera · 14 years ago
  15. 7fb57f8 Just some fixes to the build process by CJ Kucera · 14 years ago
  16. b8c5f22 Fix a problem for at least one WinXP user whose "APPDATA" env var by CJ Kucera · 14 years ago
  17. 1ba2b90 Block IDs > 127 will just be ignored now, rather than throwing an by CJ Kucera · 14 years ago
  18. d83d947 A couple of updates to support developing from the commandline (rather than via Eclipse) by CJ Kucera · 14 years ago
  19. 5ff895d Changed package from com.plusminus.craft to com.apocalyptech.minecraft.xray by CJ Kucera · 14 years ago
  20. baead0f Initial support for Beta 1.3 storage. There are some spurious by CJ Kucera · 14 years ago
  21. 14c4c5e Add a 'run' target in build.xml; should be useful for people outside of Eclipse by CJ Kucera · 14 years ago
  22. 1836a37 Move version to MB9 for the eventual release (so I don't forget - also by CJ Kucera · 14 years ago
  23. 51e0085 Suppose I should mention the Z axis fix in the Changelog too... by CJ Kucera · 14 years ago
  24. 7997f15 Player/spawn positions have been off by 1 on the Z axis by CJ Kucera · 14 years ago
  25. 5111769 Update build.xml to ignore some new git files, and move cvsignore to by CJ Kucera · 14 years ago
  26. db6b7a3 Fix ice and snow rendering by pez · 14 years ago
  27. e88c00f Prepare for MB8 by pez · 14 years ago XRAY_2_7_MB_8
  28. 425b118 Okay, one more warning to deal with at compile-time by pez · 14 years ago
  29. 686477b Don't forget the README in build.xml by pez · 14 years ago
  30. 7f657a0 Clean up a few more warnings. We are now warning-free! by pez · 14 years ago
  31. ca88c1b Couple more additions here by pez · 14 years ago
  32. 2e35866 We're long overdue for a README. by pez · 14 years ago
  33. b93aa8f Improve text quality on loading text by pez · 14 years ago
  34. 69ab6e0 Some sort of change (honestly don't remember) - Mostly reverting an accidental auto-format which screwed up the way I like to have the code. by pez · 14 years ago
  35. 2e75835 Have our render detail box report on camera lock by pez · 14 years ago
  36. ef3fd51 Officially license under Modified BSD. Woo! by pez · 14 years ago
  37. f8b0618 Just some updates in the comments by pez · 14 years ago
  38. f00e4c4 Improvements to our rendering-details infobox by pez · 14 years ago
  39. 08f5b6e We start out in light mode by pez · 14 years ago
  40. 883b9ec Rendering status information popup by pez · 14 years ago
  41. ccf61d6 Throttle FPS when we're offscreen or in a different virt desktop by pez · 14 years ago
  42. e0bfea4 Workbench texture has been wrong for awhile by pez · 14 years ago
  43. 5906466 Change Jukebox texture by pez · 14 years ago
  44. e5badbd My desktop seems to need to explicitly specify ARGB by pez · 14 years ago
  45. 9277ff2 Move keyboard action constants to the constants file by pez · 14 years ago
  46. db7e52b Significant speed improvements on explored-area highilghting on my laptop, though this DOES mean that our texture coordinates (when specifiying verticies, etc) isn't actually square. Hardly ideal, but there we go. Make sure to doublecheck to make sure there's no rendering problems after this. by pez · 14 years ago
  47. 40e9257 Explored areas can be highlighted with E now by pez · 14 years ago
  48. 9ab0428 Sort MP usernames properly in the preset list by pez · 14 years ago
  49. e822770 Just some notes so I don't lose track by pez · 14 years ago
  50. 3e58590 Clean up some of the block type constant names, given that they're exposed to userspace now by pez · 14 years ago
  51. ac59193 Any block type can now be highlighted (instead of just "solid" blocks) by pez · 14 years ago
  52. 7f228b8 User-selectable ore highlights by pez · 14 years ago
  53. 655bc39 Set light level regardless of ore highlighting by pez · 14 years ago
  54. 5a18069 Add in fire rendering as well by pez · 14 years ago
  55. cfbd440 Water should now render no matter what texture pack's been mcpatched in by pez · 14 years ago
  56. d5b6600 Implement a Y-axis camera lock with L by pez · 14 years ago
  57. f5e1775 Ability to toggle water rendering with T by pez · 14 years ago
  58. d7970ec Fold lava into our "better" type system as well by pez · 14 years ago
  59. 62dd459 Organize water into our newer types by pez · 14 years ago
  60. db77c43 Getting rid of an unneeded TODO by pez · 14 years ago
  61. 16b794f Set the singleplayer position properly when the dimension tag doesn't exist. by pez · 14 years ago
  62. d8d4753 Get rid of Antialias dropdown, and have the app remember the user's last-selected options by pez · 14 years ago
  63. 154241e First steps at having the app remember the user choices on the first dialog by pez · 14 years ago
  64. d54b9dd Re-version to MB8 for that eventual release by pez · 14 years ago
  65. 37a251f Build a tbz2 in addition to zip, and change the keymapping file comment a bit. Also we're gonna go ahead and release MB7 by pez · 14 years ago XRAY_2_7_MB_7
  66. 11666e7 Add a note about the LWJGL key reference online by pez · 14 years ago
  67. f523c90 Keybindings are now taken out of a config file, which gets automatically generated if need be. Also bumped the version strings to MB7. by pez · 14 years ago
  68. 71f19a7 Use some temp vars so we're not calling the same value in our key mapping over and over. by pez · 14 years ago
  69. ad382ce Initial support for variable keys by pez · 14 years ago
  70. dd4357b Add in JSmoothGen information to the building file by pez · 14 years ago XRAY_2_7_MB_6
  71. 7414915 May as well report things properly by pez · 14 years ago
  72. 9c824a4 Fix a NullPointerException, handle unknown data values for DATAVAL blocks more properly, and prepare for MB6 release by pez · 14 years ago
  73. eb16faa Fences render properly now (though I need to abstract some of that into functions) by pez · 14 years ago
  74. 8610fca Working minecart track rendering by pez · 14 years ago
  75. 88d7793 Switching between camera presets now works basically how I want it to, though I'd love to figure out how to get the text to smooth properly. by pez · 14 years ago
  76. 8be1711 Improve starting camera position (mostly for loading SMP worlds, so it'll at least start at the spawnpoint) by pez · 14 years ago
  77. 057462c Paintings are now fully-implemented by pez · 14 years ago
  78. fdfd279 Whoops, fixed log and wool rendering by pez · 14 years ago
  79. b92ef81 Paintings actually work, still need frames though. by pez · 14 years ago
  80. 1799878 Initial Painting support, though it needs work. Oversize paintings aren't aligned quite right, and we need to draw the frame still, too. by pez · 14 years ago
  81. cc51ef9 Whoops, need to exclude build-lib on the source distro by pez · 14 years ago
  82. 33ed15f Preparing for MB5 release by pez · 14 years ago XRAY_2_7_MB_5
  83. 96c402a Change fullscreen toggle key to Backspace (from F10) by pez · 14 years ago
  84. bcfaead Spawn and playerpos markers sort of work most of the time now by pez · 14 years ago
  85. 9ed4f49 Just some TODO updates by pez · 14 years ago
  86. 2cfe5a7 to-spawn, to-player, and nether-switch now clears out the minimap properly by pez · 14 years ago
  87. 3bbc75b Move player to spawn if position isn't known by pez · 14 years ago
  88. 0c36211 Reverting some vars and getting rid of unneeded code by pez · 14 years ago
  89. 4319a9a Removing some dead code by pez · 14 years ago
  90. 2fcc835 Removing some outdated comments by pez · 14 years ago
  91. 2fc7de2 Turns out I've got to use -65 in there by pez · 14 years ago
  92. 261c28f Good lord, the minimap stuff seems to actually finally work basically like I want it to, for reals. by pez · 14 years ago
  93. c237df8 Various TODO updates, decrease chunk cache to 64x64, and update the sizing notes by pez · 14 years ago
  94. f9d1ec4 If our position or spawn isn't found, start at y=65 instead of y=0 by pez · 14 years ago
  95. 9053a59 Minimap now clears itself out appropriately when travelling long distances by pez · 14 years ago
  96. 03f50d6 Some work. Bleh. by pez · 14 years ago
  97. 26b0276 Get rid of some minimap constants by pez · 14 years ago
  98. 7739919 Check to make sure we're not double-loading chunks under some circumstances. by pez · 14 years ago
  99. bf7ca75 Okay, holes in the terrain should be okay now by pez · 14 years ago
  100. 5b7f093 Large map now displays like we'd want by pez · 14 years ago