1. c6131d9 N key will switch between Nether and Overworld now, with an attempt to translate position. by pez · 15 years ago
  2. a1638a7 Added an "other..." option to open arbitrary dirs by pez · 15 years ago
  3. a44e6e4 Move world selection out to the main dialog, where it belongs. by pez · 15 years ago
  4. add08b3 Change default initial memory usage to 256MB by pez · 15 years ago
  5. bc7d1be Don't barf on invalid chunks by pez · 15 years ago
  6. c7d59b6 Load chunks on-demand in a different thread, instead of all at the beginning. Needs a lot of work still (have to expire chunks, for instance) and I think I may want to just inline the loading rather than using a Thread, to simplify things. by pez · 15 years ago
  7. 77efbdc Integrate JSmooth into build.xml; theoretically we build a Windows EXE now. by pez · 15 years ago
  8. 4ea0db6 What the heck, let's just go ahead and release MB4 by pez · 15 years ago XRAY_2_7_MB_4
  9. b4888f0 A short list of standard resolutions will always be available in the dropdown. by pez · 15 years ago
  10. 3464e3c Use the specified texture pack if we can by pez · 15 years ago
  11. 0fa6869 Improvements to grass coloring; should do so whenever needed now. by pez · 15 years ago
  12. 2105f7a small fixes to the changelog by pez · 15 years ago
  13. 734b0a6 Portal rendering now works basically like I wanted. by pez · 15 years ago
  14. 20c39fe Increase default chunk-highlighting range by pez · 15 years ago
  15. d1d782a Stone buttons now render like we'd want by pez · 15 years ago
  16. fce980e Initial lever rendering. Technically they work, though they don't look great. by pez · 15 years ago
  17. e878cc2 Ladders were pretty easy actually. by pez · 15 years ago
  18. d92d52c Signposts are good to go for now (though they should be solid, and have the message on them) by pez · 15 years ago
  19. 88619dd Wall signs are now shown basically properly by pez · 15 years ago
  20. 2e703a4 Stairs now render more-or-less correctly by pez · 15 years ago
  21. 2c8b1ac Doors now render mostly-correctly, though technically I still need to fix the texture orientation. by pez · 15 years ago
  22. e01ad2d Half-height floors render correctlyish. by pez · 15 years ago
  23. c1e3ed2 Lots of internal cleanup on the decoration rendering functions, and floor plates supported. by pez · 15 years ago
  24. 45c1aa7 Cleaning up the changelog a bit by pez · 15 years ago
  25. 944c9ce More rendering fixes by pez · 15 years ago
  26. aa8fabc update by pez · 15 years ago
  27. fcd54ae Reeds now render better by pez · 15 years ago
  28. 0619ff2 Re-enable left+right shift for speed control (in addition to the mouse buttons) by pez · 15 years ago
  29. 2c5807c Update to changelog by pez · 15 years ago
  30. 26c2b43 More fixes for rendering "decorative" blocks by pez · 15 years ago
  31. 6551f69 Redstone torches render like they should, and also the beginnings of a more-sane block type render flag. by pez · 15 years ago
  32. 80712b2 Specify highlightable blocks by their block type, not the texture drawn. Also ripped out a few unused routines by pez · 15 years ago
  33. c3ee173 Camera speed controlled by mouse buttons (also adding changelog to CVS) by pez · 15 years ago