1. b7876b2 Include a little note about the keyboard reference window by CJ Kucera · 13 years ago
  2. 00f0b10 Keyboard reference dialog by CJ Kucera · 13 years ago
  3. 0e57077 Having the 'textures' bit there is confusing by CJ Kucera · 13 years ago
  4. 8d2544f Integrated log4j for console reporting and logging by CJ Kucera · 13 years ago
  5. 5833b18 Tweaked some coloring; tall grass in particular stands out much better now by CJ Kucera · 13 years ago
  6. 8201726 More noticeable ore highlighting by CJ Kucera · 13 years ago
  7. bce6774 Because of our block shading, we need to regenerate the Selected GL List when we toggle ore highlighting on and off by CJ Kucera · 13 years ago
  8. 3306798 Various doc cleanups, and a few items removed from TODO by CJ Kucera · 13 years ago
  9. cce84fe Some better error reporting for if there are problems while loading blockdefs by CJ Kucera · 13 years ago
  10. 94598b7 We should technically keep the lever and its base textures together by CJ Kucera · 13 years ago
  11. 4c43d52 Should put in the air portal itself, I suppose by CJ Kucera · 13 years ago
  12. 7d2dc91 More Java7 notes by CJ Kucera · 13 years ago
  13. 886642a Not fixing JDK1.7.0 warnings in ResolutionDialog at the moment by CJ Kucera · 13 years ago
  14. bd55607 Update to LWJGL 2.8.0 by CJ Kucera · 13 years ago
  15. 4389107 Bundle a texturepack to use if all else fails; currently Faithful 32x32 by CJ Kucera · 13 years ago
  16. 5d09374 Move our dialogs into thier own subpackage by CJ Kucera · 13 years ago
  17. a9f03ae Some fairly significant speed improvements, without extra memory usage by CJ Kucera · 13 years ago
  18. bf9eddc Farmland blocks look like dirt on the side by CJ Kucera · 13 years ago
  19. 13b0f66 Accurate rendering for brewing stands by CJ Kucera · 13 years ago
  20. dca37f5 Proper render for enchantment tables by CJ Kucera · 13 years ago
  21. d168442 Proper cauldron rendering by CJ Kucera · 13 years ago
  22. 394a8a6 Initial blockdefs for some other new things by CJ Kucera · 13 years ago
  23. e284b86 Air Portal blocks by CJ Kucera · 13 years ago
  24. 3927a1e I guess I'll do a little prerelease of 3.4.0, in an attempt to see if performance is still good for folks by CJ Kucera · 13 years ago XRAY_3_4_0_PRE1
  25. b890cf5 Shading for blocks so things look much better. This has created some issues with ore highlighting, though by CJ Kucera · 13 years ago
  26. 61d6614 Slime-spawning chunk highlighting by CJ Kucera · 13 years ago
  27. 1411c3d Rendering of chunk borders by CJ Kucera · 13 years ago
  28. a480f75 Some debugging statements would be useful here, going to add them in permanently by CJ Kucera · 13 years ago
  29. 61f0279 Change threshhold of grass colorization by CJ Kucera · 13 years ago
  30. fa3bff9 Shuffling changelog a bit by CJ Kucera · 13 years ago
  31. b3353ec Silverfish block highlighting by CJ Kucera · 13 years ago
  32. 65662f9 Fixed a pretty major bug with switching between dimensions (related to our new texture code - bug wasn't present in any released version) by CJ Kucera · 13 years ago
  33. 2a76742 And now fences render ever so more correctly by CJ Kucera · 13 years ago
  34. 7b5d259 Open fence gates are now even MORE correct by CJ Kucera · 13 years ago
  35. 13a533b Support for Beta 1.9 Fence rendering, and also a new key to toggle it by CJ Kucera · 13 years ago
  36. 54c6db5 Clean up our main render function call by CJ Kucera · 13 years ago
  37. 3fe2866 Removing a comment by CJ Kucera · 13 years ago
  38. 60e6e2f Explored highlighting wasn't playing nicely with textures drawn from tex_extra by CJ Kucera · 13 years ago
  39. 847fe47 Stems will connect to fruit now by CJ Kucera · 13 years ago
  40. 4cfdd1d Technically we shouldn't do the side-grass overlay thing if we're using a texture with non-grayscale grass by CJ Kucera · 13 years ago
  41. 21412a6 Reduce the amount of hardcoding in the texture colorization routines by CJ Kucera · 13 years ago
  42. e566736 Multiple texture pages appear to actually work now by CJ Kucera · 13 years ago
  43. 8fea92c Thoroughly untested changes as a big ol' first step to using multiple texture 'pages' by CJ Kucera · 13 years ago
  44. 98ad714 Okay, we're not using any relative texture finding anymore, now by CJ Kucera · 13 years ago
  45. e1c8b23 Start of a conversion from blockTypeExtraTextures to blockTypeExtraTexturesReq - too tired to finish it up tonight by CJ Kucera · 13 years ago
  46. b3fc0ca Our chunk looping was a little inefficient there - cleaned it up a bit by CJ Kucera · 13 years ago
  47. a13c35d It doesn't seem quite kosher to edit the changelog of an already-released version, but I had forgotten to mention Slabs in there by CJ Kucera · 13 years ago
  48. 8282142 Bah, forgot to update the README before cutting the release. Alas. by CJ Kucera · 13 years ago
  49. 1441cf2 May as well label this 3.3.3 by CJ Kucera · 13 years ago XRAY_3_3_3
  50. b0c6ff5 Technically we should be able to highlight glass by CJ Kucera · 13 years ago
  51. 1cfe3f4 Let's consolidate the changelog a bit by CJ Kucera · 13 years ago
  52. 8259299 Rather significant improvements to glass rendering by CJ Kucera · 13 years ago
  53. 24a916c Render the bottom of half-height blocks more correctly by CJ Kucera · 13 years ago
  54. 6be9c27 Okay, yeah, water and semisolids should act basically identically by CJ Kucera · 13 years ago
  55. 3f3f5d1 A fix for water+halfheight blocks by CJ Kucera · 13 years ago
  56. f38c9c8 I suppose this is more what we had before... by CJ Kucera · 13 years ago
  57. f589512 Semisolids and Water should at least render now; have some stuff to fix still though by CJ Kucera · 13 years ago
  58. 8acb331 Reorganizing the main world renderer into something halfway sane. It feels an awful lot better now, though I've got to sort out semisolids and water, next. Currently those aren't rendering by CJ Kucera · 13 years ago
  59. 6a03ed7 If I'm going to support the multi-texture stuff for mod support, like I want, the fence gate connections should be connected in the fence renderer, not the fence gate renderer by CJ Kucera · 13 years ago
  60. 9a2f3fd We don't actually need to specifically ensure we have FENCE and FENCE_GATE anymore by CJ Kucera · 13 years ago
  61. 7e54aea Fence gates interact properly with both kinds of fences by CJ Kucera · 13 years ago
  62. 92a349b Much improved crop and netherwart rendering by CJ Kucera · 13 years ago
  63. 7541800 Should change 'lily' to 'lilypad', too, I suppose by CJ Kucera · 13 years ago
  64. 3701cf3 Change the name of a couple of the new blocks by CJ Kucera · 13 years ago
  65. d74a7b4 Added another 1.9 block by CJ Kucera · 13 years ago
  66. ad093ad Water Lilies by CJ Kucera · 13 years ago
  67. 0659105 Some initial data from Beta1.9-pre by CJ Kucera · 13 years ago
  68. 91291c2 Finally got rid of the ridiculous near/far/left/right variable naming in renderWorld by CJ Kucera · 13 years ago
  69. 6c32f99 Get rid of some unnecessary texture-swapping by CJ Kucera · 13 years ago
  70. aed877a Tweak FENCE_GATE renderer a bit by CJ Kucera · 13 years ago
  71. 3cbb0f0 Tweak SOLID_PANE renderer a bit by CJ Kucera · 13 years ago
  72. ea76561 Suppose I should add this to the TODO by CJ Kucera · 13 years ago XRAY_3_3_2
  73. c838bb5 A few small updates before the actual 3.3.2 release by CJ Kucera · 13 years ago
  74. 6a55923 Releasing 3.3.2 pretty shortly by CJ Kucera · 13 years ago
  75. 5463166 Fix an exception some Windows users have been reporting by CJ Kucera · 13 years ago
  76. 382db7e Added in proper data values for Silverfish by CJ Kucera · 13 years ago
  77. 8f4c97f Whoops, we weren't drawing the bottom of single chests properly by CJ Kucera · 13 years ago
  78. 23b78cb At some point, Minecraft started using data values in chests to denote orientation, which lets us render them properly far more easily than it used to by CJ Kucera · 13 years ago
  79. 0d35514 Just some small tweaks by CJ Kucera · 13 years ago
  80. 54763b7 Widen up our OS detection to handle unknown OSes better by CJ Kucera · 13 years ago XRAY_3_3_1
  81. e2ddf9c Package our main jar so that it's more directly runnable, and our lib files in their own directory by CJ Kucera · 13 years ago XRAY_3_3_0
  82. 89eb7e5 Stop bundling all the libraries twice, and get rid of a run.cmd I don't feel like maintaining by CJ Kucera · 13 years ago
  83. 1f62693 A few more README tweaks by CJ Kucera · 13 years ago
  84. 555ae8a Updates to README, and have X-Ray create some override directories by default by CJ Kucera · 13 years ago
  85. f6274f5 Package the snakeyaml license properly by CJ Kucera · 13 years ago
  86. 83c7616 Ugrade to LWJGL 2.7.1 by CJ Kucera · 13 years ago
  87. 174e67c Some housekeeping by CJ Kucera · 13 years ago
  88. ec7d2ad Updates to the launchers, and update the build process for all our new stuff by CJ Kucera · 13 years ago
  89. 298021b Some visual indication of which blockdefs were loaded, on the main dialog by CJ Kucera · 13 years ago
  90. 8d1d08f Some better error handling while loading blockdefs by CJ Kucera · 13 years ago
  91. db9c616 Added some javadoc, and use a new isSolid() routine instead of checkSolid() in a few places by CJ Kucera · 13 years ago
  92. 1ee66cb A couple of things from TODO that were actually done. Who knew? by CJ Kucera · 13 years ago
  93. 23d6373 Fixes to the Vines renderer by CJ Kucera · 13 years ago
  94. 19dd8d2 Glass panes and iron bars render properly (or at least close enough) now by CJ Kucera · 13 years ago
  95. 4ff22b3 Fence gates now render properly - also a bit of internal reorganization by CJ Kucera · 13 years ago
  96. 571e412 Improvements to fence rendering, begining of fence gates by CJ Kucera · 13 years ago
  97. 0812ad1 Correct rendering for Huge Mushrooms, using some hardcoded rendering stuffs. Doing it dynamically via YAML seemed way more cumbersome, if more Correct. by CJ Kucera · 13 years ago
  98. 87a991e Initial support for 1.8 blocks, and a tweak to cacti by CJ Kucera · 13 years ago
  99. 4af9b51 Oh, sure, may as well comment the mod button for now, since we may actually get folks using the mod this weekend, and being confused when that button does nothing. by CJ Kucera · 13 years ago
  100. 1ea7e27 Have X-Ray automatically load any block definitions it finds, temporarily. by CJ Kucera · 13 years ago