1. aed877a Tweak FENCE_GATE renderer a bit by CJ Kucera · 13 years ago
  2. 3cbb0f0 Tweak SOLID_PANE renderer a bit by CJ Kucera · 13 years ago
  3. 6a55923 Releasing 3.3.2 pretty shortly by CJ Kucera · 13 years ago
  4. 5463166 Fix an exception some Windows users have been reporting by CJ Kucera · 13 years ago
  5. 8f4c97f Whoops, we weren't drawing the bottom of single chests properly by CJ Kucera · 13 years ago
  6. 23b78cb At some point, Minecraft started using data values in chests to denote orientation, which lets us render them properly far more easily than it used to by CJ Kucera · 13 years ago
  7. 0d35514 Just some small tweaks by CJ Kucera · 13 years ago
  8. 54763b7 Widen up our OS detection to handle unknown OSes better by CJ Kucera · 13 years ago XRAY_3_3_1
  9. 555ae8a Updates to README, and have X-Ray create some override directories by default by CJ Kucera · 13 years ago
  10. 83c7616 Ugrade to LWJGL 2.7.1 by CJ Kucera · 13 years ago
  11. ec7d2ad Updates to the launchers, and update the build process for all our new stuff by CJ Kucera · 13 years ago
  12. 298021b Some visual indication of which blockdefs were loaded, on the main dialog by CJ Kucera · 13 years ago
  13. 8d1d08f Some better error handling while loading blockdefs by CJ Kucera · 13 years ago
  14. db9c616 Added some javadoc, and use a new isSolid() routine instead of checkSolid() in a few places by CJ Kucera · 13 years ago
  15. 23d6373 Fixes to the Vines renderer by CJ Kucera · 13 years ago
  16. 19dd8d2 Glass panes and iron bars render properly (or at least close enough) now by CJ Kucera · 13 years ago
  17. 4ff22b3 Fence gates now render properly - also a bit of internal reorganization by CJ Kucera · 13 years ago
  18. 571e412 Improvements to fence rendering, begining of fence gates by CJ Kucera · 13 years ago
  19. 0812ad1 Correct rendering for Huge Mushrooms, using some hardcoded rendering stuffs. Doing it dynamically via YAML seemed way more cumbersome, if more Correct. by CJ Kucera · 13 years ago
  20. 87a991e Initial support for 1.8 blocks, and a tweak to cacti by CJ Kucera · 13 years ago
  21. 4af9b51 Oh, sure, may as well comment the mod button for now, since we may actually get folks using the mod this weekend, and being confused when that button does nothing. by CJ Kucera · 13 years ago
  22. 1ea7e27 Have X-Ray automatically load any block definitions it finds, temporarily. by CJ Kucera · 13 years ago
  23. 50f4cd0 Initial bit of code to support loading YAML files via the UI (nonfunctional at the moment, still) by CJ Kucera · 13 years ago
  24. d2cc7fe A few visual tweaks to the opening dialog by CJ Kucera · 13 years ago
  25. 56eddd0 A little change to our unknown-data report by CJ Kucera · 13 years ago
  26. b51bfe7 Tweaked Portal and Fence renderers to not rely on global BlockType objects by CJ Kucera · 13 years ago
  27. 7cf928e Some tweaks so that we can get accurate used-texture counts by CJ Kucera · 13 years ago
  28. d4d0bcc Make sure that unknown blocks show up purple in the minimap by CJ Kucera · 13 years ago
  29. ae0ff3a This is somewhat awkward, but I like it better than doing mod blocks the other way by CJ Kucera · 13 years ago
  30. a90e61c Backend support for mod files should be complete, at least for now by CJ Kucera · 13 years ago
  31. 3e1a4dc Some tweaking of our block-loading routines, and incidentally changing MinecraftContstants.java to unix line-endings by CJ Kucera · 13 years ago
  32. 99bfd62 Generated textures now use our texture-tracking routines properly by CJ Kucera · 13 years ago
  33. 726cb11 Renamed a couple of classes from MineCraft to Minecraft by CJ Kucera · 13 years ago
  34. dcdb21a Adding in some extra textures to our used-texture list by CJ Kucera · 13 years ago
  35. 8bc930c Initial support for keeping track of used textures by CJ Kucera · 13 years ago
  36. 9072ddd Further improvements to Yaml-process error reporting by CJ Kucera · 13 years ago
  37. 213fcba Some better error reporting while loading block data by CJ Kucera · 13 years ago
  38. 2672c66 Consolidate block info into a single object, instead of spread out over multiple HashMaps by CJ Kucera · 13 years ago
  39. 2ea0949 Load block types from a YAML file, instead of hardcoding by CJ Kucera · 13 years ago
  40. 40244a5 Simplify our handling of multi-texture block types; that's all handled via one variable now by CJ Kucera · 13 years ago
  41. e04c4f0 Update our user-chosen path to accomodate multiple dimensions by CJ Kucera · 13 years ago
  42. 647319d Small cleanup in dimension-switching code by CJ Kucera · 13 years ago
  43. 359e787 Dimension switching now works properly for multiple dimensions by CJ Kucera · 13 years ago
  44. e2fb292 Whoops, need to change a couple other hashmaps to use Shorts as well by CJ Kucera · 13 years ago
  45. f6d1b85 Merged in bugfix from 3.2.1 by CJ Kucera · 13 years ago
  46. 8bf4296 This will be 3.2.1 by CJ Kucera · 13 years ago XRAY_3_2_1
  47. 5df485e Generate our own water texture, if needed by CJ Kucera · 13 years ago
  48. 702f288 Actually I'd rather not define the Aether stuff in here. It'll just show as 'Dimension 3' on the world selection dialog by CJ Kucera · 13 years ago
  49. 47db80e This will become 3.3.0 eventually by CJ Kucera · 13 years ago
  50. 094d7c4 Set a default orientation if we haven't defined the data value by CJ Kucera · 13 years ago
  51. b9fa4cd Whoops, forgot to add this new class to the commit by CJ Kucera · 13 years ago
  52. 4c02e6c Should now support item IDs greater than 127 by CJ Kucera · 13 years ago
  53. f586cb3 Initial support for loading arbitrary dimensions by CJ Kucera · 13 years ago
  54. 73a3f12 Change how we define decorative blocks a bit by CJ Kucera · 13 years ago
  55. 8919acd Explored highlighting wasn't working quite right with our modified solid blocks by CJ Kucera · 13 years ago XRAY_3_2_0
  56. 9438814 Other dialog will let you choose level.dat now by CJ Kucera · 13 years ago
  57. fa6770c G key can toggle between new and old grass rendering now by CJ Kucera · 13 years ago
  58. 8136a16 Render sandstone better, and a tweak to how we handle grass by CJ Kucera · 13 years ago
  59. 2644842 Whoops, left in some debugging stuff by CJ Kucera · 13 years ago
  60. f9a1f5f Actual Proper Grass-Side Rendering, For Real by CJ Kucera · 13 years ago
  61. 71dd7df Better rendering for a bunch of solid blocks by CJ Kucera · 13 years ago
  62. c0fd7d2 Better rendering for cakes by CJ Kucera · 13 years ago
  63. c357b03 Render beds the way they're supposed to be drawn by CJ Kucera · 13 years ago
  64. 44b4725 Just some minor cleanup and javadocs by CJ Kucera · 13 years ago
  65. 77eeb03 This will eventually be 3.2.0 by CJ Kucera · 13 years ago
  66. fb70408 Support for Pistons by CJ Kucera · 13 years ago
  67. 218c119 This will end up becoming X-Ray 3.1.1 by CJ Kucera · 13 years ago XRAY_3_1_1
  68. 76e6be8 Fix loading issues for at least one mod+OS combination by CJ Kucera · 13 years ago
  69. 3fc27a2 Change how we handle our Portal texture, internally by CJ Kucera · 14 years ago
  70. 5645ebe Update for Beta 1.6 blocks by CJ Kucera · 14 years ago
  71. 03955ea And let's go ahead and cut 3.0.1 by CJ Kucera · 14 years ago XRAY_3_0_1
  72. 043f237 Fix an ArrayIndexOutOfBoundsException for people using mods by CJ Kucera · 14 years ago
  73. 2b8aed6 Fix torch rendering for other texture packs by CJ Kucera · 14 years ago
  74. 30a40b7 Okay, I guess we're releasing. And I'm going ahead and ditching the Maintenance Branch versioning and jumping up to 3.0.0 by CJ Kucera · 14 years ago XRAY_3_0_0
  75. 204e259 Added web by CJ Kucera · 14 years ago
  76. 2459e38 Added some better error handling, especially for Windows users who are unlikely to have launched it from a commandline. by CJ Kucera · 14 years ago
  77. a894823 Fix an exception when the saves directory doesn't exist by CJ Kucera · 14 years ago
  78. 5e38704 Make the minimap in Nether slightly more useful by CJ Kucera · 14 years ago
  79. 905dc5d Switch stone pressure plate and button textures to be more proper by CJ Kucera · 14 years ago
  80. cfd8d34 Render flowers, mushrooms, and sugarcane a bit differently by CJ Kucera · 14 years ago
  81. 8862f4f Our unknown-block change was causing the minimap to not populate by CJ Kucera · 14 years ago
  82. d16081a Handle invalid level.dat files more gracefully by CJ Kucera · 14 years ago
  83. dca9dce Fix the render details screen going away by CJ Kucera · 14 years ago
  84. 6d86cae Show a purple box for unknown block types, rather than empty space by CJ Kucera · 14 years ago
  85. 462c167 Fix the sapling rendering by CJ Kucera · 14 years ago
  86. 335a475 Revision to MB12, will release soon by CJ Kucera · 14 years ago
  87. 3523459 Added support for detector and powered rails by CJ Kucera · 14 years ago
  88. a4ac54f Support for birch and spruce saplings by CJ Kucera · 14 years ago
  89. 3220556 Also set mob spawners to only be semisolid by CJ Kucera · 14 years ago
  90. e8b46b9 Consider glass non-solid. Probably should have done this awhile ago by CJ Kucera · 14 years ago
  91. 8b7597c And, sigh, since I actually do have a new feature in here, I may as well just do the full bump to MB11 by CJ Kucera · 14 years ago
  92. f763f21 Create a more-canonical texture override directory by CJ Kucera · 14 years ago
  93. 98db825 I don't really want to bump the version number to 11 for a couple of minor fixes, so we'll do 10.1 by CJ Kucera · 14 years ago
  94. 52b95b6 Render saplings correctly by CJ Kucera · 14 years ago
  95. 6a02454 Fix another crash in explored highlighting mode, related to the new Upright Decoration code by CJ Kucera · 14 years ago
  96. 2fc12f2 Don't be so picky about the colors when looking at the grass tile by CJ Kucera · 14 years ago
  97. 2a9466e Version bump to MB11, so we don't forget later by CJ Kucera · 14 years ago
  98. 0ebce2c Whoops, this should have been checked in a couple of commits ago. Rather than fix the commit I'll just Not. by CJ Kucera · 14 years ago
  99. 7b4e84a Removed some superfluous code by CJ Kucera · 14 years ago
  100. 7ba83f7 Greatly improved torch and lever rendering by CJ Kucera · 14 years ago