- aed877a Tweak FENCE_GATE renderer a bit by CJ Kucera · 13 years ago
- 3cbb0f0 Tweak SOLID_PANE renderer a bit by CJ Kucera · 13 years ago
- 6a55923 Releasing 3.3.2 pretty shortly by CJ Kucera · 13 years ago
- 5463166 Fix an exception some Windows users have been reporting by CJ Kucera · 13 years ago
- 8f4c97f Whoops, we weren't drawing the bottom of single chests properly by CJ Kucera · 13 years ago
- 23b78cb At some point, Minecraft started using data values in chests to denote orientation, which lets us render them properly far more easily than it used to by CJ Kucera · 13 years ago
- 0d35514 Just some small tweaks by CJ Kucera · 13 years ago
- 54763b7 Widen up our OS detection to handle unknown OSes better by CJ Kucera · 13 years ago XRAY_3_3_1
- 555ae8a Updates to README, and have X-Ray create some override directories by default by CJ Kucera · 13 years ago
- 83c7616 Ugrade to LWJGL 2.7.1 by CJ Kucera · 13 years ago
- ec7d2ad Updates to the launchers, and update the build process for all our new stuff by CJ Kucera · 13 years ago
- 298021b Some visual indication of which blockdefs were loaded, on the main dialog by CJ Kucera · 13 years ago
- 8d1d08f Some better error handling while loading blockdefs by CJ Kucera · 13 years ago
- db9c616 Added some javadoc, and use a new isSolid() routine instead of checkSolid() in a few places by CJ Kucera · 13 years ago
- 23d6373 Fixes to the Vines renderer by CJ Kucera · 13 years ago
- 19dd8d2 Glass panes and iron bars render properly (or at least close enough) now by CJ Kucera · 13 years ago
- 4ff22b3 Fence gates now render properly - also a bit of internal reorganization by CJ Kucera · 13 years ago
- 571e412 Improvements to fence rendering, begining of fence gates by CJ Kucera · 13 years ago
- 0812ad1 Correct rendering for Huge Mushrooms, using some hardcoded rendering stuffs. Doing it dynamically via YAML seemed way more cumbersome, if more Correct. by CJ Kucera · 13 years ago
- 87a991e Initial support for 1.8 blocks, and a tweak to cacti by CJ Kucera · 13 years ago
- 4af9b51 Oh, sure, may as well comment the mod button for now, since we may actually get folks using the mod this weekend, and being confused when that button does nothing. by CJ Kucera · 13 years ago
- 1ea7e27 Have X-Ray automatically load any block definitions it finds, temporarily. by CJ Kucera · 13 years ago
- 50f4cd0 Initial bit of code to support loading YAML files via the UI (nonfunctional at the moment, still) by CJ Kucera · 13 years ago
- d2cc7fe A few visual tweaks to the opening dialog by CJ Kucera · 13 years ago
- 56eddd0 A little change to our unknown-data report by CJ Kucera · 13 years ago
- b51bfe7 Tweaked Portal and Fence renderers to not rely on global BlockType objects by CJ Kucera · 13 years ago
- 7cf928e Some tweaks so that we can get accurate used-texture counts by CJ Kucera · 13 years ago
- d4d0bcc Make sure that unknown blocks show up purple in the minimap by CJ Kucera · 13 years ago
- ae0ff3a This is somewhat awkward, but I like it better than doing mod blocks the other way by CJ Kucera · 13 years ago
- a90e61c Backend support for mod files should be complete, at least for now by CJ Kucera · 13 years ago
- 3e1a4dc Some tweaking of our block-loading routines, and incidentally changing MinecraftContstants.java to unix line-endings by CJ Kucera · 13 years ago
- 99bfd62 Generated textures now use our texture-tracking routines properly by CJ Kucera · 13 years ago
- 726cb11 Renamed a couple of classes from MineCraft to Minecraft by CJ Kucera · 13 years ago
- dcdb21a Adding in some extra textures to our used-texture list by CJ Kucera · 13 years ago
- 8bc930c Initial support for keeping track of used textures by CJ Kucera · 13 years ago
- 9072ddd Further improvements to Yaml-process error reporting by CJ Kucera · 13 years ago
- 213fcba Some better error reporting while loading block data by CJ Kucera · 13 years ago
- 2672c66 Consolidate block info into a single object, instead of spread out over multiple HashMaps by CJ Kucera · 13 years ago
- 2ea0949 Load block types from a YAML file, instead of hardcoding by CJ Kucera · 13 years ago
- 40244a5 Simplify our handling of multi-texture block types; that's all handled via one variable now by CJ Kucera · 13 years ago
- e04c4f0 Update our user-chosen path to accomodate multiple dimensions by CJ Kucera · 13 years ago
- 647319d Small cleanup in dimension-switching code by CJ Kucera · 13 years ago
- 359e787 Dimension switching now works properly for multiple dimensions by CJ Kucera · 13 years ago
- e2fb292 Whoops, need to change a couple other hashmaps to use Shorts as well by CJ Kucera · 13 years ago
- f6d1b85 Merged in bugfix from 3.2.1 by CJ Kucera · 13 years ago
- 8bf4296 This will be 3.2.1 by CJ Kucera · 13 years ago XRAY_3_2_1
- 5df485e Generate our own water texture, if needed by CJ Kucera · 13 years ago
- 702f288 Actually I'd rather not define the Aether stuff in here. It'll just show as 'Dimension 3' on the world selection dialog by CJ Kucera · 13 years ago
- 47db80e This will become 3.3.0 eventually by CJ Kucera · 13 years ago
- 094d7c4 Set a default orientation if we haven't defined the data value by CJ Kucera · 13 years ago
- b9fa4cd Whoops, forgot to add this new class to the commit by CJ Kucera · 13 years ago
- 4c02e6c Should now support item IDs greater than 127 by CJ Kucera · 13 years ago
- f586cb3 Initial support for loading arbitrary dimensions by CJ Kucera · 13 years ago
- 73a3f12 Change how we define decorative blocks a bit by CJ Kucera · 13 years ago
- 8919acd Explored highlighting wasn't working quite right with our modified solid blocks by CJ Kucera · 13 years ago XRAY_3_2_0
- 9438814 Other dialog will let you choose level.dat now by CJ Kucera · 13 years ago
- fa6770c G key can toggle between new and old grass rendering now by CJ Kucera · 13 years ago
- 8136a16 Render sandstone better, and a tweak to how we handle grass by CJ Kucera · 13 years ago
- 2644842 Whoops, left in some debugging stuff by CJ Kucera · 13 years ago
- f9a1f5f Actual Proper Grass-Side Rendering, For Real by CJ Kucera · 13 years ago
- 71dd7df Better rendering for a bunch of solid blocks by CJ Kucera · 13 years ago
- c0fd7d2 Better rendering for cakes by CJ Kucera · 13 years ago
- c357b03 Render beds the way they're supposed to be drawn by CJ Kucera · 13 years ago
- 44b4725 Just some minor cleanup and javadocs by CJ Kucera · 13 years ago
- 77eeb03 This will eventually be 3.2.0 by CJ Kucera · 13 years ago
- fb70408 Support for Pistons by CJ Kucera · 13 years ago
- 218c119 This will end up becoming X-Ray 3.1.1 by CJ Kucera · 13 years ago XRAY_3_1_1
- 76e6be8 Fix loading issues for at least one mod+OS combination by CJ Kucera · 13 years ago
- 3fc27a2 Change how we handle our Portal texture, internally by CJ Kucera · 14 years ago
- 5645ebe Update for Beta 1.6 blocks by CJ Kucera · 14 years ago
- 03955ea And let's go ahead and cut 3.0.1 by CJ Kucera · 14 years ago XRAY_3_0_1
- 043f237 Fix an ArrayIndexOutOfBoundsException for people using mods by CJ Kucera · 14 years ago
- 2b8aed6 Fix torch rendering for other texture packs by CJ Kucera · 14 years ago
- 30a40b7 Okay, I guess we're releasing. And I'm going ahead and ditching the Maintenance Branch versioning and jumping up to 3.0.0 by CJ Kucera · 14 years ago XRAY_3_0_0
- 204e259 Added web by CJ Kucera · 14 years ago
- 2459e38 Added some better error handling, especially for Windows users who are unlikely to have launched it from a commandline. by CJ Kucera · 14 years ago
- a894823 Fix an exception when the saves directory doesn't exist by CJ Kucera · 14 years ago
- 5e38704 Make the minimap in Nether slightly more useful by CJ Kucera · 14 years ago
- 905dc5d Switch stone pressure plate and button textures to be more proper by CJ Kucera · 14 years ago
- cfd8d34 Render flowers, mushrooms, and sugarcane a bit differently by CJ Kucera · 14 years ago
- 8862f4f Our unknown-block change was causing the minimap to not populate by CJ Kucera · 14 years ago
- d16081a Handle invalid level.dat files more gracefully by CJ Kucera · 14 years ago
- dca9dce Fix the render details screen going away by CJ Kucera · 14 years ago
- 6d86cae Show a purple box for unknown block types, rather than empty space by CJ Kucera · 14 years ago
- 462c167 Fix the sapling rendering by CJ Kucera · 14 years ago
- 335a475 Revision to MB12, will release soon by CJ Kucera · 14 years ago
- 3523459 Added support for detector and powered rails by CJ Kucera · 14 years ago
- a4ac54f Support for birch and spruce saplings by CJ Kucera · 14 years ago
- 3220556 Also set mob spawners to only be semisolid by CJ Kucera · 14 years ago
- e8b46b9 Consider glass non-solid. Probably should have done this awhile ago by CJ Kucera · 14 years ago
- 8b7597c And, sigh, since I actually do have a new feature in here, I may as well just do the full bump to MB11 by CJ Kucera · 14 years ago
- f763f21 Create a more-canonical texture override directory by CJ Kucera · 14 years ago
- 98db825 I don't really want to bump the version number to 11 for a couple of minor fixes, so we'll do 10.1 by CJ Kucera · 14 years ago
- 52b95b6 Render saplings correctly by CJ Kucera · 14 years ago
- 6a02454 Fix another crash in explored highlighting mode, related to the new Upright Decoration code by CJ Kucera · 14 years ago
- 2fc12f2 Don't be so picky about the colors when looking at the grass tile by CJ Kucera · 14 years ago
- 2a9466e Version bump to MB11, so we don't forget later by CJ Kucera · 14 years ago
- 0ebce2c Whoops, this should have been checked in a couple of commits ago. Rather than fix the commit I'll just Not. by CJ Kucera · 14 years ago
- 7b4e84a Removed some superfluous code by CJ Kucera · 14 years ago
- 7ba83f7 Greatly improved torch and lever rendering by CJ Kucera · 14 years ago