1. d02cdec Redstone lamps should count for our 'explored' highlighting by CJ Kucera · 13 years ago
  2. ad28820 Show leaf data slightly more correctly (should eventually distinguish between the first three kinds of leaves, though) by CJ Kucera · 13 years ago
  3. ac1935a Added redstone lamps by CJ Kucera · 13 years ago
  4. 1790394 Added jungle-tree sapling from 12w04a by CJ Kucera · 13 years ago
  5. 3ee02a0 Jungle Trees from 12w03a by CJ Kucera · 13 years ago
  6. 4a1eced Clean up snow rendering by CJ Kucera · 13 years ago
  7. 4af06b2 A few more YAML changes based on the block selection dialog by CJ Kucera · 13 years ago
  8. 6d37232 Added in 'aka' field (courtesy pymclevel's version of the YAML file), in preparation for having a dialog to pick resource highlights in-game by CJ Kucera · 13 years ago
  9. 0ce9771 Generalize crop and netherwart definitions by CJ Kucera · 13 years ago
  10. ecb194f May as well at least make the dragon egg a SMALLER box, rather than a fullsize one. by CJ Kucera · 13 years ago
  11. a0f198c Add dragon egg block, rename Ender blocks to End by CJ Kucera · 13 years ago
  12. c3d1431 Rename AIR_ blocks by CJ Kucera · 13 years ago
  13. bfc4bac Whoops, had swapped north and south for some reason by CJ Kucera · 13 years ago
  14. 4240b21 Internally convert to the actual real confirmed directional system: +z is north, +x is east by CJ Kucera · 13 years ago
  15. 69129de New Air Portal style in 1.9-pre4, and an Ender Stone block by CJ Kucera · 13 years ago
  16. 0c1f37e Expand our Explored highlight to include other forms of light by CJ Kucera · 13 years ago
  17. 3306798 Various doc cleanups, and a few items removed from TODO by CJ Kucera · 13 years ago
  18. 94598b7 We should technically keep the lever and its base textures together by CJ Kucera · 13 years ago
  19. 4c43d52 Should put in the air portal itself, I suppose by CJ Kucera · 13 years ago
  20. bf9eddc Farmland blocks look like dirt on the side by CJ Kucera · 13 years ago
  21. 13b0f66 Accurate rendering for brewing stands by CJ Kucera · 13 years ago
  22. dca37f5 Proper render for enchantment tables by CJ Kucera · 13 years ago
  23. d168442 Proper cauldron rendering by CJ Kucera · 13 years ago
  24. 394a8a6 Initial blockdefs for some other new things by CJ Kucera · 13 years ago
  25. e284b86 Air Portal blocks by CJ Kucera · 13 years ago
  26. b3353ec Silverfish block highlighting by CJ Kucera · 13 years ago
  27. 847fe47 Stems will connect to fruit now by CJ Kucera · 13 years ago
  28. 98ad714 Okay, we're not using any relative texture finding anymore, now by CJ Kucera · 13 years ago
  29. e1c8b23 Start of a conversion from blockTypeExtraTextures to blockTypeExtraTexturesReq - too tired to finish it up tonight by CJ Kucera · 13 years ago
  30. 8259299 Rather significant improvements to glass rendering by CJ Kucera · 13 years ago
  31. 9a2f3fd We don't actually need to specifically ensure we have FENCE and FENCE_GATE anymore by CJ Kucera · 13 years ago
  32. 92a349b Much improved crop and netherwart rendering by CJ Kucera · 13 years ago
  33. 7541800 Should change 'lily' to 'lilypad', too, I suppose by CJ Kucera · 13 years ago
  34. 3701cf3 Change the name of a couple of the new blocks by CJ Kucera · 13 years ago
  35. d74a7b4 Added another 1.9 block by CJ Kucera · 13 years ago
  36. ad093ad Water Lilies by CJ Kucera · 13 years ago
  37. 0659105 Some initial data from Beta1.9-pre by CJ Kucera · 13 years ago
  38. aed877a Tweak FENCE_GATE renderer a bit by CJ Kucera · 13 years ago
  39. c838bb5 A few small updates before the actual 3.3.2 release by CJ Kucera · 13 years ago
  40. 382db7e Added in proper data values for Silverfish by CJ Kucera · 13 years ago
  41. 23b78cb At some point, Minecraft started using data values in chests to denote orientation, which lets us render them properly far more easily than it used to by CJ Kucera · 13 years ago
  42. 19dd8d2 Glass panes and iron bars render properly (or at least close enough) now by CJ Kucera · 13 years ago
  43. 571e412 Improvements to fence rendering, begining of fence gates by CJ Kucera · 13 years ago
  44. 0812ad1 Correct rendering for Huge Mushrooms, using some hardcoded rendering stuffs. Doing it dynamically via YAML seemed way more cumbersome, if more Correct. by CJ Kucera · 13 years ago
  45. 87a991e Initial support for 1.8 blocks, and a tweak to cacti by CJ Kucera · 13 years ago
  46. b51bfe7 Tweaked Portal and Fence renderers to not rely on global BlockType objects by CJ Kucera · 13 years ago
  47. 6718244 Some documentation of the mlblocks structure by CJ Kucera · 13 years ago
  48. 99bfd62 Generated textures now use our texture-tracking routines properly by CJ Kucera · 13 years ago
  49. b06fe54 Re-adding some comments to the block data types by CJ Kucera · 13 years ago
  50. 2ea0949 Load block types from a YAML file, instead of hardcoding by CJ Kucera · 13 years ago