- d02cdec Redstone lamps should count for our 'explored' highlighting by CJ Kucera · 13 years ago
- ad28820 Show leaf data slightly more correctly (should eventually distinguish between the first three kinds of leaves, though) by CJ Kucera · 13 years ago
- ac1935a Added redstone lamps by CJ Kucera · 13 years ago
- 1790394 Added jungle-tree sapling from 12w04a by CJ Kucera · 13 years ago
- 3ee02a0 Jungle Trees from 12w03a by CJ Kucera · 13 years ago
- 4a1eced Clean up snow rendering by CJ Kucera · 13 years ago
- 4af06b2 A few more YAML changes based on the block selection dialog by CJ Kucera · 13 years ago
- 6d37232 Added in 'aka' field (courtesy pymclevel's version of the YAML file), in preparation for having a dialog to pick resource highlights in-game by CJ Kucera · 13 years ago
- 0ce9771 Generalize crop and netherwart definitions by CJ Kucera · 13 years ago
- ecb194f May as well at least make the dragon egg a SMALLER box, rather than a fullsize one. by CJ Kucera · 13 years ago
- a0f198c Add dragon egg block, rename Ender blocks to End by CJ Kucera · 13 years ago
- c3d1431 Rename AIR_ blocks by CJ Kucera · 13 years ago
- bfc4bac Whoops, had swapped north and south for some reason by CJ Kucera · 13 years ago
- 4240b21 Internally convert to the actual real confirmed directional system: +z is north, +x is east by CJ Kucera · 13 years ago
- 69129de New Air Portal style in 1.9-pre4, and an Ender Stone block by CJ Kucera · 13 years ago
- 0c1f37e Expand our Explored highlight to include other forms of light by CJ Kucera · 13 years ago
- 3306798 Various doc cleanups, and a few items removed from TODO by CJ Kucera · 13 years ago
- 94598b7 We should technically keep the lever and its base textures together by CJ Kucera · 13 years ago
- 4c43d52 Should put in the air portal itself, I suppose by CJ Kucera · 13 years ago
- bf9eddc Farmland blocks look like dirt on the side by CJ Kucera · 13 years ago
- 13b0f66 Accurate rendering for brewing stands by CJ Kucera · 13 years ago
- dca37f5 Proper render for enchantment tables by CJ Kucera · 13 years ago
- d168442 Proper cauldron rendering by CJ Kucera · 13 years ago
- 394a8a6 Initial blockdefs for some other new things by CJ Kucera · 13 years ago
- e284b86 Air Portal blocks by CJ Kucera · 13 years ago
- b3353ec Silverfish block highlighting by CJ Kucera · 13 years ago
- 847fe47 Stems will connect to fruit now by CJ Kucera · 13 years ago
- 98ad714 Okay, we're not using any relative texture finding anymore, now by CJ Kucera · 13 years ago
- e1c8b23 Start of a conversion from blockTypeExtraTextures to blockTypeExtraTexturesReq - too tired to finish it up tonight by CJ Kucera · 13 years ago
- 8259299 Rather significant improvements to glass rendering by CJ Kucera · 13 years ago
- 9a2f3fd We don't actually need to specifically ensure we have FENCE and FENCE_GATE anymore by CJ Kucera · 13 years ago
- 92a349b Much improved crop and netherwart rendering by CJ Kucera · 13 years ago
- 7541800 Should change 'lily' to 'lilypad', too, I suppose by CJ Kucera · 13 years ago
- 3701cf3 Change the name of a couple of the new blocks by CJ Kucera · 13 years ago
- d74a7b4 Added another 1.9 block by CJ Kucera · 13 years ago
- ad093ad Water Lilies by CJ Kucera · 13 years ago
- 0659105 Some initial data from Beta1.9-pre by CJ Kucera · 13 years ago
- aed877a Tweak FENCE_GATE renderer a bit by CJ Kucera · 13 years ago
- c838bb5 A few small updates before the actual 3.3.2 release by CJ Kucera · 13 years ago
- 382db7e Added in proper data values for Silverfish by CJ Kucera · 13 years ago
- 23b78cb At some point, Minecraft started using data values in chests to denote orientation, which lets us render them properly far more easily than it used to by CJ Kucera · 13 years ago
- 19dd8d2 Glass panes and iron bars render properly (or at least close enough) now by CJ Kucera · 13 years ago
- 571e412 Improvements to fence rendering, begining of fence gates by CJ Kucera · 13 years ago
- 0812ad1 Correct rendering for Huge Mushrooms, using some hardcoded rendering stuffs. Doing it dynamically via YAML seemed way more cumbersome, if more Correct. by CJ Kucera · 13 years ago
- 87a991e Initial support for 1.8 blocks, and a tweak to cacti by CJ Kucera · 13 years ago
- b51bfe7 Tweaked Portal and Fence renderers to not rely on global BlockType objects by CJ Kucera · 13 years ago
- 6718244 Some documentation of the mlblocks structure by CJ Kucera · 13 years ago
- 99bfd62 Generated textures now use our texture-tracking routines properly by CJ Kucera · 13 years ago
- b06fe54 Re-adding some comments to the block data types by CJ Kucera · 13 years ago
- 2ea0949 Load block types from a YAML file, instead of hardcoding by CJ Kucera · 13 years ago