1. 0d8f2ce Just something else to Not Lose Track Of by CJ Kucera · 14 years ago
  2. 905dc5d Switch stone pressure plate and button textures to be more proper by CJ Kucera · 14 years ago
  3. db7d691 Add a sync-to-camera button on the Jump dialog by CJ Kucera · 14 years ago
  4. 190c227 Support for reloading the current map location by CJ Kucera · 14 years ago
  5. bff7790 Remember selected options inbetween runs by CJ Kucera · 14 years ago
  6. 2f341c5 A warning for Windows users when they start up the program by CJ Kucera · 14 years ago
  7. c8ef367 Scrollable world list on the main screen by CJ Kucera · 14 years ago
  8. 8f0a7c8 Some initial support for reading in user-defined names for levels; should review this. by CJ Kucera · 14 years ago
  9. 5bc687a Show all available world directories instead of just those of the form WorldN by CJ Kucera · 14 years ago
  10. 1ba2b90 Block IDs > 127 will just be ignored now, rather than throwing an by CJ Kucera · 14 years ago
  11. baead0f Initial support for Beta 1.3 storage. There are some spurious by CJ Kucera · 14 years ago
  12. ccf61d6 Throttle FPS when we're offscreen or in a different virt desktop by pez · 14 years ago
  13. 40e9257 Explored areas can be highlighted with E now by pez · 14 years ago
  14. 9ab0428 Sort MP usernames properly in the preset list by pez · 14 years ago
  15. e822770 Just some notes so I don't lose track by pez · 14 years ago
  16. ac59193 Any block type can now be highlighted (instead of just "solid" blocks) by pez · 14 years ago
  17. 7f228b8 User-selectable ore highlights by pez · 14 years ago
  18. 655bc39 Set light level regardless of ore highlighting by pez · 14 years ago
  19. 154241e First steps at having the app remember the user choices on the first dialog by pez · 14 years ago
  20. f523c90 Keybindings are now taken out of a config file, which gets automatically generated if need be. Also bumped the version strings to MB7. by pez · 14 years ago
  21. ad382ce Initial support for variable keys by pez · 14 years ago
  22. 9c824a4 Fix a NullPointerException, handle unknown data values for DATAVAL blocks more properly, and prepare for MB6 release by pez · 14 years ago
  23. 33ed15f Preparing for MB5 release by pez · 14 years ago XRAY_2_7_MB_5
  24. bcfaead Spawn and playerpos markers sort of work most of the time now by pez · 14 years ago
  25. 9ed4f49 Just some TODO updates by pez · 14 years ago
  26. 2cfe5a7 to-spawn, to-player, and nether-switch now clears out the minimap properly by pez · 14 years ago
  27. c237df8 Various TODO updates, decrease chunk cache to 64x64, and update the sizing notes by pez · 14 years ago
  28. bf7ca75 Okay, holes in the terrain should be okay now by pez · 14 years ago
  29. 8f5e01e Just cleaning up some formatting that's been bothering me ever since I took this on by pez · 14 years ago
  30. 0b64e29 Update minimap to use the convention that north is up. by pez · 14 years ago
  31. 19cb21d Cache chunks that we've already seen, so we're not loading things in when we don't have to be. by pez · 14 years ago
  32. 91e0da4 Draw a loading bar when doing the initial loads for stuff. by pez · 14 years ago
  33. 8885225 Couple of things that'd be useful by pez · 14 years ago
  34. b4888f0 A short list of standard resolutions will always be available in the dropdown. by pez · 14 years ago
  35. 968c880 Should start keeping track of TODO stuffs. by pez · 14 years ago