1. 03955ea And let's go ahead and cut 3.0.1 by CJ Kucera · 14 years ago XRAY_3_0_1
  2. 043f237 Fix an ArrayIndexOutOfBoundsException for people using mods by CJ Kucera · 14 years ago
  3. 2b8aed6 Fix torch rendering for other texture packs by CJ Kucera · 14 years ago
  4. c77285d And as usual, I forget to update the README with new block types until after I tag the release. Alas. by CJ Kucera · 14 years ago
  5. 30a40b7 Okay, I guess we're releasing. And I'm going ahead and ditching the Maintenance Branch versioning and jumping up to 3.0.0 by CJ Kucera · 14 years ago XRAY_3_0_0
  6. 204e259 Added web by CJ Kucera · 14 years ago
  7. 3976da0 Let's also pause the batch file in case that one's clicked from Explorer by CJ Kucera · 14 years ago
  8. 2459e38 Added some better error handling, especially for Windows users who are unlikely to have launched it from a commandline. by CJ Kucera · 14 years ago
  9. 3bb11cc The required-java popups are better if we say this is a GUI app (which I suppose it is; go figure). Also let's just claim that we require 1.6.0 even though we don't. by CJ Kucera · 14 years ago
  10. 900ab8f Switch from jsmooth to launch4j for Windows EXE generation (this will let the EXE actually work on 64-bit Windows) by CJ Kucera · 14 years ago
  11. a894823 Fix an exception when the saves directory doesn't exist by CJ Kucera · 14 years ago
  12. 5e38704 Make the minimap in Nether slightly more useful by CJ Kucera · 14 years ago
  13. 0d8f2ce Just something else to Not Lose Track Of by CJ Kucera · 14 years ago
  14. 905dc5d Switch stone pressure plate and button textures to be more proper by CJ Kucera · 14 years ago
  15. cfd8d34 Render flowers, mushrooms, and sugarcane a bit differently by CJ Kucera · 14 years ago
  16. 8862f4f Our unknown-block change was causing the minimap to not populate by CJ Kucera · 14 years ago
  17. d16081a Handle invalid level.dat files more gracefully by CJ Kucera · 14 years ago
  18. dca9dce Fix the render details screen going away by CJ Kucera · 14 years ago
  19. 6d86cae Show a purple box for unknown block types, rather than empty space by CJ Kucera · 14 years ago
  20. 462c167 Fix the sapling rendering by CJ Kucera · 14 years ago
  21. 94a7e8e Whoops, should add new block types to the README. by CJ Kucera · 14 years ago
  22. 46a3004 Linux and OSX launchers hardened up a bit by CJ Kucera · 14 years ago XRAY_2_7_MB_12
  23. 335a475 Revision to MB12, will release soon by CJ Kucera · 14 years ago
  24. 3523459 Added support for detector and powered rails by CJ Kucera · 14 years ago
  25. a4ac54f Support for birch and spruce saplings by CJ Kucera · 14 years ago
  26. 3220556 Also set mob spawners to only be semisolid by CJ Kucera · 14 years ago
  27. e8b46b9 Consider glass non-solid. Probably should have done this awhile ago by CJ Kucera · 14 years ago
  28. 73adb86 Slight change to the OSX launcher, could possibly avoid some problems if there are spaces in the directory name by CJ Kucera · 14 years ago
  29. 9d50df9 Let's not bother zipping up a separate source release file by CJ Kucera · 14 years ago
  30. 22c8442 Bah, typo in the Changelog by CJ Kucera · 14 years ago
  31. 1a579cc Might as well release by CJ Kucera · 14 years ago XRAY_2_7_MB_11
  32. 8b7597c And, sigh, since I actually do have a new feature in here, I may as well just do the full bump to MB11 by CJ Kucera · 14 years ago
  33. f763f21 Create a more-canonical texture override directory by CJ Kucera · 14 years ago
  34. 98db825 I don't really want to bump the version number to 11 for a couple of minor fixes, so we'll do 10.1 by CJ Kucera · 14 years ago
  35. 52b95b6 Render saplings correctly by CJ Kucera · 14 years ago
  36. 6a02454 Fix another crash in explored highlighting mode, related to the new Upright Decoration code by CJ Kucera · 14 years ago
  37. 2fc12f2 Don't be so picky about the colors when looking at the grass tile by CJ Kucera · 14 years ago
  38. 2a9466e Version bump to MB11, so we don't forget later by CJ Kucera · 14 years ago
  39. 408f8ba Might as well release MB10 by CJ Kucera · 14 years ago XRAY_2_7_MB_10
  40. 0ebce2c Whoops, this should have been checked in a couple of commits ago. Rather than fix the commit I'll just Not. by CJ Kucera · 14 years ago
  41. 7b4e84a Removed some superfluous code by CJ Kucera · 14 years ago
  42. 7ba83f7 Greatly improved torch and lever rendering by CJ Kucera · 14 years ago
  43. db7d691 Add a sync-to-camera button on the Jump dialog by CJ Kucera · 14 years ago
  44. 190c227 Support for reloading the current map location by CJ Kucera · 14 years ago
  45. df6e68b Retab of the README by CJ Kucera · 14 years ago
  46. 8cb185b Let's just make ALL builds debuggable. No good reason not to. by CJ Kucera · 14 years ago
  47. bff7790 Remember selected options inbetween runs by CJ Kucera · 14 years ago
  48. 24b1573 Move some properties logic into the actual properties object itself by CJ Kucera · 14 years ago
  49. 2f341c5 A warning for Windows users when they start up the program by CJ Kucera · 14 years ago
  50. c8ef367 Scrollable world list on the main screen by CJ Kucera · 14 years ago
  51. 598a3fe Some retabbing by CJ Kucera · 14 years ago
  52. 1362ee7 Make sure that we handle closing the Jump dialog properly by CJ Kucera · 14 years ago
  53. 4baf012 Close the jump dialog on main window exit, if needed by CJ Kucera · 14 years ago
  54. 6476736 Jumping should probably re-grab the mouse once it's done by CJ Kucera · 14 years ago
  55. 7c6d17f I think I'd like the jump dialog to remain on top at all times (also some retabbing) by CJ Kucera · 14 years ago
  56. af74d43 Enter and Escape will do what you'd want on the main dialog by CJ Kucera · 14 years ago
  57. 27d6f57 Needed to update the README with the key information, too by CJ Kucera · 14 years ago
  58. 124173f Turns out I prefer the original up/down keys, reverting the Q/Z change by CJ Kucera · 14 years ago
  59. 2534d83 Just a couple of comments by CJ Kucera · 14 years ago
  60. 1649d1b Add a parameter to avoid a warning while building by CJ Kucera · 14 years ago
  61. c387d55 Enter and Escape do what you'd hope in the Jump dialog now by CJ Kucera · 14 years ago
  62. e8b2425 Prevent multiple JumpDialog windows from opening by CJ Kucera · 14 years ago
  63. 5cbf7a4 Some changes to the jump dialog so that it's not modal by CJ Kucera · 14 years ago
  64. 0b2c6e2 Aha, we need to process the Jump dialog on the key RELEASE event. by CJ Kucera · 14 years ago
  65. 9a0a070 A new method for handling keyboard events which incidentally makes the Jump dialog slightly less horrible by CJ Kucera · 14 years ago
  66. 130d72e Initial code to jump directly to a position (buggy as all hell) by CJ Kucera · 14 years ago
  67. beff8e6 Changes to compile versus Java 1.5 by CJ Kucera · 14 years ago
  68. 8ce54b1 Change default up/down binds to Q/Z by CJ Kucera · 14 years ago
  69. 9adc388 Add an Invert Mouse option on the launcher screen by CJ Kucera · 14 years ago
  70. e2cb9a4 Whoops, forgot to update the resource list in the README by CJ Kucera · 14 years ago
  71. f77e1ab May as well release MB9 by CJ Kucera · 14 years ago XRAY_2_7_MB_9
  72. 6f77781 Just some updates to the build instructions by CJ Kucera · 14 years ago
  73. 1405aa4 A couple of minor refactorings and comment changes by CJ Kucera · 14 years ago
  74. 8f0a7c8 Some initial support for reading in user-defined names for levels; should review this. by CJ Kucera · 14 years ago
  75. 9b37e8b Fixed a bunch of minimap colors by CJ Kucera · 14 years ago
  76. 8829819 Support for redstone repeaters by CJ Kucera · 14 years ago
  77. e2210cc Support for beds by CJ Kucera · 14 years ago
  78. 898bc9a Support for BurningSkull painting by CJ Kucera · 14 years ago
  79. 1f81d5f Support for the three new slab types by CJ Kucera · 14 years ago
  80. 4a1bdf5 Fix redstone rendering for Beta 1.3 by CJ Kucera · 14 years ago
  81. 5bc687a Show all available world directories instead of just those of the form WorldN by CJ Kucera · 14 years ago
  82. 010a022 Whoops, looks like this was already BSD; moving copyright notice around by CJ Kucera · 14 years ago
  83. 240d5bf Some fixes so that region loading ACTUALLY works right by CJ Kucera · 14 years ago
  84. 7fb57f8 Just some fixes to the build process by CJ Kucera · 14 years ago
  85. b8c5f22 Fix a problem for at least one WinXP user whose "APPDATA" env var by CJ Kucera · 14 years ago
  86. 1ba2b90 Block IDs > 127 will just be ignored now, rather than throwing an by CJ Kucera · 14 years ago
  87. d83d947 A couple of updates to support developing from the commandline (rather than via Eclipse) by CJ Kucera · 14 years ago
  88. 5ff895d Changed package from com.plusminus.craft to com.apocalyptech.minecraft.xray by CJ Kucera · 14 years ago
  89. baead0f Initial support for Beta 1.3 storage. There are some spurious by CJ Kucera · 14 years ago
  90. 14c4c5e Add a 'run' target in build.xml; should be useful for people outside of Eclipse by CJ Kucera · 14 years ago
  91. 1836a37 Move version to MB9 for the eventual release (so I don't forget - also by CJ Kucera · 14 years ago
  92. 51e0085 Suppose I should mention the Z axis fix in the Changelog too... by CJ Kucera · 14 years ago
  93. 7997f15 Player/spawn positions have been off by 1 on the Z axis by CJ Kucera · 14 years ago
  94. 5111769 Update build.xml to ignore some new git files, and move cvsignore to by CJ Kucera · 14 years ago
  95. db6b7a3 Fix ice and snow rendering by pez · 14 years ago
  96. e88c00f Prepare for MB8 by pez · 14 years ago XRAY_2_7_MB_8
  97. 425b118 Okay, one more warning to deal with at compile-time by pez · 14 years ago
  98. 686477b Don't forget the README in build.xml by pez · 14 years ago
  99. 7f657a0 Clean up a few more warnings. We are now warning-free! by pez · 14 years ago
  100. ca88c1b Couple more additions here by pez · 14 years ago