- 30a40b7 Okay, I guess we're releasing. And I'm going ahead and ditching the Maintenance Branch versioning and jumping up to 3.0.0 by CJ Kucera · 14 years ago XRAY_3_0_0
- 204e259 Added web by CJ Kucera · 14 years ago
- 3976da0 Let's also pause the batch file in case that one's clicked from Explorer by CJ Kucera · 14 years ago
- 2459e38 Added some better error handling, especially for Windows users who are unlikely to have launched it from a commandline. by CJ Kucera · 14 years ago
- 3bb11cc The required-java popups are better if we say this is a GUI app (which I suppose it is; go figure). Also let's just claim that we require 1.6.0 even though we don't. by CJ Kucera · 14 years ago
- 900ab8f Switch from jsmooth to launch4j for Windows EXE generation (this will let the EXE actually work on 64-bit Windows) by CJ Kucera · 14 years ago
- a894823 Fix an exception when the saves directory doesn't exist by CJ Kucera · 14 years ago
- 5e38704 Make the minimap in Nether slightly more useful by CJ Kucera · 14 years ago
- 0d8f2ce Just something else to Not Lose Track Of by CJ Kucera · 14 years ago
- 905dc5d Switch stone pressure plate and button textures to be more proper by CJ Kucera · 14 years ago
- cfd8d34 Render flowers, mushrooms, and sugarcane a bit differently by CJ Kucera · 14 years ago
- 8862f4f Our unknown-block change was causing the minimap to not populate by CJ Kucera · 14 years ago
- d16081a Handle invalid level.dat files more gracefully by CJ Kucera · 14 years ago
- dca9dce Fix the render details screen going away by CJ Kucera · 14 years ago
- 6d86cae Show a purple box for unknown block types, rather than empty space by CJ Kucera · 14 years ago
- 462c167 Fix the sapling rendering by CJ Kucera · 14 years ago
- 94a7e8e Whoops, should add new block types to the README. by CJ Kucera · 14 years ago
- 46a3004 Linux and OSX launchers hardened up a bit by CJ Kucera · 14 years ago XRAY_2_7_MB_12
- 335a475 Revision to MB12, will release soon by CJ Kucera · 14 years ago
- 3523459 Added support for detector and powered rails by CJ Kucera · 14 years ago
- a4ac54f Support for birch and spruce saplings by CJ Kucera · 14 years ago
- 3220556 Also set mob spawners to only be semisolid by CJ Kucera · 14 years ago
- e8b46b9 Consider glass non-solid. Probably should have done this awhile ago by CJ Kucera · 14 years ago
- 73adb86 Slight change to the OSX launcher, could possibly avoid some problems if there are spaces in the directory name by CJ Kucera · 14 years ago
- 9d50df9 Let's not bother zipping up a separate source release file by CJ Kucera · 14 years ago
- 22c8442 Bah, typo in the Changelog by CJ Kucera · 14 years ago
- 1a579cc Might as well release by CJ Kucera · 14 years ago XRAY_2_7_MB_11
- 8b7597c And, sigh, since I actually do have a new feature in here, I may as well just do the full bump to MB11 by CJ Kucera · 14 years ago
- f763f21 Create a more-canonical texture override directory by CJ Kucera · 14 years ago
- 98db825 I don't really want to bump the version number to 11 for a couple of minor fixes, so we'll do 10.1 by CJ Kucera · 14 years ago
- 52b95b6 Render saplings correctly by CJ Kucera · 14 years ago
- 6a02454 Fix another crash in explored highlighting mode, related to the new Upright Decoration code by CJ Kucera · 14 years ago
- 2fc12f2 Don't be so picky about the colors when looking at the grass tile by CJ Kucera · 14 years ago
- 2a9466e Version bump to MB11, so we don't forget later by CJ Kucera · 14 years ago
- 408f8ba Might as well release MB10 by CJ Kucera · 14 years ago XRAY_2_7_MB_10
- 0ebce2c Whoops, this should have been checked in a couple of commits ago. Rather than fix the commit I'll just Not. by CJ Kucera · 14 years ago
- 7b4e84a Removed some superfluous code by CJ Kucera · 14 years ago
- 7ba83f7 Greatly improved torch and lever rendering by CJ Kucera · 14 years ago
- db7d691 Add a sync-to-camera button on the Jump dialog by CJ Kucera · 14 years ago
- 190c227 Support for reloading the current map location by CJ Kucera · 14 years ago
- df6e68b Retab of the README by CJ Kucera · 14 years ago
- 8cb185b Let's just make ALL builds debuggable. No good reason not to. by CJ Kucera · 14 years ago
- bff7790 Remember selected options inbetween runs by CJ Kucera · 14 years ago
- 24b1573 Move some properties logic into the actual properties object itself by CJ Kucera · 14 years ago
- 2f341c5 A warning for Windows users when they start up the program by CJ Kucera · 14 years ago
- c8ef367 Scrollable world list on the main screen by CJ Kucera · 14 years ago
- 598a3fe Some retabbing by CJ Kucera · 14 years ago
- 1362ee7 Make sure that we handle closing the Jump dialog properly by CJ Kucera · 14 years ago
- 4baf012 Close the jump dialog on main window exit, if needed by CJ Kucera · 14 years ago
- 6476736 Jumping should probably re-grab the mouse once it's done by CJ Kucera · 14 years ago
- 7c6d17f I think I'd like the jump dialog to remain on top at all times (also some retabbing) by CJ Kucera · 14 years ago
- af74d43 Enter and Escape will do what you'd want on the main dialog by CJ Kucera · 14 years ago
- 27d6f57 Needed to update the README with the key information, too by CJ Kucera · 14 years ago
- 124173f Turns out I prefer the original up/down keys, reverting the Q/Z change by CJ Kucera · 14 years ago
- 2534d83 Just a couple of comments by CJ Kucera · 14 years ago
- 1649d1b Add a parameter to avoid a warning while building by CJ Kucera · 14 years ago
- c387d55 Enter and Escape do what you'd hope in the Jump dialog now by CJ Kucera · 14 years ago
- e8b2425 Prevent multiple JumpDialog windows from opening by CJ Kucera · 14 years ago
- 5cbf7a4 Some changes to the jump dialog so that it's not modal by CJ Kucera · 14 years ago
- 0b2c6e2 Aha, we need to process the Jump dialog on the key RELEASE event. by CJ Kucera · 14 years ago
- 9a0a070 A new method for handling keyboard events which incidentally makes the Jump dialog slightly less horrible by CJ Kucera · 14 years ago
- 130d72e Initial code to jump directly to a position (buggy as all hell) by CJ Kucera · 14 years ago
- beff8e6 Changes to compile versus Java 1.5 by CJ Kucera · 14 years ago
- 8ce54b1 Change default up/down binds to Q/Z by CJ Kucera · 14 years ago
- 9adc388 Add an Invert Mouse option on the launcher screen by CJ Kucera · 14 years ago
- e2cb9a4 Whoops, forgot to update the resource list in the README by CJ Kucera · 14 years ago
- f77e1ab May as well release MB9 by CJ Kucera · 14 years ago XRAY_2_7_MB_9
- 6f77781 Just some updates to the build instructions by CJ Kucera · 14 years ago
- 1405aa4 A couple of minor refactorings and comment changes by CJ Kucera · 14 years ago
- 8f0a7c8 Some initial support for reading in user-defined names for levels; should review this. by CJ Kucera · 14 years ago
- 9b37e8b Fixed a bunch of minimap colors by CJ Kucera · 14 years ago
- 8829819 Support for redstone repeaters by CJ Kucera · 14 years ago
- e2210cc Support for beds by CJ Kucera · 14 years ago
- 898bc9a Support for BurningSkull painting by CJ Kucera · 14 years ago
- 1f81d5f Support for the three new slab types by CJ Kucera · 14 years ago
- 4a1bdf5 Fix redstone rendering for Beta 1.3 by CJ Kucera · 14 years ago
- 5bc687a Show all available world directories instead of just those of the form WorldN by CJ Kucera · 14 years ago
- 010a022 Whoops, looks like this was already BSD; moving copyright notice around by CJ Kucera · 14 years ago
- 240d5bf Some fixes so that region loading ACTUALLY works right by CJ Kucera · 14 years ago
- 7fb57f8 Just some fixes to the build process by CJ Kucera · 14 years ago
- b8c5f22 Fix a problem for at least one WinXP user whose "APPDATA" env var by CJ Kucera · 14 years ago
- 1ba2b90 Block IDs > 127 will just be ignored now, rather than throwing an by CJ Kucera · 14 years ago
- d83d947 A couple of updates to support developing from the commandline (rather than via Eclipse) by CJ Kucera · 14 years ago
- 5ff895d Changed package from com.plusminus.craft to com.apocalyptech.minecraft.xray by CJ Kucera · 14 years ago
- baead0f Initial support for Beta 1.3 storage. There are some spurious by CJ Kucera · 14 years ago
- 14c4c5e Add a 'run' target in build.xml; should be useful for people outside of Eclipse by CJ Kucera · 14 years ago
- 1836a37 Move version to MB9 for the eventual release (so I don't forget - also by CJ Kucera · 14 years ago
- 51e0085 Suppose I should mention the Z axis fix in the Changelog too... by CJ Kucera · 14 years ago
- 7997f15 Player/spawn positions have been off by 1 on the Z axis by CJ Kucera · 14 years ago
- 5111769 Update build.xml to ignore some new git files, and move cvsignore to by CJ Kucera · 14 years ago
- db6b7a3 Fix ice and snow rendering by pez · 14 years ago
- e88c00f Prepare for MB8 by pez · 14 years ago XRAY_2_7_MB_8
- 425b118 Okay, one more warning to deal with at compile-time by pez · 14 years ago
- 686477b Don't forget the README in build.xml by pez · 14 years ago
- 7f657a0 Clean up a few more warnings. We are now warning-free! by pez · 14 years ago
- ca88c1b Couple more additions here by pez · 14 years ago
- 2e35866 We're long overdue for a README. by pez · 14 years ago
- b93aa8f Improve text quality on loading text by pez · 14 years ago
- 69ab6e0 Some sort of change (honestly don't remember) - Mostly reverting an accidental auto-format which screwed up the way I like to have the code. by pez · 14 years ago
- 2e75835 Have our render detail box report on camera lock by pez · 14 years ago