1. 160d13b Support higher-res texture packs better by pez · 14 years ago XRAY_2_7_MB_3
  2. 808ed20 "B" key will now toggle bedrock rendering by pez · 14 years ago
  3. 345b54d Right shift will now slow movement to a crawl. Not very convenient but not sure how else to do it. by pez · 14 years ago
  4. 511b7da Uncouple loading bar from our mainloop, which results in dramatically improved loading times by pez · 14 years ago
  5. d965874 Removing xray.zip, no reason for that to be in here by pez · 14 years ago
  6. e125933 Re-enable ore highlighting toggle and fullbright (though they're both bound to different keys now) by pez · 14 years ago
  7. 7c2c19b Save a version number in there, too by pez · 14 years ago XRAY_2_7_MB_1
  8. 437ae54 Auto-fix for post-Halloween terrain files which have grey grass+leaves by pez · 14 years ago
  9. 7c57c4c Exit on Ctrl-Q instead of just Q by pez · 14 years ago
  10. e0304ce Esc releases mouse instead of quitting the program by pez · 14 years ago
  11. 8b4cbed Implement highlight distance, using number keys by pez · 14 years ago
  12. b52e31e Nether worlds can be loaded now by pez · 14 years ago
  13. 3f4914d Options to highlight clay, obsidian, and pumpkins by pez · 14 years ago
  14. 1d7d593 Just a comment in the code by pez · 14 years ago
  15. e27c0f9 Add in Clay highlighting by pez · 14 years ago
  16. 2113ee4 Replace some more magic numbers with constants; not sure if these are actually used or not, though. by pez · 14 years ago
  17. 9bb01c6 Fix a lot of rendering glitches, add in Halloween block types, add some constants to start reducing reliance on magic numbers. by pez · 14 years ago
  18. 0f207f0 Default-fullscreen is annoying by pez · 14 years ago
  19. f7adb87 Initial commit, perhaps. by pez · 14 years ago XRAY_2_7