Rivoreo Source Code Repositories
src.rivoreo.one
/
minecraft
/
minecraftxray
/
XRAY_2_7_MB_12
/
src
tag
7de04d9165de69370c964f46c9aa28b0570ec55f
tagger
CJ Kucera <pez@apocalyptech.com>
Tue Apr 19 10:50:27 2011 -0500
object
46a300419e5e0d1e3285ed6b8d84f11750d165c3
Releasing MB12
335a475
Revision to MB12, will release soon
by CJ Kucera
· 14 years ago
3523459
Added support for detector and powered rails
by CJ Kucera
· 14 years ago
a4ac54f
Support for birch and spruce saplings
by CJ Kucera
· 14 years ago
3220556
Also set mob spawners to only be semisolid
by CJ Kucera
· 14 years ago
e8b46b9
Consider glass non-solid. Probably should have done this awhile ago
by CJ Kucera
· 14 years ago
8b7597c
And, sigh, since I actually do have a new feature in here, I may as well just do the full bump to MB11
by CJ Kucera
· 14 years ago
f763f21
Create a more-canonical texture override directory
by CJ Kucera
· 14 years ago
98db825
I don't really want to bump the version number to 11 for a couple of minor fixes, so we'll do 10.1
by CJ Kucera
· 14 years ago
52b95b6
Render saplings correctly
by CJ Kucera
· 14 years ago
6a02454
Fix another crash in explored highlighting mode, related to the new Upright Decoration code
by CJ Kucera
· 14 years ago
2fc12f2
Don't be so picky about the colors when looking at the grass tile
by CJ Kucera
· 14 years ago
2a9466e
Version bump to MB11, so we don't forget later
by CJ Kucera
· 14 years ago
0ebce2c
Whoops, this should have been checked in a couple of commits ago. Rather than fix the commit I'll just Not.
by CJ Kucera
· 14 years ago
7b4e84a
Removed some superfluous code
by CJ Kucera
· 14 years ago
7ba83f7
Greatly improved torch and lever rendering
by CJ Kucera
· 14 years ago
db7d691
Add a sync-to-camera button on the Jump dialog
by CJ Kucera
· 14 years ago
190c227
Support for reloading the current map location
by CJ Kucera
· 14 years ago
bff7790
Remember selected options inbetween runs
by CJ Kucera
· 14 years ago
24b1573
Move some properties logic into the actual properties object itself
by CJ Kucera
· 14 years ago
2f341c5
A warning for Windows users when they start up the program
by CJ Kucera
· 14 years ago
c8ef367
Scrollable world list on the main screen
by CJ Kucera
· 14 years ago
598a3fe
Some retabbing
by CJ Kucera
· 14 years ago
1362ee7
Make sure that we handle closing the Jump dialog properly
by CJ Kucera
· 14 years ago
4baf012
Close the jump dialog on main window exit, if needed
by CJ Kucera
· 14 years ago
6476736
Jumping should probably re-grab the mouse once it's done
by CJ Kucera
· 14 years ago
7c6d17f
I think I'd like the jump dialog to remain on top at all times (also some retabbing)
by CJ Kucera
· 14 years ago
af74d43
Enter and Escape will do what you'd want on the main dialog
by CJ Kucera
· 14 years ago
124173f
Turns out I prefer the original up/down keys, reverting the Q/Z change
by CJ Kucera
· 14 years ago
2534d83
Just a couple of comments
by CJ Kucera
· 14 years ago
c387d55
Enter and Escape do what you'd hope in the Jump dialog now
by CJ Kucera
· 14 years ago
e8b2425
Prevent multiple JumpDialog windows from opening
by CJ Kucera
· 14 years ago
5cbf7a4
Some changes to the jump dialog so that it's not modal
by CJ Kucera
· 14 years ago
0b2c6e2
Aha, we need to process the Jump dialog on the key RELEASE event.
by CJ Kucera
· 14 years ago
9a0a070
A new method for handling keyboard events which incidentally makes the Jump dialog slightly less horrible
by CJ Kucera
· 14 years ago
130d72e
Initial code to jump directly to a position (buggy as all hell)
by CJ Kucera
· 14 years ago
beff8e6
Changes to compile versus Java 1.5
by CJ Kucera
· 14 years ago
8ce54b1
Change default up/down binds to Q/Z
by CJ Kucera
· 14 years ago
9adc388
Add an Invert Mouse option on the launcher screen
by CJ Kucera
· 14 years ago
1405aa4
A couple of minor refactorings and comment changes
by CJ Kucera
· 14 years ago
8f0a7c8
Some initial support for reading in user-defined names for levels; should review this.
by CJ Kucera
· 14 years ago
9b37e8b
Fixed a bunch of minimap colors
by CJ Kucera
· 14 years ago
8829819
Support for redstone repeaters
by CJ Kucera
· 14 years ago
e2210cc
Support for beds
by CJ Kucera
· 14 years ago
898bc9a
Support for BurningSkull painting
by CJ Kucera
· 14 years ago
1f81d5f
Support for the three new slab types
by CJ Kucera
· 14 years ago
4a1bdf5
Fix redstone rendering for Beta 1.3
by CJ Kucera
· 14 years ago
5bc687a
Show all available world directories instead of just those of the form WorldN
by CJ Kucera
· 14 years ago
010a022
Whoops, looks like this was already BSD; moving copyright notice around
by CJ Kucera
· 14 years ago
240d5bf
Some fixes so that region loading ACTUALLY works right
by CJ Kucera
· 14 years ago
b8c5f22
Fix a problem for at least one WinXP user whose "APPDATA" env var
by CJ Kucera
· 14 years ago
1ba2b90
Block IDs > 127 will just be ignored now, rather than throwing an
by CJ Kucera
· 14 years ago
5ff895d
Changed package from com.plusminus.craft to com.apocalyptech.minecraft.xray
by CJ Kucera
· 14 years ago
baead0f
Initial support for Beta 1.3 storage. There are some spurious
by CJ Kucera
· 14 years ago
1836a37
Move version to MB9 for the eventual release (so I don't forget - also
by CJ Kucera
· 14 years ago
7997f15
Player/spawn positions have been off by 1 on the Z axis
by CJ Kucera
· 14 years ago
db6b7a3
Fix ice and snow rendering
by pez
· 14 years ago
e88c00f
Prepare for MB8
by pez
· 14 years ago
XRAY_2_7_MB_8
425b118
Okay, one more warning to deal with at compile-time
by pez
· 14 years ago
7f657a0
Clean up a few more warnings. We are now warning-free!
by pez
· 14 years ago
b93aa8f
Improve text quality on loading text
by pez
· 14 years ago
69ab6e0
Some sort of change (honestly don't remember) - Mostly reverting an accidental auto-format which screwed up the way I like to have the code.
by pez
· 14 years ago
2e75835
Have our render detail box report on camera lock
by pez
· 14 years ago
ef3fd51
Officially license under Modified BSD. Woo!
by pez
· 14 years ago
f8b0618
Just some updates in the comments
by pez
· 14 years ago
f00e4c4
Improvements to our rendering-details infobox
by pez
· 14 years ago
08f5b6e
We start out in light mode
by pez
· 14 years ago
883b9ec
Rendering status information popup
by pez
· 14 years ago
ccf61d6
Throttle FPS when we're offscreen or in a different virt desktop
by pez
· 14 years ago
e0bfea4
Workbench texture has been wrong for awhile
by pez
· 14 years ago
5906466
Change Jukebox texture
by pez
· 14 years ago
e5badbd
My desktop seems to need to explicitly specify ARGB
by pez
· 14 years ago
9277ff2
Move keyboard action constants to the constants file
by pez
· 14 years ago
db7e52b
Significant speed improvements on explored-area highilghting on my laptop, though this DOES mean that our texture coordinates (when specifiying verticies, etc) isn't actually square. Hardly ideal, but there we go. Make sure to doublecheck to make sure there's no rendering problems after this.
by pez
· 15 years ago
40e9257
Explored areas can be highlighted with E now
by pez
· 15 years ago
9ab0428
Sort MP usernames properly in the preset list
by pez
· 15 years ago
3e58590
Clean up some of the block type constant names, given that they're exposed to userspace now
by pez
· 15 years ago
ac59193
Any block type can now be highlighted (instead of just "solid" blocks)
by pez
· 15 years ago
7f228b8
User-selectable ore highlights
by pez
· 15 years ago
655bc39
Set light level regardless of ore highlighting
by pez
· 15 years ago
5a18069
Add in fire rendering as well
by pez
· 15 years ago
cfbd440
Water should now render no matter what texture pack's been mcpatched in
by pez
· 15 years ago
d5b6600
Implement a Y-axis camera lock with L
by pez
· 15 years ago
f5e1775
Ability to toggle water rendering with T
by pez
· 15 years ago
d7970ec
Fold lava into our "better" type system as well
by pez
· 15 years ago
62dd459
Organize water into our newer types
by pez
· 15 years ago
db77c43
Getting rid of an unneeded TODO
by pez
· 15 years ago
16b794f
Set the singleplayer position properly when the dimension tag doesn't exist.
by pez
· 15 years ago
d8d4753
Get rid of Antialias dropdown, and have the app remember the user's last-selected options
by pez
· 15 years ago
154241e
First steps at having the app remember the user choices on the first dialog
by pez
· 15 years ago
d54b9dd
Re-version to MB8 for that eventual release
by pez
· 15 years ago
37a251f
Build a tbz2 in addition to zip, and change the keymapping file comment a bit. Also we're gonna go ahead and release MB7
by pez
· 15 years ago
XRAY_2_7_MB_7
11666e7
Add a note about the LWJGL key reference online
by pez
· 15 years ago
f523c90
Keybindings are now taken out of a config file, which gets automatically generated if need be. Also bumped the version strings to MB7.
by pez
· 15 years ago
71f19a7
Use some temp vars so we're not calling the same value in our key mapping over and over.
by pez
· 15 years ago
ad382ce
Initial support for variable keys
by pez
· 15 years ago
7414915
May as well report things properly
by pez
· 15 years ago
9c824a4
Fix a NullPointerException, handle unknown data values for DATAVAL blocks more properly, and prepare for MB6 release
by pez
· 15 years ago
eb16faa
Fences render properly now (though I need to abstract some of that into functions)
by pez
· 15 years ago
8610fca
Working minecart track rendering
by pez
· 15 years ago
88d7793
Switching between camera presets now works basically how I want it to, though I'd love to figure out how to get the text to smooth properly.
by pez
· 15 years ago
Next »