1. 8b7597c And, sigh, since I actually do have a new feature in here, I may as well just do the full bump to MB11 by CJ Kucera · 14 years ago
  2. f763f21 Create a more-canonical texture override directory by CJ Kucera · 14 years ago
  3. 98db825 I don't really want to bump the version number to 11 for a couple of minor fixes, so we'll do 10.1 by CJ Kucera · 14 years ago
  4. 52b95b6 Render saplings correctly by CJ Kucera · 14 years ago
  5. 6a02454 Fix another crash in explored highlighting mode, related to the new Upright Decoration code by CJ Kucera · 14 years ago
  6. 2fc12f2 Don't be so picky about the colors when looking at the grass tile by CJ Kucera · 14 years ago
  7. 2a9466e Version bump to MB11, so we don't forget later by CJ Kucera · 14 years ago
  8. 0ebce2c Whoops, this should have been checked in a couple of commits ago. Rather than fix the commit I'll just Not. by CJ Kucera · 14 years ago
  9. 7b4e84a Removed some superfluous code by CJ Kucera · 14 years ago
  10. 7ba83f7 Greatly improved torch and lever rendering by CJ Kucera · 14 years ago
  11. db7d691 Add a sync-to-camera button on the Jump dialog by CJ Kucera · 14 years ago
  12. 190c227 Support for reloading the current map location by CJ Kucera · 14 years ago
  13. bff7790 Remember selected options inbetween runs by CJ Kucera · 14 years ago
  14. 24b1573 Move some properties logic into the actual properties object itself by CJ Kucera · 14 years ago
  15. 2f341c5 A warning for Windows users when they start up the program by CJ Kucera · 14 years ago
  16. c8ef367 Scrollable world list on the main screen by CJ Kucera · 14 years ago
  17. 598a3fe Some retabbing by CJ Kucera · 14 years ago
  18. 1362ee7 Make sure that we handle closing the Jump dialog properly by CJ Kucera · 14 years ago
  19. 4baf012 Close the jump dialog on main window exit, if needed by CJ Kucera · 14 years ago
  20. 6476736 Jumping should probably re-grab the mouse once it's done by CJ Kucera · 14 years ago
  21. 7c6d17f I think I'd like the jump dialog to remain on top at all times (also some retabbing) by CJ Kucera · 14 years ago
  22. af74d43 Enter and Escape will do what you'd want on the main dialog by CJ Kucera · 14 years ago
  23. 124173f Turns out I prefer the original up/down keys, reverting the Q/Z change by CJ Kucera · 14 years ago
  24. 2534d83 Just a couple of comments by CJ Kucera · 14 years ago
  25. c387d55 Enter and Escape do what you'd hope in the Jump dialog now by CJ Kucera · 14 years ago
  26. e8b2425 Prevent multiple JumpDialog windows from opening by CJ Kucera · 14 years ago
  27. 5cbf7a4 Some changes to the jump dialog so that it's not modal by CJ Kucera · 14 years ago
  28. 0b2c6e2 Aha, we need to process the Jump dialog on the key RELEASE event. by CJ Kucera · 14 years ago
  29. 9a0a070 A new method for handling keyboard events which incidentally makes the Jump dialog slightly less horrible by CJ Kucera · 14 years ago
  30. 130d72e Initial code to jump directly to a position (buggy as all hell) by CJ Kucera · 14 years ago
  31. beff8e6 Changes to compile versus Java 1.5 by CJ Kucera · 14 years ago
  32. 8ce54b1 Change default up/down binds to Q/Z by CJ Kucera · 14 years ago
  33. 9adc388 Add an Invert Mouse option on the launcher screen by CJ Kucera · 14 years ago
  34. 1405aa4 A couple of minor refactorings and comment changes by CJ Kucera · 14 years ago
  35. 8f0a7c8 Some initial support for reading in user-defined names for levels; should review this. by CJ Kucera · 14 years ago
  36. 9b37e8b Fixed a bunch of minimap colors by CJ Kucera · 14 years ago
  37. 8829819 Support for redstone repeaters by CJ Kucera · 14 years ago
  38. e2210cc Support for beds by CJ Kucera · 14 years ago
  39. 898bc9a Support for BurningSkull painting by CJ Kucera · 14 years ago
  40. 1f81d5f Support for the three new slab types by CJ Kucera · 14 years ago
  41. 4a1bdf5 Fix redstone rendering for Beta 1.3 by CJ Kucera · 14 years ago
  42. 5bc687a Show all available world directories instead of just those of the form WorldN by CJ Kucera · 14 years ago
  43. 010a022 Whoops, looks like this was already BSD; moving copyright notice around by CJ Kucera · 14 years ago
  44. 240d5bf Some fixes so that region loading ACTUALLY works right by CJ Kucera · 14 years ago
  45. b8c5f22 Fix a problem for at least one WinXP user whose "APPDATA" env var by CJ Kucera · 14 years ago
  46. 1ba2b90 Block IDs > 127 will just be ignored now, rather than throwing an by CJ Kucera · 14 years ago
  47. 5ff895d Changed package from com.plusminus.craft to com.apocalyptech.minecraft.xray by CJ Kucera · 14 years ago
  48. baead0f Initial support for Beta 1.3 storage. There are some spurious by CJ Kucera · 14 years ago
  49. 1836a37 Move version to MB9 for the eventual release (so I don't forget - also by CJ Kucera · 14 years ago
  50. 7997f15 Player/spawn positions have been off by 1 on the Z axis by CJ Kucera · 14 years ago
  51. db6b7a3 Fix ice and snow rendering by pez · 14 years ago
  52. e88c00f Prepare for MB8 by pez · 14 years ago XRAY_2_7_MB_8
  53. 425b118 Okay, one more warning to deal with at compile-time by pez · 14 years ago
  54. 7f657a0 Clean up a few more warnings. We are now warning-free! by pez · 14 years ago
  55. b93aa8f Improve text quality on loading text by pez · 14 years ago
  56. 69ab6e0 Some sort of change (honestly don't remember) - Mostly reverting an accidental auto-format which screwed up the way I like to have the code. by pez · 14 years ago
  57. 2e75835 Have our render detail box report on camera lock by pez · 14 years ago
  58. ef3fd51 Officially license under Modified BSD. Woo! by pez · 14 years ago
  59. f8b0618 Just some updates in the comments by pez · 14 years ago
  60. f00e4c4 Improvements to our rendering-details infobox by pez · 14 years ago
  61. 08f5b6e We start out in light mode by pez · 14 years ago
  62. 883b9ec Rendering status information popup by pez · 14 years ago
  63. ccf61d6 Throttle FPS when we're offscreen or in a different virt desktop by pez · 14 years ago
  64. e0bfea4 Workbench texture has been wrong for awhile by pez · 14 years ago
  65. 5906466 Change Jukebox texture by pez · 14 years ago
  66. e5badbd My desktop seems to need to explicitly specify ARGB by pez · 14 years ago
  67. 9277ff2 Move keyboard action constants to the constants file by pez · 14 years ago
  68. db7e52b Significant speed improvements on explored-area highilghting on my laptop, though this DOES mean that our texture coordinates (when specifiying verticies, etc) isn't actually square. Hardly ideal, but there we go. Make sure to doublecheck to make sure there's no rendering problems after this. by pez · 14 years ago
  69. 40e9257 Explored areas can be highlighted with E now by pez · 14 years ago
  70. 9ab0428 Sort MP usernames properly in the preset list by pez · 14 years ago
  71. 3e58590 Clean up some of the block type constant names, given that they're exposed to userspace now by pez · 14 years ago
  72. ac59193 Any block type can now be highlighted (instead of just "solid" blocks) by pez · 14 years ago
  73. 7f228b8 User-selectable ore highlights by pez · 14 years ago
  74. 655bc39 Set light level regardless of ore highlighting by pez · 14 years ago
  75. 5a18069 Add in fire rendering as well by pez · 14 years ago
  76. cfbd440 Water should now render no matter what texture pack's been mcpatched in by pez · 14 years ago
  77. d5b6600 Implement a Y-axis camera lock with L by pez · 14 years ago
  78. f5e1775 Ability to toggle water rendering with T by pez · 14 years ago
  79. d7970ec Fold lava into our "better" type system as well by pez · 14 years ago
  80. 62dd459 Organize water into our newer types by pez · 14 years ago
  81. db77c43 Getting rid of an unneeded TODO by pez · 14 years ago
  82. 16b794f Set the singleplayer position properly when the dimension tag doesn't exist. by pez · 14 years ago
  83. d8d4753 Get rid of Antialias dropdown, and have the app remember the user's last-selected options by pez · 14 years ago
  84. 154241e First steps at having the app remember the user choices on the first dialog by pez · 14 years ago
  85. d54b9dd Re-version to MB8 for that eventual release by pez · 14 years ago
  86. 37a251f Build a tbz2 in addition to zip, and change the keymapping file comment a bit. Also we're gonna go ahead and release MB7 by pez · 14 years ago XRAY_2_7_MB_7
  87. 11666e7 Add a note about the LWJGL key reference online by pez · 14 years ago
  88. f523c90 Keybindings are now taken out of a config file, which gets automatically generated if need be. Also bumped the version strings to MB7. by pez · 14 years ago
  89. 71f19a7 Use some temp vars so we're not calling the same value in our key mapping over and over. by pez · 14 years ago
  90. ad382ce Initial support for variable keys by pez · 14 years ago
  91. 7414915 May as well report things properly by pez · 14 years ago
  92. 9c824a4 Fix a NullPointerException, handle unknown data values for DATAVAL blocks more properly, and prepare for MB6 release by pez · 14 years ago
  93. eb16faa Fences render properly now (though I need to abstract some of that into functions) by pez · 14 years ago
  94. 8610fca Working minecart track rendering by pez · 14 years ago
  95. 88d7793 Switching between camera presets now works basically how I want it to, though I'd love to figure out how to get the text to smooth properly. by pez · 14 years ago
  96. 8be1711 Improve starting camera position (mostly for loading SMP worlds, so it'll at least start at the spawnpoint) by pez · 14 years ago
  97. 057462c Paintings are now fully-implemented by pez · 14 years ago
  98. fdfd279 Whoops, fixed log and wool rendering by pez · 14 years ago
  99. b92ef81 Paintings actually work, still need frames though. by pez · 14 years ago
  100. 1799878 Initial Painting support, though it needs work. Oversize paintings aren't aligned quite right, and we need to draw the frame still, too. by pez · 14 years ago