1. 22c8442 Bah, typo in the Changelog by CJ Kucera · 14 years ago
  2. 1a579cc Might as well release by CJ Kucera · 14 years ago XRAY_2_7_MB_11
  3. f763f21 Create a more-canonical texture override directory by CJ Kucera · 14 years ago
  4. 52b95b6 Render saplings correctly by CJ Kucera · 14 years ago
  5. 6a02454 Fix another crash in explored highlighting mode, related to the new Upright Decoration code by CJ Kucera · 14 years ago
  6. 2fc12f2 Don't be so picky about the colors when looking at the grass tile by CJ Kucera · 14 years ago
  7. 2a9466e Version bump to MB11, so we don't forget later by CJ Kucera · 14 years ago
  8. 408f8ba Might as well release MB10 by CJ Kucera · 14 years ago XRAY_2_7_MB_10
  9. 7ba83f7 Greatly improved torch and lever rendering by CJ Kucera · 14 years ago
  10. 190c227 Support for reloading the current map location by CJ Kucera · 14 years ago
  11. bff7790 Remember selected options inbetween runs by CJ Kucera · 14 years ago
  12. 2f341c5 A warning for Windows users when they start up the program by CJ Kucera · 14 years ago
  13. c8ef367 Scrollable world list on the main screen by CJ Kucera · 14 years ago
  14. af74d43 Enter and Escape will do what you'd want on the main dialog by CJ Kucera · 14 years ago
  15. 124173f Turns out I prefer the original up/down keys, reverting the Q/Z change by CJ Kucera · 14 years ago
  16. 130d72e Initial code to jump directly to a position (buggy as all hell) by CJ Kucera · 14 years ago
  17. beff8e6 Changes to compile versus Java 1.5 by CJ Kucera · 14 years ago
  18. 8ce54b1 Change default up/down binds to Q/Z by CJ Kucera · 14 years ago
  19. 9adc388 Add an Invert Mouse option on the launcher screen by CJ Kucera · 14 years ago
  20. f77e1ab May as well release MB9 by CJ Kucera · 14 years ago XRAY_2_7_MB_9
  21. 9b37e8b Fixed a bunch of minimap colors by CJ Kucera · 14 years ago
  22. 8829819 Support for redstone repeaters by CJ Kucera · 14 years ago
  23. e2210cc Support for beds by CJ Kucera · 14 years ago
  24. 898bc9a Support for BurningSkull painting by CJ Kucera · 14 years ago
  25. 1f81d5f Support for the three new slab types by CJ Kucera · 14 years ago
  26. 4a1bdf5 Fix redstone rendering for Beta 1.3 by CJ Kucera · 14 years ago
  27. 5bc687a Show all available world directories instead of just those of the form WorldN by CJ Kucera · 14 years ago
  28. b8c5f22 Fix a problem for at least one WinXP user whose "APPDATA" env var by CJ Kucera · 14 years ago
  29. 1ba2b90 Block IDs > 127 will just be ignored now, rather than throwing an by CJ Kucera · 14 years ago
  30. 5ff895d Changed package from com.plusminus.craft to com.apocalyptech.minecraft.xray by CJ Kucera · 14 years ago
  31. baead0f Initial support for Beta 1.3 storage. There are some spurious by CJ Kucera · 14 years ago
  32. 51e0085 Suppose I should mention the Z axis fix in the Changelog too... by CJ Kucera · 14 years ago
  33. db6b7a3 Fix ice and snow rendering by pez · 14 years ago
  34. e88c00f Prepare for MB8 by pez · 14 years ago XRAY_2_7_MB_8
  35. ef3fd51 Officially license under Modified BSD. Woo! by pez · 14 years ago
  36. 883b9ec Rendering status information popup by pez · 14 years ago
  37. ccf61d6 Throttle FPS when we're offscreen or in a different virt desktop by pez · 14 years ago
  38. e0bfea4 Workbench texture has been wrong for awhile by pez · 14 years ago
  39. 5906466 Change Jukebox texture by pez · 14 years ago
  40. 40e9257 Explored areas can be highlighted with E now by pez · 14 years ago
  41. 9ab0428 Sort MP usernames properly in the preset list by pez · 14 years ago
  42. 7f228b8 User-selectable ore highlights by pez · 14 years ago
  43. 655bc39 Set light level regardless of ore highlighting by pez · 14 years ago
  44. 5a18069 Add in fire rendering as well by pez · 14 years ago
  45. d5b6600 Implement a Y-axis camera lock with L by pez · 14 years ago
  46. f5e1775 Ability to toggle water rendering with T by pez · 14 years ago
  47. d8d4753 Get rid of Antialias dropdown, and have the app remember the user's last-selected options by pez · 14 years ago
  48. 37a251f Build a tbz2 in addition to zip, and change the keymapping file comment a bit. Also we're gonna go ahead and release MB7 by pez · 14 years ago XRAY_2_7_MB_7
  49. f523c90 Keybindings are now taken out of a config file, which gets automatically generated if need be. Also bumped the version strings to MB7. by pez · 14 years ago
  50. 9c824a4 Fix a NullPointerException, handle unknown data values for DATAVAL blocks more properly, and prepare for MB6 release by pez · 14 years ago
  51. eb16faa Fences render properly now (though I need to abstract some of that into functions) by pez · 14 years ago
  52. 8610fca Working minecart track rendering by pez · 14 years ago
  53. 88d7793 Switching between camera presets now works basically how I want it to, though I'd love to figure out how to get the text to smooth properly. by pez · 14 years ago
  54. fdfd279 Whoops, fixed log and wool rendering by pez · 14 years ago
  55. 1799878 Initial Painting support, though it needs work. Oversize paintings aren't aligned quite right, and we need to draw the frame still, too. by pez · 14 years ago
  56. 33ed15f Preparing for MB5 release by pez · 14 years ago XRAY_2_7_MB_5
  57. 96c402a Change fullscreen toggle key to Backspace (from F10) by pez · 14 years ago
  58. 4b1cb47 Reverted Mossy Cobblestone highlight back to Mob Spawner, since sometimes those can spawn in the middle of rock and wouldn't show up otherwise. Really we just need to let users pick what to highlight by pez · 14 years ago
  59. c40a693 Updated block types for Beta 1.2 by pez · 14 years ago
  60. ec684c1 Display Ypos (height) in position window by pez · 14 years ago
  61. a82b864 Just some cleanup by pez · 14 years ago
  62. 0b64e29 Update minimap to use the convention that north is up. by pez · 14 years ago
  63. c6131d9 N key will switch between Nether and Overworld now, with an attempt to translate position. by pez · 14 years ago
  64. a1638a7 Added an "other..." option to open arbitrary dirs by pez · 14 years ago
  65. a44e6e4 Move world selection out to the main dialog, where it belongs. by pez · 14 years ago
  66. add08b3 Change default initial memory usage to 256MB by pez · 14 years ago
  67. bc7d1be Don't barf on invalid chunks by pez · 14 years ago
  68. c7d59b6 Load chunks on-demand in a different thread, instead of all at the beginning. Needs a lot of work still (have to expire chunks, for instance) and I think I may want to just inline the loading rather than using a Thread, to simplify things. by pez · 14 years ago
  69. 77efbdc Integrate JSmooth into build.xml; theoretically we build a Windows EXE now. by pez · 14 years ago
  70. 4ea0db6 What the heck, let's just go ahead and release MB4 by pez · 14 years ago XRAY_2_7_MB_4
  71. b4888f0 A short list of standard resolutions will always be available in the dropdown. by pez · 14 years ago
  72. 3464e3c Use the specified texture pack if we can by pez · 14 years ago
  73. 0fa6869 Improvements to grass coloring; should do so whenever needed now. by pez · 14 years ago
  74. 2105f7a small fixes to the changelog by pez · 14 years ago
  75. 734b0a6 Portal rendering now works basically like I wanted. by pez · 14 years ago
  76. 20c39fe Increase default chunk-highlighting range by pez · 14 years ago
  77. d1d782a Stone buttons now render like we'd want by pez · 14 years ago
  78. fce980e Initial lever rendering. Technically they work, though they don't look great. by pez · 14 years ago
  79. e878cc2 Ladders were pretty easy actually. by pez · 14 years ago
  80. d92d52c Signposts are good to go for now (though they should be solid, and have the message on them) by pez · 14 years ago
  81. 88619dd Wall signs are now shown basically properly by pez · 14 years ago
  82. 2e703a4 Stairs now render more-or-less correctly by pez · 14 years ago
  83. 2c8b1ac Doors now render mostly-correctly, though technically I still need to fix the texture orientation. by pez · 14 years ago
  84. e01ad2d Half-height floors render correctlyish. by pez · 14 years ago
  85. c1e3ed2 Lots of internal cleanup on the decoration rendering functions, and floor plates supported. by pez · 14 years ago
  86. 45c1aa7 Cleaning up the changelog a bit by pez · 14 years ago
  87. 944c9ce More rendering fixes by pez · 14 years ago
  88. aa8fabc update by pez · 14 years ago
  89. fcd54ae Reeds now render better by pez · 14 years ago
  90. 0619ff2 Re-enable left+right shift for speed control (in addition to the mouse buttons) by pez · 14 years ago
  91. 2c5807c Update to changelog by pez · 14 years ago
  92. 26c2b43 More fixes for rendering "decorative" blocks by pez · 14 years ago
  93. 6551f69 Redstone torches render like they should, and also the beginnings of a more-sane block type render flag. by pez · 14 years ago
  94. 80712b2 Specify highlightable blocks by their block type, not the texture drawn. Also ripped out a few unused routines by pez · 14 years ago
  95. c3ee173 Camera speed controlled by mouse buttons (also adding changelog to CVS) by pez · 14 years ago