1. 9c34029 Don't draw the background box on the very first load by CJ Kucera · 13 years ago
  2. f7325ba Make the highlighting on open dialog look decent by CJ Kucera · 13 years ago
  3. 17d37f7 Some highlighting around our 'loading' text, for readability by CJ Kucera · 13 years ago
  4. 24dd5ff Fix loading info centering for resolutions that aren't 1024px wide by CJ Kucera · 13 years ago
  5. 03d3c18 Highlighting around ore toggle indicators by CJ Kucera · 13 years ago
  6. fc45a3c Just a note about snow by CJ Kucera · 13 years ago
  7. 4a1eced Clean up snow rendering by CJ Kucera · 13 years ago
  8. 4a7ba7b Option to unbind keys in the key-setting dialog by CJ Kucera · 13 years ago
  9. 098b3d9 Shorten the height on this dialog by CJ Kucera · 13 years ago
  10. 85bb372 Various documentation updates by CJ Kucera · 13 years ago
  11. 404fb1c Block highlight dialog appears to work properly now by CJ Kucera · 13 years ago
  12. 83803df Ore selection dialog is quite close, though it doesn't actually save to disk yet, and the text labels don't update by CJ Kucera · 13 years ago
  13. 6912003 Block selection dialog is taking shape by CJ Kucera · 13 years ago
  14. 4af06b2 A few more YAML changes based on the block selection dialog by CJ Kucera · 13 years ago
  15. 57557fc A bit more movement towards picking block highlights via GUI by CJ Kucera · 13 years ago
  16. 918f614 Initial bits of a block-highlight binding dialog by CJ Kucera · 13 years ago
  17. 0e52522 One more thing to stop forgetting about by CJ Kucera · 13 years ago
  18. 6d37232 Added in 'aka' field (courtesy pymclevel's version of the YAML file), in preparation for having a dialog to pick resource highlights in-game by CJ Kucera · 13 years ago
  19. 45d297b Something I've wanted to do for awhile but keep forgetting about by CJ Kucera · 13 years ago
  20. b2410c0 Just some TODO notes by CJ Kucera · 13 years ago
  21. 0ce9771 Generalize crop and netherwart definitions by CJ Kucera · 13 years ago
  22. ecb194f May as well at least make the dragon egg a SMALLER box, rather than a fullsize one. by CJ Kucera · 13 years ago
  23. 98d9394 Cleaning up some unneeded imports by CJ Kucera · 13 years ago
  24. 7bbcfec Updated resources in the README by CJ Kucera · 13 years ago
  25. 549d89e 'Other' open dialog now works when opening the New Map dialog by CJ Kucera · 13 years ago
  26. c8c1b49 Update slime chunk highlighting to beta 1.9-pre5 by CJ Kucera · 13 years ago
  27. 3d7a309 Slime chunks are only valid in the overworld by CJ Kucera · 13 years ago
  28. 8741db1 Initial support for opening a new map without having to quit X-Ray by CJ Kucera · 13 years ago
  29. 84d7af6 Clean up our display methods a bit by CJ Kucera · 13 years ago
  30. 5558cbe Updating builtin texture with dragon egg by CJ Kucera · 13 years ago
  31. adb4f81 Still a ways off, but this will become 3.5.0 by CJ Kucera · 13 years ago
  32. de487ed Update the render detail graphic after a new key set, in case anything relevant has changed by CJ Kucera · 13 years ago
  33. 711f1e5 We were including quite a few LWJGL Jar files which didn't need to be by CJ Kucera · 13 years ago
  34. 71d0866 Update to LWJGL 2.8.2 by CJ Kucera · 13 years ago
  35. 5262899 Adding javadocs, cleaning up unneeded imports by CJ Kucera · 13 years ago
  36. 3bc7c7f Key selection dialog seems mostly fine, though there's some strange behavior yet to track down by CJ Kucera · 13 years ago
  37. d3945c8 Key mapping changes look much closer to reality now by CJ Kucera · 13 years ago
  38. 0b39469 More progress, nearly there. by CJ Kucera · 13 years ago
  39. 56f59d4 A few more improvements, still doesn't actually save out the new keybindings though by CJ Kucera · 13 years ago
  40. 5caf81c Okay, I was overcomplicating things; the dialog seems good now, though it doesn't actually save yet by CJ Kucera · 13 years ago
  41. 7474f56 Key selection is closer to functional, but it turns out this is annoying as hell to get working properly. This is one more argument for having a 'proper' UI built inside LWJGL with some kind of native GL UI library, of course. by CJ Kucera · 13 years ago
  42. d798da3 A bit more progress towards functionality by CJ Kucera · 13 years ago
  43. 7d7e734 Renaming KEY_ACTIONS to KEY_ACTION by CJ Kucera · 13 years ago
  44. 6bb9507 More playing around with the key-setting dialog; still not exactly functional in its new form by CJ Kucera · 13 years ago
  45. 3e9f6b2 Push our JPanel construct into its own class by CJ Kucera · 13 years ago
  46. 43cf0c4 Merging the new keybinding-change dialog with our key help dialog. Note by CJ Kucera · 13 years ago
  47. 1635d0c Visual notification of which key is being edited by CJ Kucera · 13 years ago
  48. 9156185 Cleaning up some headers by CJ Kucera · 13 years ago
  49. a0f198c Add dragon egg block, rename Ender blocks to End by CJ Kucera · 13 years ago
  50. 84e19c3 Renaming by Eleazar Vega-Gonzalez · 13 years ago
  51. b40e6bb Renaming by Eleazar Vega-Gonzalez · 13 years ago
  52. 92056bf Fixed invalid cases by Eleazar Vega-Gonzalez · 13 years ago
  53. 094a2d4 Other Cases by Eleazar Vega-Gonzalez · 13 years ago
  54. 42d6047 Updated text fields by Eleazar Vega-Gonzalez · 13 years ago
  55. 9b1cf41 Added functionality to return a new keyMap and set and save it. by Saxon Parker · 13 years ago
  56. cddb2a1 Merge branch 'keyBinding' of https://slparker@github.com/evegagon/minecraftxray.git into keyBinding by Saxon Parker · 13 years ago
  57. 549105c Working on displaying KeyMapDialog by Saxon Parker · 13 years ago
  58. a0ad165 OneCharField class for key mapping by Eleazar Vega-Gonzalez · 13 years ago
  59. b7633bf Adding KeyMapDialog class by Eleazar Vega-Gonzalez · 13 years ago
  60. c8cffe4 Added the key binding button to the window. Currently just opens the program. by Saxon Parker · 13 years ago
  61. 0c6515e Fix a NullPointerException when xray.properties doesn't contain STATE_HIGHLIGHT_ORES by CJ Kucera · 13 years ago XRAY_3_4_3
  62. d1c64cb I guess we may as well push out 3.4.2 by CJ Kucera · 13 years ago XRAY_3_4_2
  63. 43bb6fb Update to LWJGL 2.8.1 by CJ Kucera · 13 years ago
  64. bf3fb6f Whoops, fixed a small logic error from our ore-highlight-glow change by CJ Kucera · 13 years ago
  65. 5054144 Allow the old-style ore highlight glow as well as the new by CJ Kucera · 13 years ago
  66. 94d130d Oh, let's update README with the new block names, too by CJ Kucera · 13 years ago XRAY_3_4_1
  67. a997a7e Updated fallback texture for Ender stuff by CJ Kucera · 13 years ago
  68. d8d2858 May as well release 3.4.1 by CJ Kucera · 13 years ago
  69. c029e51 Change minimap orientation by CJ Kucera · 13 years ago
  70. c3d1431 Rename AIR_ blocks by CJ Kucera · 13 years ago
  71. 61afb57 There's no need to consider Air Portals to be glassy anymore by CJ Kucera · 13 years ago
  72. bfc4bac Whoops, had swapped north and south for some reason by CJ Kucera · 13 years ago
  73. 4240b21 Internally convert to the actual real confirmed directional system: +z is north, +x is east by CJ Kucera · 13 years ago
  74. 614ff80 Added The End as a known dimension by CJ Kucera · 13 years ago
  75. 69129de New Air Portal style in 1.9-pre4, and an Ender Stone block by CJ Kucera · 13 years ago
  76. f854bc0 Some updates to the README that probably should have been included in 3.4.0. Ah well. by CJ Kucera · 13 years ago
  77. 579ea78 A note re: slime highlight by CJ Kucera · 13 years ago
  78. 5c1e265 One final tweak before 3.4.0 by CJ Kucera · 13 years ago XRAY_3_4_0
  79. abae6f5 Revert back to previous method of rendering map edges (which had been changed sort of by accident in 3.3.0 by CJ Kucera · 13 years ago
  80. 0c9f2f6 Fix fence z-fighting by CJ Kucera · 13 years ago
  81. b7b2103 Some various cleanups by CJ Kucera · 13 years ago
  82. 448f9c5 Suppress some warnings while compiling on Java7 by CJ Kucera · 13 years ago
  83. b222203 Cleanups on README and Changelog by CJ Kucera · 13 years ago
  84. 2e1ab8d Removing the -pre1; there's unlikely to be too much more before the full 3.4.0 release by CJ Kucera · 13 years ago
  85. 92d5437 Oh, you crazy line-endings by CJ Kucera · 13 years ago
  86. 092a787 More noticeable warnings when stuff in xray.properties gets overwritten with defaults by CJ Kucera · 13 years ago
  87. 0c1f37e Expand our Explored highlight to include other forms of light by CJ Kucera · 13 years ago
  88. f078202 Update list of blocks in the README by CJ Kucera · 13 years ago
  89. 271e332 Closing the main X-Ray window should also close the keyboard reference, if it's open by CJ Kucera · 13 years ago
  90. 2f39e41 Reorganize COPYING a bit, and add in a link to our configuration information page, on the keyboard reference dialog by CJ Kucera · 13 years ago
  91. b7876b2 Include a little note about the keyboard reference window by CJ Kucera · 13 years ago
  92. 00f0b10 Keyboard reference dialog by CJ Kucera · 13 years ago
  93. 0e57077 Having the 'textures' bit there is confusing by CJ Kucera · 13 years ago
  94. 8d2544f Integrated log4j for console reporting and logging by CJ Kucera · 13 years ago
  95. 5833b18 Tweaked some coloring; tall grass in particular stands out much better now by CJ Kucera · 13 years ago
  96. 8201726 More noticeable ore highlighting by CJ Kucera · 13 years ago
  97. bce6774 Because of our block shading, we need to regenerate the Selected GL List when we toggle ore highlighting on and off by CJ Kucera · 13 years ago
  98. 3306798 Various doc cleanups, and a few items removed from TODO by CJ Kucera · 13 years ago
  99. cce84fe Some better error reporting for if there are problems while loading blockdefs by CJ Kucera · 13 years ago
  100. 94598b7 We should technically keep the lever and its base textures together by CJ Kucera · 13 years ago