- 9bcf53b Woo, a sphere that draws distances by CJ Kucera · 13 years ago
- 55fe73b And may as well push out 3.6.2 with that fix by CJ Kucera · 13 years ago XRAY_3_6_2
- 4674be3 Fix an exception when Anvil chunks are empty by CJ Kucera · 13 years ago
- f5fb5ea May as well release 3.6.1 by CJ Kucera · 13 years ago XRAY_3_6_1
- 8a17d03 Updated to 1.2-preview terrain.png by CJ Kucera · 13 years ago
- 16b2295 May as well be accurate about things by CJ Kucera · 13 years ago
- 0e56e53 At least one new block texture by CJ Kucera · 13 years ago
- 1e4f479 Clean up slab rendering a bit by CJ Kucera · 13 years ago
- 95a758b Fix a few stair rendering interaction issues by CJ Kucera · 13 years ago
- cda40cf This is lame but I'm not sure how else to deal with the z-fighting which started happening betwen stairs and glass, etc. by CJ Kucera · 13 years ago
- 9cb04de Upside-down stairs by CJ Kucera · 13 years ago
- 9ead612 New top-anchoring slabs from 12w08a by CJ Kucera · 13 years ago
- 5f50030 Add tex_data_bits field to YAML by CJ Kucera · 13 years ago
- a77cdba We're not really keeping much extra information on the config files on the web, anymore by CJ Kucera · 13 years ago
- 578ac7c Bah, forgot to change the README before the release. Alas. by CJ Kucera · 13 years ago
- 5e9afb1 Testing is for chumps; let's release 3.6.0 by CJ Kucera · 13 years ago XRAY_3_6_0
- 0a65534 Fix a warning first-time users would see, and change our rendering bounds slightly by CJ Kucera · 13 years ago
- 5457d0a Fix initial loading of render distance from state file by CJ Kucera · 13 years ago
- db5db33 Fix the ore highlight distance slider by CJ Kucera · 13 years ago
- 5656e43 Do some bounds checking on input from our properties file by CJ Kucera · 13 years ago
- ddd1c12 Return -1 for getAdjDown when we're already at the bottom, like we're supposed to. by CJ Kucera · 13 years ago
- 0280604 Just a comment that nobody will ever read. Perhaps one day I'll re-read it and take its suggestion, though. by CJ Kucera · 13 years ago
- 615e949 Jump-to-nearest-chunk wasn't working previously, though probably just for Anvil worlds by CJ Kucera · 13 years ago
- 7726792 Just some TODO notes by CJ Kucera · 13 years ago
- e478dd4 If our actual max height ever goes above the nominal ceiling, raise maxHeight to match by CJ Kucera · 13 years ago
- 1a733ec Fix the chunk-border highlighting for Anvil maps to be consistent regardless of how much data's in the given chunk by CJ Kucera · 13 years ago
- d02cdec Redstone lamps should count for our 'explored' highlighting by CJ Kucera · 13 years ago
- 2d6954e Swap some default keybinds by CJ Kucera · 13 years ago
- 872c0e5 Fix a bug related to dimension warping by CJ Kucera · 13 years ago
- 019a8bf Report world position as floats rather than ints - otherwise negative position values will look different from what Minecraft itself gives by CJ Kucera · 13 years ago
- ebf9255 Fix some camera oddities. It'd be great to convert stuff to make this more coherent. by CJ Kucera · 13 years ago
- f2cf2d5 Properly support doors in Anvil maps by CJ Kucera · 13 years ago
- d7ce095 Bundle the official Minecraft texturepack for use as a fallback. Having by CJ Kucera · 13 years ago
- ad28820 Show leaf data slightly more correctly (should eventually distinguish between the first three kinds of leaves, though) by CJ Kucera · 13 years ago
- 0b67b0e Explored highlight works now (for both Anvil and original chunks), and is about a million times less horrible internally, too by CJ Kucera · 13 years ago
- 59f462c May as well bump our version number up while we're at it by CJ Kucera · 13 years ago
- 3757014 Add a few new light levels by CJ Kucera · 13 years ago
- bf7ab11 Abstract the max height a bit - ChunkOriginal still has a bunch of 128s in there but I'll probably just leave those by CJ Kucera · 13 years ago
- 9b3045d Move these constants into ChunkOriginal where they belong by CJ Kucera · 13 years ago
- 58182af Minimap works on Anvil maps now, as well by CJ Kucera · 13 years ago
- 1e0f7cc Converting some files to UNIX line-endings. Wonder how they lasted this long in DOS... by CJ Kucera · 13 years ago
- 517d19a Minimap is working again for original maps by CJ Kucera · 13 years ago
- ac1935a Added redstone lamps by CJ Kucera · 13 years ago
- 535fc29 Process the AddBlocks tag correctly, theoretically by CJ Kucera · 13 years ago
- fdc2023 More tweaks - again, not-found sections should be considered air by CJ Kucera · 13 years ago
- d176dd8 Using a byte for section IDs is annoying; let's just pretend they're ints by CJ Kucera · 13 years ago
- 5f57d8e A couple more Anvil fixes by CJ Kucera · 13 years ago
- 46db866 A missing section should be considered air, not invalid data by CJ Kucera · 13 years ago
- 357f7ac Updating copyright date strings for 2012 by CJ Kucera · 13 years ago
- 9a36671 Huh, Anvil loading is at least generally working. by CJ Kucera · 13 years ago
- afb1cb0 Well I'll be - this seems to mostly work (explored highlighting doesn't) and also doesn't seem to have slowed things down overmuch by CJ Kucera · 13 years ago
- 2f4f12b A bit more work - this won't be compileable for now by CJ Kucera · 13 years ago
- 817af7b Some more movement towards opening Anvil regions by CJ Kucera · 13 years ago
- 958ac15 A few refinements to loading different map types by CJ Kucera · 13 years ago
- f0e9d20 Switch to using an enum for the map format type by CJ Kucera · 13 years ago
- 1790394 Added jungle-tree sapling from 12w04a by CJ Kucera · 13 years ago
- 4d4879e Update to LWJGL 2.8.3 by CJ Kucera · 13 years ago
- 3ee02a0 Jungle Trees from 12w03a by CJ Kucera · 13 years ago
- 41d587c Release a .tgz too, for folks who might have problems with .tbz2 by CJ Kucera · 13 years ago
- dc18956 Fix up the key values in the README a bit by CJ Kucera · 13 years ago XRAY_3_5_1
- d1a0d5f May as well release 3.5.1 finally by CJ Kucera · 13 years ago
- 0f12895 Warping between dimensions to areas with no actual map data yet should be okay now by CJ Kucera · 13 years ago
- fc084a9 Notify the user more obviously when there's no chunks in the world. by CJ Kucera · 13 years ago
- 01ad72a The out-of-range notification should display whether we have a key bound to jump to nearest or not by CJ Kucera · 13 years ago
- 85cec98 Don't show various keyboard shortcut info if those keys are unbound by CJ Kucera · 13 years ago
- 2163f6c Merge branch 'master' of github.com:apocalyptech/minecraftxray by CJ Kucera · 13 years ago
- 8710d54 Merge branch 'master' of github.com:apocalyptech/minecraftxray by CJ Kucera · 13 years ago
- d386a5a Disable the nearest-chunk jump function if we're on a valid chunk already by CJ Kucera · 13 years ago
- 0164fcd Move the key-to-english functions into MinecraftConstants and make the out-of-range notifier use it by CJ Kucera · 13 years ago
- f0e362a Don't keep regenerating the out-of-bounds texture by CJ Kucera · 13 years ago
- e1a021f Jump-to-nearest Chunk now looks fairly reasonable by CJ Kucera · 13 years ago
- 61f97cf Jump-to-nearest-chunk function works, needs to have work done visually though by CJ Kucera · 13 years ago
- e30a1c6 Something to remember to do by CJ Kucera · 13 years ago
- 5fc6629 Fix 'other' dialog so that it can be used more than once in a single session by CJ Kucera · 13 years ago
- f930831 Hum, I wonder how that got in there by CJ Kucera · 13 years ago
- abffcac Whoops, a bug a didn't notice until post-3.5.0 release by CJ Kucera · 13 years ago
- e32b455 Rearrange the changelog for 3.5.0, a bit by CJ Kucera · 13 years ago XRAY_3_5_0
- 0543013 Java 1.5's JDialog doesn't include setIconImage. Since I don't really care, I'll just Not Do That. by CJ Kucera · 13 years ago
- f7c4391 Protect against duplicate keybinds in the keybinding gui by CJ Kucera · 13 years ago
- e0344c1 Launch keymapping and ore highlighting dialogs to check when the key is released, not when it's pressed by CJ Kucera · 13 years ago
- 307a674 Disable resolutions <800px horiztonal by CJ Kucera · 13 years ago
- f5517e1 A few items I can take off the TODO by CJ Kucera · 13 years ago
- 9c34029 Don't draw the background box on the very first load by CJ Kucera · 13 years ago
- f7325ba Make the highlighting on open dialog look decent by CJ Kucera · 13 years ago
- 17d37f7 Some highlighting around our 'loading' text, for readability by CJ Kucera · 13 years ago
- 24dd5ff Fix loading info centering for resolutions that aren't 1024px wide by CJ Kucera · 13 years ago
- 03d3c18 Highlighting around ore toggle indicators by CJ Kucera · 13 years ago
- fc45a3c Just a note about snow by CJ Kucera · 13 years ago
- 4a1eced Clean up snow rendering by CJ Kucera · 13 years ago
- 4a7ba7b Option to unbind keys in the key-setting dialog by CJ Kucera · 13 years ago
- 098b3d9 Shorten the height on this dialog by CJ Kucera · 13 years ago
- 85bb372 Various documentation updates by CJ Kucera · 13 years ago
- 404fb1c Block highlight dialog appears to work properly now by CJ Kucera · 13 years ago
- 83803df Ore selection dialog is quite close, though it doesn't actually save to disk yet, and the text labels don't update by CJ Kucera · 13 years ago
- 6912003 Block selection dialog is taking shape by CJ Kucera · 13 years ago
- 4af06b2 A few more YAML changes based on the block selection dialog by CJ Kucera · 13 years ago
- 57557fc A bit more movement towards picking block highlights via GUI by CJ Kucera · 13 years ago
- 918f614 Initial bits of a block-highlight binding dialog by CJ Kucera · 13 years ago
- 0e52522 One more thing to stop forgetting about by CJ Kucera · 13 years ago
- 6d37232 Added in 'aka' field (courtesy pymclevel's version of the YAML file), in preparation for having a dialog to pick resource highlights in-game by CJ Kucera · 13 years ago