1. 7541800 Should change 'lily' to 'lilypad', too, I suppose by CJ Kucera · 13 years ago
  2. 3701cf3 Change the name of a couple of the new blocks by CJ Kucera · 13 years ago
  3. d74a7b4 Added another 1.9 block by CJ Kucera · 13 years ago
  4. ad093ad Water Lilies by CJ Kucera · 13 years ago
  5. 0659105 Some initial data from Beta1.9-pre by CJ Kucera · 13 years ago
  6. aed877a Tweak FENCE_GATE renderer a bit by CJ Kucera · 13 years ago
  7. c838bb5 A few small updates before the actual 3.3.2 release by CJ Kucera · 13 years ago
  8. 382db7e Added in proper data values for Silverfish by CJ Kucera · 13 years ago
  9. 23b78cb At some point, Minecraft started using data values in chests to denote orientation, which lets us render them properly far more easily than it used to by CJ Kucera · 13 years ago
  10. 19dd8d2 Glass panes and iron bars render properly (or at least close enough) now by CJ Kucera · 13 years ago
  11. 571e412 Improvements to fence rendering, begining of fence gates by CJ Kucera · 13 years ago
  12. 0812ad1 Correct rendering for Huge Mushrooms, using some hardcoded rendering stuffs. Doing it dynamically via YAML seemed way more cumbersome, if more Correct. by CJ Kucera · 13 years ago
  13. 87a991e Initial support for 1.8 blocks, and a tweak to cacti by CJ Kucera · 13 years ago
  14. b51bfe7 Tweaked Portal and Fence renderers to not rely on global BlockType objects by CJ Kucera · 13 years ago
  15. 6718244 Some documentation of the mlblocks structure by CJ Kucera · 13 years ago
  16. 99bfd62 Generated textures now use our texture-tracking routines properly by CJ Kucera · 13 years ago
  17. b06fe54 Re-adding some comments to the block data types by CJ Kucera · 13 years ago
  18. 2ea0949 Load block types from a YAML file, instead of hardcoding by CJ Kucera · 13 years ago