- 3e1a4dc Some tweaking of our block-loading routines, and incidentally changing MinecraftContstants.java to unix line-endings by CJ Kucera · 13 years ago
- 9072ddd Further improvements to Yaml-process error reporting by CJ Kucera · 13 years ago
- 2672c66 Consolidate block info into a single object, instead of spread out over multiple HashMaps by CJ Kucera · 13 years ago
- b06fe54 Re-adding some comments to the block data types by CJ Kucera · 13 years ago
- 2ea0949 Load block types from a YAML file, instead of hardcoding by CJ Kucera · 13 years ago
- 9438814 Other dialog will let you choose level.dat now by CJ Kucera · 13 years ago
- 5645ebe Update for Beta 1.6 blocks by CJ Kucera · 14 years ago
- 0d8f2ce Just something else to Not Lose Track Of by CJ Kucera · 14 years ago
- 905dc5d Switch stone pressure plate and button textures to be more proper by CJ Kucera · 14 years ago
- db7d691 Add a sync-to-camera button on the Jump dialog by CJ Kucera · 14 years ago
- 190c227 Support for reloading the current map location by CJ Kucera · 14 years ago
- bff7790 Remember selected options inbetween runs by CJ Kucera · 14 years ago
- 2f341c5 A warning for Windows users when they start up the program by CJ Kucera · 14 years ago
- c8ef367 Scrollable world list on the main screen by CJ Kucera · 14 years ago
- 8f0a7c8 Some initial support for reading in user-defined names for levels; should review this. by CJ Kucera · 14 years ago
- 5bc687a Show all available world directories instead of just those of the form WorldN by CJ Kucera · 14 years ago
- 1ba2b90 Block IDs > 127 will just be ignored now, rather than throwing an by CJ Kucera · 14 years ago
- baead0f Initial support for Beta 1.3 storage. There are some spurious by CJ Kucera · 14 years ago
- ccf61d6 Throttle FPS when we're offscreen or in a different virt desktop by pez · 14 years ago
- 40e9257 Explored areas can be highlighted with E now by pez · 14 years ago
- 9ab0428 Sort MP usernames properly in the preset list by pez · 14 years ago
- e822770 Just some notes so I don't lose track by pez · 14 years ago
- ac59193 Any block type can now be highlighted (instead of just "solid" blocks) by pez · 14 years ago
- 7f228b8 User-selectable ore highlights by pez · 14 years ago
- 655bc39 Set light level regardless of ore highlighting by pez · 14 years ago
- 154241e First steps at having the app remember the user choices on the first dialog by pez · 14 years ago
- f523c90 Keybindings are now taken out of a config file, which gets automatically generated if need be. Also bumped the version strings to MB7. by pez · 14 years ago
- ad382ce Initial support for variable keys by pez · 14 years ago
- 9c824a4 Fix a NullPointerException, handle unknown data values for DATAVAL blocks more properly, and prepare for MB6 release by pez · 14 years ago
- 33ed15f Preparing for MB5 release by pez · 14 years ago XRAY_2_7_MB_5
- bcfaead Spawn and playerpos markers sort of work most of the time now by pez · 14 years ago
- 9ed4f49 Just some TODO updates by pez · 14 years ago
- 2cfe5a7 to-spawn, to-player, and nether-switch now clears out the minimap properly by pez · 14 years ago
- c237df8 Various TODO updates, decrease chunk cache to 64x64, and update the sizing notes by pez · 14 years ago
- bf7ca75 Okay, holes in the terrain should be okay now by pez · 14 years ago
- 8f5e01e Just cleaning up some formatting that's been bothering me ever since I took this on by pez · 14 years ago
- 0b64e29 Update minimap to use the convention that north is up. by pez · 14 years ago
- 19cb21d Cache chunks that we've already seen, so we're not loading things in when we don't have to be. by pez · 14 years ago
- 91e0da4 Draw a loading bar when doing the initial loads for stuff. by pez · 14 years ago
- 8885225 Couple of things that'd be useful by pez · 14 years ago
- b4888f0 A short list of standard resolutions will always be available in the dropdown. by pez · 14 years ago
- 968c880 Should start keeping track of TODO stuffs. by pez · 14 years ago